How to use newConsole method of js Package

Best K6 code snippet using js.newConsole

wasm_bk.go

Source:wasm_bk.go Github

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...71// func outputAudio(v float32) {72// audio := global().Get("outputAudio")73// audio.Invoke(v)74// }75func newConsole(file js.Value) {76 game := make([]byte, file.Get("length").Int())77 js.CopyBytesToGo(game, file)78 console, _ = nes.NewConsole(game)79 // console.SetAudioOutputWork(outputAudio)80 document = js.Global().Get("document")81 canvas = document.Call("querySelector", "canvas")82 ctx = canvas.Call("getContext", "2d")83 handleKeyEvent()84}85func handleKeyEvent() {86 onkeydownCallback := js.FuncOf(func(this js.Value, args []js.Value) interface{} {87 e := args[0]88 handleKey(e.Get("code").String(), true)89 return nil90 })91 document.Set("onkeydown", onkeydownCallback)92 onkeyupCallback := js.FuncOf(func(this js.Value, args []js.Value) interface{} {93 e := args[0]94 handleKey(e.Get("code").String(), false)95 return nil96 })97 document.Set("onkeyup", onkeyupCallback)98}99func handleKey(code string, down bool) {100 if console == nil {101 return102 }103 if down {104 keyParseSys(code, func() {105 canvas.Set("width", width*ratio)106 canvas.Set("height", height*ratio)107 })108 }109 index1 := keyPress1(code)110 index2 := keyPress2(code)111 if index1 >= 0 {112 ctrl1[index1] = down113 console.SetButton1(ctrl1)114 }115 if index2 >= 0 {116 ctrl2[index2] = down117 console.SetButton2(ctrl2)118 }119}120func reset() {121 console.Reset()122}123// func setController(ctrl js.Value, btnIndex int) {124// if console == nil {125// return126// }127// if ctrl.Get("length").Int() != 8 {128// return129// }130// list := make([]byte, 8)131// js.CopyBytesToGo(list, ctrl)132// btn := [8]bool{}133// for i, k := range list {134// if k > 0 {135// btn[i] = true136// } else {137// btn[i] = false138// }139// }140// if btnIndex == 0 {141// console.SetButton1(btn)142// } else {143// console.SetButton2(btn)144// }145// }146func main() {147 println("Hello, fc!")148 // newConsole149 global().Set("newConsole", js.FuncOf(func(this js.Value, args []js.Value) interface{} {150 newConsole(args[0])151 return nil152 }))153 // // reset154 // global().Set("reset", js.FuncOf(func(this js.Value, args []js.Value) interface{} {155 // reset()156 // return nil157 // }))158 // onFrame159 global().Set("frame", js.FuncOf(func(this js.Value, args []js.Value) interface{} {160 onFrame()161 return nil162 }))163 // setSampleRate164 // global().Set("setSampleRate", js.FuncOf(func(this js.Value, args []js.Value) interface{} {...

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wasm.go

Source:wasm.go Github

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...82 audioIndex = 083 audioFloatArray = make([]float32, BufferSize)84 }85}86func newConsole(file js.Value, sampleRate int) {87 game := make([]byte, file.Get("length").Int())88 js.CopyBytesToGo(game, file)89 console, _ = nes.NewConsole(game)90 console.SetAudioSampleRate(float64(sampleRate))91 console.SetAudioOutputWork(outputAudio)92 document = js.Global().Get("document")93 canvas = document.Call("querySelector", "canvas")94 ctx = canvas.Call("getContext", "2d")95 handleKeyEvent()96}97func handleKeyEvent() {98 onkeydownCallback := js.FuncOf(func(this js.Value, args []js.Value) interface{} {99 e := args[0]100 handleKey(e.Get("code").String(), true)101 return nil102 })103 document.Set("onkeydown", onkeydownCallback)104 onkeyupCallback := js.FuncOf(func(this js.Value, args []js.Value) interface{} {105 e := args[0]106 handleKey(e.Get("code").String(), false)107 return nil108 })109 document.Set("onkeyup", onkeyupCallback)110}111func handleKey(code string, down bool) {112 if console == nil {113 return114 }115 if down {116 keyParseSys(code, func() {117 canvas.Get("style").Set("width", strconv.Itoa(width*ratio)+"px")118 canvas.Get("style").Set("height", strconv.Itoa(height*ratio)+"px")119 })120 }121 index1 := keyPress1(code)122 index2 := keyPress2(code)123 if index1 >= 0 {124 ctrl1[index1] = down125 console.SetButton1(ctrl1)126 }127 if index2 >= 0 {128 ctrl2[index2] = down129 console.SetButton2(ctrl2)130 }131}132func main() {133 println("Hello, fc!")134 // newConsole135 global().Set("newConsole", js.FuncOf(func(this js.Value, args []js.Value) interface{} {136 newConsole(args[0], args[1].Int())137 return nil138 }))139 // onFrame140 global().Set("frame", js.FuncOf(func(this js.Value, args []js.Value) interface{} {141 onFrame()142 return nil143 }))144 channel := make(chan int, 0)145 <-channel146 println("finished!")147}148func keyParseSys(keyName string, resizeWindow func()) {149 switch keyName {150 // 重置游戏...

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global.go

Source:global.go Github

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1package kit2import "syscall/js"3// Global -4type Global struct {5 Object6}7// NewGlobal -8func NewGlobal(v js.Value) (g *Global) {9 g = new(Global)10 g.v = v11 return12}13// AddEventListener -14func (g *Global) AddEventListener(eventType string, handler interface{}) {15 g.Value().Call("addEventListener", eventType, handler)16}17// Document -18func (g *Global) Document() (d *Document) {19 d = NewDocument(g.Value().Get("document"))20 return21}22// Console -23func (g *Global) Console() (c *Console) {24 c = NewConsole(g.Value().Get("console"))25 return26}27// Console -28type Console struct {29 Object30}31// NewConsole -32func NewConsole(v js.Value) (c *Console) {33 c = new(Console)34 c.v = v35 return36}37// Log -38func (c *Console) Log(msg string) {39 c.Value().Call("log", msg)40}...

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newConsole

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello World")4 js.Global.Call("newConsole")5}6import (7func main() {8 fmt.Println("Hello World")9 js.Global.Call("newConsole")10}11import (12func main() {13 fmt.Println("Hello World")14 js.Global.Call("newConsole")15}16import (17func main() {18 fmt.Println("Hello World")19 js.Global.Call("newConsole")20}21import (22func main() {23 fmt.Println("Hello World")24 js.Global.Call("newConsole")25}26import (27func main() {28 fmt.Println("Hello World")29 js.Global.Call("newConsole")30}31import (32func main() {33 fmt.Println("Hello World")34 js.Global.Call("newConsole")35}36import (37func main() {38 fmt.Println("Hello World")39 js.Global.Call("newConsole")40}41import (42func main() {43 fmt.Println("Hello World")44 js.Global.Call("newConsole")45}

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newConsole

Using AI Code Generation

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1import (2func main() {3 jquery.NewJQuery("document").Ready(func() {4 console := js.Global.Get("console").Call("newConsole", "Hello World")5 console.Call("log", "Hello World")6 })7}8import (9func main() {10 jquery.NewJQuery("document").Ready(func() {11 console := js.Global.Get("console").Call("newConsole", "Hello World")12 console.Call("log", "Hello World")13 })14}15import (16func main() {17 jquery.NewJQuery("document").Ready(func() {18 console := js.Global.Get("console").Call("newConsole", "Hello World")19 console.Call("log", "Hello World")20 })21}22import (23func main() {24 jquery.NewJQuery("document").Ready(func() {25 console := js.Global.Get("console").Call("newConsole", "Hello World")26 console.Call("log", "Hello World")27 })28}29import (30func main() {31 jquery.NewJQuery("document").Ready(func() {32 console := js.Global.Get("console").Call("newConsole", "Hello World")33 console.Call("log", "Hello World")34 })35}36import (

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