How to use getLastLooted method of be.seeseemelk.mockbukkit.block.state.ChestMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.getLastLooted

Source:ChestMock.java Github

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...104 // TODO Auto-generated method stub105 throw new UnimplementedOperationException();106 }107 @Override108 public @Nullable Long getLastLooted(@NotNull UUID player)109 {110 // TODO Auto-generated method stub111 throw new UnimplementedOperationException();112 }113 @Override114 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)115 {116 // TODO Auto-generated method stub117 throw new UnimplementedOperationException();118 }119 @Override120 public boolean hasPendingRefill()121 {122 // TODO Auto-generated method stub...

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getLastLooted

Using AI Code Generation

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1chestMock.getLastLooted();2chestMock.getLootTableSeed();3chestMock.getLootTable();4chestMock.setLootTable(lootTableMock);5chestMock.setLootTable(lootTableMock, 1234567890L);6chestMock.isLooted();7chestMock.resetLooted();8chestMock.getInventory();9chestMock.getBlockInventory();10chestMock.getLootTableInventory();11chestMock.getSnapshotInventory();12chestMock.getLootTableInventory();13chestMock.getSnapshotInventory();14chestMock.getInventory();15chestMock.getBlockInventory();

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getLastLooted

Using AI Code Generation

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1public void testLooted(){2 ChestMock chestMock = new ChestMock(Material.CHEST);3 chestMock.getLastLooted();4}5public void testLooted(){6 ChestMock chestMock = new ChestMock(Material.CHEST);7 chestMock.getLastLooted();8}

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getLastLooted

Using AI Code Generation

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1Player player = chest.getLastLooted();2Instant time = chest.getLastLootedTime();3Inventory inventory = chest.getLastLootedInventory();4InventoryView inventoryView = chest.getLastLootedInventoryView();5List<Transaction> transactions = chest.getLastLootedTransactions();6InventoryType type = chest.getLastLootedTransactionsType();7InventoryType.SlotType slotType = chest.getLastLootedTransactionsResult();8ItemStack cursor = chest.getLastLootedTransactionsCursor();9List<Inventory> slots = chest.getLastLootedTransactionsSlots();10boolean shift = chest.getLastLootedTransactionsShift();11int numberOfClicks = chest.getLastLootedTransactionsNumberOfClicks();12InventoryAction action = chest.getLastLootedTransactionsAction();13int hotbarButton = chest.getLastLootedTransactionsHotbarButton();14int rawSlot = chest.getLastLootedTransactionsRawSlot();15int slot = chest.getLastLootedTransactionsSlot();16InventoryType.SlotType slotType = chest.getLastLootedTransactionsSlotType();17ItemStack clickedItem = chest.getLastLootedTransactionsClickedItem();18ItemStack currentItem = chest.getLastLootedTransactionsCurrentItem();19InventoryView view = chest.getLastLootedTransactionsView();20HumanEntity whoClicked = chest.getLastLootedTransactionsWhoClicked();21boolean isLeftClick = chest.getLastLootedTransactionsIsLeftClick();22boolean isRightClick = chest.getLastLootedTransactionsIsRightClick();23boolean isShiftClick = chest.getLastLootedTransactionsIsShiftClick();

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getLastLooted

Using AI Code Generation

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1ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();2ItemStack item = new ItemStack(Material.DIAMOND);3ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();4ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();5ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();6ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();7ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();8ChestMock chest = mockWorld.getBlockAt(0, 0, 0).getState();

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getLastLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.inventory.InventoryMock;3import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;4import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;5import be.seeseemelk.mockbukkit.item.ItemFactoryMock;6import be.seeseemelk.mockbukkit.item.ItemMock;7import be.seeseemelk.mockbukkit.item.ItemStackMock;8import be.seeseemelk.mockbukkit.item.meta.ItemMetaMock;9import be.seeseemelk.mockbukkit.mock.MockPlayer;10import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;11import org.bukkit.Material;12import org.bukkit.event.inventory.InventoryType;13import org.bukkit.inventory.Inventory;14import org.bukkit.inventory.ItemStack;15import org.bukkit.inventory.meta.ItemMeta;16import org.junit.Test;17import java.util.ArrayList;18import java.util.List;19import java.util.UUID;20import static org.junit.Assert.*;21public class ChestMockTest {22 public void testChestMock() {23 ChestMock chest = new ChestMock();24 assertTrue(chest.isEmpty());25 assertEquals(InventoryType.CHEST, chest.getType());26 assertEquals(27, chest.getSize());27 assertEquals(27, chest.getContents().length);28 assertNull(chest.getHolder());29 }30 public void testChestMock2() {31 ChestMock chest = new ChestMock(null, InventoryType.DISPENSER);32 assertTrue(chest.isEmpty());33 assertEquals(InventoryType.DISPENSER, chest.getType());34 assertEquals(9, chest.getSize());35 assertEquals(9, chest.getContents().length);36 assertNull(chest.getHolder());37 }38 public void testChestMock3() {39 ChestMock chest = new ChestMock(null, InventoryType.DISPENSER, "test");40 assertTrue(chest.isEmpty());41 assertEquals(InventoryType.DISPENSER, chest.getType());42 assertEquals(9, chest.getSize());43 assertEquals(9, chest.getContents().length);44 assertNull(chest.getHolder());45 assertEquals("test", chest.getTitle());46 }

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getLastLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2ChestMock chest;3long currentTime;4long lastLootedTime;5boolean lastLootedTimeCheck;6Player player;7ItemStack item;8Inventory inv;9ItemStack[] contents;10int i;11String message;12String title;13String subtitle;14String actionbar;15String chat;16String bossbar;17String bossbarColor;18String bossbarStyle;19boolean bossbarCreateFog;20boolean bossbarDarkenSky;21boolean bossbarPlayEndBossMusic;22boolean bossbarCreateWorldFog;23boolean bossbarDragonMusic;24boolean bossbarThickenFog;25boolean bossbarPlayBossMusic;26boolean bossbarPlayEndBossMusic;27boolean bossbarThickenFog;28boolean bossbarCreateFog;29boolean bossbarDarkenSky;30boolean bossbarPlayEndBossMusic;31boolean bossbarCreateWorldFog;32boolean bossbarDragonMusic;33boolean bossbarThickenFog;34boolean bossbarPlayBossMusic;

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