How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.Timeout class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var controlledActor = runtime.CreateActor(typeof(Timeout));15 runtime.SendEvent(controlledActor, new Start());16 runtime.SendEvent(controlledActor, new Stop());17 runtime.SendEvent(controlledActor, new Start());18 runtime.SendEvent(controlledActor, new Stop());19 runtime.SendEvent(controlledActor, new Start());20 runtime.SendEvent(controlledActor, new Stop());21 runtime.SendEvent(controlledActor, new Start());22 runtime.SendEvent(controlledActor, new Stop());23 runtime.SendEvent(controlledActor, new Start());24 runtime.SendEvent(controlledActor, new Stop());25 runtime.SendEvent(controlledActor, new Start());26 runtime.SendEvent(controlledActor, new Stop());27 runtime.SendEvent(controlledActor, new Start());28 runtime.SendEvent(controlledActor, new Stop());29 runtime.SendEvent(controlledActor, new Start());30 runtime.SendEvent(controlledActor, new Stop());31 runtime.SendEvent(controlledActor, new Start());32 runtime.SendEvent(controlledActor, new Stop());

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var t = new Timeout();11 await runtime.CreateActor(typeof(Timeout), t, 1000);12 await runtime.Wait();13 }14 }15}16CoyoteTest\1.cs(14,18): error CS1061: 'Runtime' does not contain a definition for 'CreateActor' and no accessible extension method 'CreateActor' accepting a first argument of type 'Runtime' could be found (are you missing a using directive or an assembly reference?)

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timeout;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithTestingIterations(10);17 var runtime = RuntimeFactory.Create(config);18 var monitor = runtime.CreateActor(typeof(Monitor));19 var machine = runtime.CreateActor(typeof(Machine), new ActorId("Machine"), monitor);

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(Timeout));12 runtime.Run();13 }14 }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]22 {23 }24 private async Task DoWork()25 {26 await this.ReceiveEventAsync<TimeoutEvent>(timeout: TimeSpan.FromSeconds(1));27 }28 }29}

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using System;5using Microsoft.Coyote;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;17{18 {19 private int Count;20 private int MaxCount;21 private ActorId Client;22 public Timeout(ActorId client, int maxCount)23 {24 this.Client = client;25 this.MaxCount = maxCount;26 }27 [OnEntry(nameof(InitOnEntry))]28 [OnEventDoAction(typeof(Tick), nameof(HandleTick))]29 {30 }31 private void InitOnEntry()32 {33 this.Count = 0;34 this.RaiseGotoStateEvent<Init>();35 }36 private void HandleTick()37 {38 if (this.Count < this.MaxCount)39 {40 this.Count++;41 this.Send(this.Id, new Tick(), TimeSpan.FromMilliseconds(1));42 }43 {44 this.Send(this.Client, new Done());45 }46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52using System;53using Microsoft.Coyote;54using Microsoft.Coyote.SystematicTesting;55using Microsoft.Coyote.TestingServices;56using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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Tick

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tasks;

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using System;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithVerbosityEnabled();11 Runtime runtime = RuntimeFactory.Create(configuration);12 runtime.RegisterMonitor(typeof(Timeout));13 runtime.CreateActor(typeof(MyActor));14 runtime.Run();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]19 private class Init : State { }20 private void OnUnitEvent(Event e)21 {22 this.RaiseGotoStateEvent<Init>();23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote;29using Microsoft.Coyote.Specifications;30using System;31{32 {33 public static void Main(string[] args)34 {35 var configuration = Configuration.Create().WithVerbosityEnabled();36 Runtime runtime = RuntimeFactory.Create(configuration);37 runtime.RegisterMonitor(typeof(Timeout));38 runtime.CreateActor(typeof(MyActor));39 runtime.Run();40 }41 }42 {43 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]44 private class Init : State { }45 private void OnUnitEvent(Event e)46 {47 this.RaiseGotoStateEvent<Init>();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote;54using Microsoft.Coyote.Specifications;55using System;56{57 {58 public static void Main(string[] args)59 {60 var configuration = Configuration.Create().WithVerbosityEnabled();

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Tick

Using AI Code Generation

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1var timeout = new Timeout(1000);2timeout.Tick();3var timeout = new Timeout(1000);4timeout.Tick();5var timeout = new Timeout(1000);6timeout.Tick();7var timeout = new Timeout(1000);8timeout.Tick();9var timeout = new Timeout(1000);10timeout.Tick();11var timeout = new Timeout(1000);12timeout.Tick();13var timeout = new Timeout(1000);14timeout.Tick();15var timeout = new Timeout(1000);16timeout.Tick();17var timeout = new Timeout(1000);18timeout.Tick();19var timeout = new Timeout(1000);20timeout.Tick();21var timeout = new Timeout(1000);22timeout.Tick();23var timeout = new Timeout(1000);24timeout.Tick();

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