How to use SetupEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.Timeout class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.SetupEvent

HotStateTests.cs

Source:HotStateTests.cs Github

copy

Full Screen

...12 public HotStateTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class SetupEvent : Event17 {18 public ActorId Id;19 public SetupEvent(ActorId id)20 {21 this.Id = id;22 }23 }24 private class MConfig : Event25 {26 public List<ActorId> Ids;27 public MConfig(List<ActorId> ids)28 {29 this.Ids = ids;30 }31 }32 private class DoProcessing : Event33 {34 }35 private class FinishedProcessing : Event36 {37 }38 private class NotifyWorkerIsDone : Event39 {40 }41 private class Master : StateMachine42 {43 private List<ActorId> Workers;44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]47 private class Init : State48 {49 }50 private void InitOnEntry()51 {52 this.Workers = new List<ActorId>();53 for (int idx = 0; idx < 3; idx++)54 {55 var worker = this.CreateActor(typeof(Worker));56 this.SendEvent(worker, new SetupEvent(this.Id));57 this.Workers.Add(worker);58 }59 this.Monitor<M>(new MConfig(this.Workers));60 this.RaiseEvent(UnitEvent.Instance);61 }62 [OnEntry(nameof(ActiveOnEntry))]63 [OnEventDoAction(typeof(FinishedProcessing), nameof(ProcessWorkerIsDone))]64 private class Active : State65 {66 }67 private void ActiveOnEntry()68 {69 foreach (var worker in this.Workers)70 {71 this.SendEvent(worker, new DoProcessing());72 }73 }74 private void ProcessWorkerIsDone()75 {76 this.Monitor<M>(new NotifyWorkerIsDone());77 }78 }79 private class Worker : StateMachine80 {81 private ActorId Master;82 [Start]83 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]84 [OnEventGotoState(typeof(UnitEvent), typeof(Processing))]85 private class Init : State86 {87 }88 private void SetupEvent(Event e)89 {90 this.Master = (e as SetupEvent).Id;91 this.RaiseEvent(UnitEvent.Instance);92 }93 [OnEventGotoState(typeof(DoProcessing), typeof(Done))]94 private class Processing : State95 {96 }97 [OnEntry(nameof(DoneOnEntry))]98 private class Done : State99 {100 }101 private void DoneOnEntry()102 {103 if (this.RandomBoolean())104 {105 this.SendEvent(this.Master, new FinishedProcessing());106 }107 this.RaiseHaltEvent();108 }109 }110 private class M : Monitor111 {112 private List<ActorId> Workers;113 [Start]114 [Hot]115 [OnEventDoAction(typeof(MConfig), nameof(SetupEvent))]116 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]117 [OnEventDoAction(typeof(NotifyWorkerIsDone), nameof(ProcessNotification))]118 private class Init : State119 {120 }121 private void SetupEvent(Event e)122 {123 this.Workers = (e as MConfig).Ids;124 }125 private void ProcessNotification()126 {127 this.Workers.RemoveAt(0);128 if (this.Workers.Count is 0)129 {130 this.RaiseEvent(UnitEvent.Instance);131 }132 }133 private class Done : State134 {135 }...

Full Screen

Full Screen

IgnoreEventTests.cs

Source:IgnoreEventTests.cs Github

copy

Full Screen

...11 public IgnoreEventTests(ITestOutputHelper output)12 : base(output)13 {14 }15 private class SetupEvent : Event16 {17 internal readonly ActorId Id;18 internal SetupEvent(ActorId id)19 {20 this.Id = id;21 }22 }23 private class E1 : Event24 {25 }26 private class E2 : Event27 {28 internal readonly ActorId Id;29 internal readonly Event IgnoredEvent;30 internal E2(ActorId id, Event ignoredEvent)31 {32 this.Id = id;33 this.IgnoredEvent = ignoredEvent;34 }35 }36 private class Harness : StateMachine37 {38 [Start]39 [OnEntry(nameof(InitOnEntry))]40 private class Init : State41 {42 }43 private async Task InitOnEntry(Event e)44 {45 var m = (e as SetupEvent).Id;46 this.SendEvent(m, new E1());47 this.SendEvent(m, new E2(this.Id, null));48 var receivedEvent = await this.ReceiveEventAsync(typeof(E2));49 var ignoredEvent = (receivedEvent as E2).IgnoredEvent;50 this.Assert(ignoredEvent is null, $"Found ignored event of type {ignoredEvent?.GetType().Name}.");51 }52 }53 private class M1 : StateMachine54 {55 private Event IgnoredEvent;56 [Start]57 [OnEventDoAction(typeof(E1), nameof(Foo))]58 [IgnoreEvents(typeof(UnitEvent))]59 [OnEventDoAction(typeof(E2), nameof(Bar))]60 private class Init : State61 {62 }63 private void Foo() => this.RaiseEvent(UnitEvent.Instance);64 private void Bar(Event e)65 {66 this.SendEvent((e as E2).Id, new E2(this.Id, this.IgnoredEvent));67 }68 protected override void OnEventIgnored(Event e)69 {70 this.IgnoredEvent = e;71 }72 }73 [Fact(Timeout = 5000)]74 public void TestIgnoreRaisedEventHandledInStateMachine()75 {76 this.TestWithError(r =>77 {78 var id = r.CreateActor(typeof(M1));79 r.CreateActor(typeof(Harness), new SetupEvent(id));80 },81 configuration: this.GetConfiguration(),82 expectedError: "Found ignored event of type UnitEvent.",83 replay: true);84 }85 private class M2 : StateMachine86 {87 private Event IgnoredEvent;88 [Start]89 [IgnoreEvents(typeof(E1))]90 [OnEventDoAction(typeof(E2), nameof(Bar))]91 private class Init : State92 {93 }94 private void Bar(Event e)95 {96 this.SendEvent((e as E2).Id, new E2(this.Id, this.IgnoredEvent));97 }98 protected override void OnEventIgnored(Event e)99 {100 this.IgnoredEvent = e;101 }102 }103 [Fact(Timeout = 5000)]104 public void TestIgnoreSentEventHandledInStateMachine()105 {106 this.TestWithError(r =>107 {108 var id = r.CreateActor(typeof(M2));109 r.CreateActor(typeof(Harness), new SetupEvent(id));110 },111 configuration: this.GetConfiguration(),112 expectedError: "Found ignored event of type E1.",113 replay: true);114 }115 }116}...

Full Screen

Full Screen

FinalizerTests.cs

Source:FinalizerTests.cs Github

copy

Full Screen

...16 private class GCTracker17 {18 internal bool IsFinalized;19 }20 private class SetupEvent : Event21 {22 internal readonly GCTracker Tracker;23 internal SetupEvent(GCTracker tracker)24 {25 this.Tracker = tracker;26 }27 }28 public class A : Actor29 {30 private GCTracker Tracker;31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Tracker = (initialEvent as SetupEvent).Tracker;34 return Task.CompletedTask;35 }36 ~A()37 {38 this.Tracker.IsFinalized = true;39 }40 }41 [Fact(Timeout = 5000)]42 public void TestActorFinalizerInvoked()43 {44 var tracker = new GCTracker();45 var config = this.GetConfiguration().WithTestingIterations(2);46 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>47 {48 var setup = new SetupEvent(tracker);49 r.CreateActor(typeof(A), setup);50 });51 engine.Run();52 // Force a full GC.53 GC.Collect(2);54 GC.WaitForFullGCComplete();55 GC.WaitForPendingFinalizers();56 Assert.True(tracker.IsFinalized, "Finalizer was not called.");57 }58 public class M : StateMachine59 {60 private GCTracker Tracker;61 [Start]62 [OnEntry(nameof(InitOnEntry))]63 public class Init : State64 {65 }66 private void InitOnEntry(Event e)67 {68 this.Tracker = (e as SetupEvent).Tracker;69 }70 ~M()71 {72 this.Tracker.IsFinalized = true;73 }74 }75 [Fact(Timeout = 5000)]76 public void TestStateMachineFinalizerInvoked()77 {78 var tracker = new GCTracker();79 var config = this.GetConfiguration().WithTestingIterations(2);80 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>81 {82 var setup = new SetupEvent(tracker);83 r.CreateActor(typeof(M), setup);84 });85 engine.Run();86 // Force a full GC.87 GC.Collect(2);88 GC.WaitForFullGCComplete();89 GC.WaitForPendingFinalizers();90 Assert.True(tracker.IsFinalized, "Finalizer was not called.");91 }92 }93}...

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;4using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;6using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockStates;7using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTimers;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockInterfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockClasses;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockEnums;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockDelegates;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockAttributes;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockExceptions;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockGenerics;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockNamespaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockOther;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockPrimitives;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockGenericStructs;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockNonGenericStructs;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockStructs;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockStructs.MockNestedStructs;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockStructs.MockStructs;25using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockStructs.MockStructs.MockNestedStructs;26using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes.MockStructs.MockStructs.MockStructs.MockStructs;

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 SetupEvent setupEvent = new SetupEvent();11 setupEvent.Timeout = 100;12 setupEvent.MachineId = new ActorId(1);13 setupEvent.MachineType = typeof(Timeout);14 setupEvent.MachineName = "Timeout";15 setupEvent.MachineTypeName = "Timeout";16 setupEvent.MachineState = new Timeout.State();17 setupEvent.MachineState.MachineId = new ActorId(1);18 setupEvent.MachineState.Timeout = 100;19 setupEvent.MachineState.IsTimeoutSet = false;20 setupEvent.MachineState.IsTimeoutReceived = false;21 setupEvent.MachineState.IsTimeoutHandled = false;22 setupEvent.MachineState.IsMonitor = false;23 setupEvent.MachineState.IsHalted = false;24 setupEvent.MachineState.IsRunning = true;25 setupEvent.MachineState.IsWaitingToReceive = false;26 setupEvent.MachineState.IsWaitingToSend = false;27 setupEvent.MachineState.IsWaitingToHandle = false;28 setupEvent.MachineState.IsWaitingToPop = false;29 setupEvent.MachineState.IsWaitingToPush = false;30 setupEvent.MachineState.IsWaitingToCreate = false;31 setupEvent.MachineState.IsWaitingToReceiveEvent = false;32 setupEvent.MachineState.IsWaitingToDequeue = false;33 setupEvent.MachineState.IsWaitingToEnqueue = false;34 setupEvent.MachineState.IsWaitingToWait = false;35 setupEvent.MachineState.IsWaitingToWaitAny = false;36 setupEvent.MachineState.IsWaitingToWaitAll = false;37 setupEvent.MachineState.IsWaitingToWaitFor = false;38 setupEvent.MachineState.IsWaitingToWaitForAll = false;39 setupEvent.MachineState.IsWaitingToWaitForAny = false;40 setupEvent.MachineState.IsWaitingToWaitHandle = false;41 setupEvent.MachineState.IsWaitingToWaitHandleAll = false;42 setupEvent.MachineState.IsWaitingToWaitHandleAny = false;43 setupEvent.MachineState.IsWaitingToWaitTask = false;

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Timeout.SetupEvent(typeof(TimeoutEvent));10 Task.Run(() => { ActorRuntime.CreateAndStartActor(typeof(Timeout)); });11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 Timeout.SetupEvent(typeof(TimeoutEvent));24 Task.Run(() => { ActorRuntime.CreateAndStartActor(typeof(Timeout)); });25 Console.ReadLine();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 Timeout.SetupEvent(typeof(TimeoutEvent));38 Task.Run(() => { ActorRuntime.CreateAndStartActor(typeof(Timeout)); });39 Console.ReadLine();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Timeout.SetupEvent(typeof(TimeoutEvent));52 Task.Run(() => { ActorRuntime.CreateAndStartActor(typeof(Timeout)); });53 Console.ReadLine();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = new ActorId(1);11 var machine = new ActorId(2);12 runtime.CreateActor(typeof(Timeout), actor, machine);13 runtime.SendEvent(actor, new e());14 await Task.Delay(3000);15 runtime.Dispose();16 }17 }18 {19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System.Threading.Tasks;24using System;25{26 {27 static async Task Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = new ActorId(1);31 var machine = new ActorId(2);32 runtime.CreateActor(typeof(Timeout), actor, machine);33 runtime.SendEvent(actor, new e());34 await Task.Delay(3000);35 runtime.Dispose();36 }37 }38 {39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System.Threading.Tasks;44using System;45{46 {47 static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var actor = new ActorId(1);51 var machine = new ActorId(2);52 runtime.CreateActor(typeof(Timeout), actor, machine);53 runtime.SendEvent(actor, new e());54 await Task.Delay(3000);55 runtime.Dispose();56 }57 }58 {59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using System.Threading.Tasks;64using System;65{66 {

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Testing;7 using Xunit;8 using Xunit.Abstractions;9 {10 public TimeoutTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 public ActorId Id;16 public E(ActorId id)17 {18 this.Id = id;19 }20 }21 {22 public ActorId Id;23 public Setup(ActorId id)24 {25 this.Id = id;26 }27 }28 {29 public ActorId Id;30 public Config(ActorId id)31 {32 this.Id = id;33 }34 }35 {36 private ActorId Id;37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 this.Id = (initialEvent as Setup).Id;40 this.SendEvent(this.Id, new Config(this.Id));41 return Task.CompletedTask;42 }43 }44 {45 private ActorId Id;46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.Id = (initialEvent as Setup).Id;49 this.SendEvent(this.Id, new Config(this.Id));50 return Task.CompletedTask;51 }52 }53 {54 private ActorId Id;55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.Id = (initialEvent as Setup).Id;58 this.SendEvent(this.Id, new Config(this.Id));59 return Task.CompletedTask;60 }61 }62 {63 private ActorId Id;64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.Id = (initialEvent as Setup).Id;67 this.SendEvent(this.Id, new Config(this.Id));68 return Task.CompletedTask;69 }70 }71 {72 private ActorId Id;73 protected override Task OnInitializeAsync(Event initialEvent)74 {75 this.Id = (initialEvent as Setup).Id;

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6using System.Runtime.CompilerServices;7using System.Collections.Generic;8using System.Linq;9using System.Diagnostics;10using System.Text;11using System.IO;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using System.Threading;17using System.Runtime.CompilerServices;18using System.Collections.Generic;19using System.Linq;20using System.Diagnostics;21using System.Text;22using System.IO;23{24 {25 private int counter;26 private TaskCompletionSource<bool> tcs;27 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]28 [OnEventDoAction(typeof(Default), nameof(TimeoutHandler))]29 {30 }31 private void Setup(Event e)32 {33 this.counter = (e as SetupEvent).Counter;34 this.tcs = (e as SetupEvent).Tcs;35 this.RaiseGotoStateEvent<Wait>();36 }37 private void TimeoutHandler()38 {39 this.counter--;40 if (this.counter == 0)41 {42 this.tcs.SetResult(true);43 }44 }45 {46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System;52using System.Threading.Tasks;53using System.Threading;54using System.Runtime.CompilerServices;55using System.Collections.Generic;56using System.Linq;57using System.Diagnostics;58using System.Text;59using System.IO;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors;62using System;63using System.Threading.Tasks;64using System.Threading;65using System.Runtime.CompilerServices;66using System.Collections.Generic;67using System.Linq;68using System.Diagnostics;69using System.Text;70using System.IO;71{72 {73 private int counter;74 private TaskCompletionSource<bool> tcs;75 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Timeout timeout = Timeout.SetupEvent(1, 1);10 Console.WriteLine(timeout.TimeoutInMs);11 }12 }13}

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.TestingNumberOfIterations = 100;13 config.TestingMaxFairSchedulingSteps = 100;14 config.TestingMaxUnfairSchedulingSteps = 100;15 config.TestingRandomSeed = 0;16 config.SchedulingStrategy = SchedulingStrategy.Random;17 config.Verbose = 2;

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Wait();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new Timeout(1000));18 return Task.CompletedTask;19 }20 }21}22An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.Coyote.dll: 'The actor Actor1 (Id=1) has not registered a handler for the event Timeout (Type=Microsoft.Coyote.Actors.BugFinding.Tests.Timeout).'23 CoyoteBugFinding -> Microsoft.Coyote 1.0.4 -> Microsoft.Coyote.Runtime (>= 1.0.4) 24Thanks for trying out Coyote and for reaching out. I tried your program and it works for me, so I am not sure what is going on here. I am using the latest version of Coyote (1.0.4), so that is probably the reason why you are getting the version conflict error. Could you please try upgrading to the latest version and see if that solves the problem? If not, could you please share the full stack trace for the exception you are getting?

Full Screen

Full Screen

SetupEvent

Using AI Code Generation

copy

Full Screen

1var timeout = new Timeout();2timeout.SetupEvent(1000);3var timeout = new Timeout();4timeout.SetupEvent(1000);5var timeout = new Timeout();6timeout.SetupEvent(1000);7var timeout = new Timeout();8timeout.SetupEvent(1000);9var timeout = new Timeout();10timeout.SetupEvent(1000);11var timeout = new Timeout();12timeout.SetupEvent(1000);13var timeout = new Timeout();14timeout.SetupEvent(1000);15var timeout = new Timeout();16timeout.SetupEvent(1000);17var timeout = new Timeout();18timeout.SetupEvent(1000);19var timeout = new Timeout();20timeout.SetupEvent(1000);21var timeout = new Timeout();22timeout.SetupEvent(1000);23var timeout = new Timeout();24timeout.SetupEvent(1000);

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful