How to use setHasPlayerLooted method of be.seeseemelk.mockbukkit.block.state.ChestMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.setHasPlayerLooted

Source:ChestMock.java Github

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...110 // TODO Auto-generated method stub111 throw new UnimplementedOperationException();112 }113 @Override114 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)115 {116 // TODO Auto-generated method stub117 throw new UnimplementedOperationException();118 }119 @Override120 public boolean hasPendingRefill()121 {122 // TODO Auto-generated method stub123 throw new UnimplementedOperationException();124 }125 @Override126 public long getLastFilled()127 {128 // TODO Auto-generated method stub...

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setHasPlayerLooted

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.inventory.ChestInventoryMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;6import be.seeseemelk.mockbukkit.inventory.meta.PotionMetaMock;7import be.seeseemelk.mockbukkit.item.ItemFactoryMock;8import be.seeseemelk.mockbukkit.item.ItemMock;9import be.seeseemelk.mockbukkit.item.PotionMock;10import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;11import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;12import org.bukkit.Material;13import org.bukkit.inventory.ItemStack;14import org.junit.Before;15import org.junit.Test;16import static org.junit.Assert.*;17public class ChestMockTest {18 private ChestMock chestMock;19 private PlayerInventoryMock playerInventoryMock;20 public void setUp() throws Exception {21 chestMock = new ChestMock();22 playerInventoryMock = new PlayerInventoryMock();23 }24 public void testSetHasPlayerLooted() {25 chestMock.setHasPlayerLooted(true);26 assertTrue(chestMock.hasPlayerLooted());27 }28 public void testSetHasPlayerLootedFalse() {29 chestMock.setHasPlayerLooted(false);30 assertFalse(chestMock.hasPlayerLooted());31 }32 public void testSetHasPlayerLootedTrue() {33 chestMock.setHasPlayerLooted(true);34 assertTrue(chestMock.hasPlayerLooted());35 }36 public void testSetHasPlayerLootedOnlyOnce() {37 chestMock.setHasPlayerLooted(true);38 chestMock.setHasPlayerLooted(false);39 assertFalse(chestMock.hasPlayerLooted());40 }41 public void testGetInventory() {42 assertNotNull(chestMock.getInventory());43 }44 public void testGetPlayerInventory() {45 assertNotNull(playerInventoryMock);46 }47 public void testGetInventoryAfterSetPlayerInventory() {48 chestMock.setPlayerInventory(playerInventoryMock);49 assertNotNull(chest

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setHasPlayerLooted

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.junit.jupiter.MockitoExtension;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.ChestMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12@ExtendWith(MockitoExtension.class)13{14 private PlayerMock player;15 private BlockMock block;16 private ChestMock chest;17 public void setUp() throws Exception18 {19 MockBukkit.mock();20 player = MockBukkit.createMockPlayer();21 block = new BlockMock(Material.CHEST);22 chest = (ChestMock) block.getState();23 }24 public void tearDown() throws Exception25 {26 MockBukkit.unmock();27 }28 public void testLoot()29 {30 player.getInventory().addItem(new ItemStack(Material.DIAMOND, 1));31 chest.setHasPlayerLooted(player, true);32 chest.update();33 player.updateInventory();34 assertEquals(0, player.getInventory().getItem(0).getAmount());35 }36}

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setHasPlayerLooted

Using AI Code Generation

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1Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();2chest.setHasPlayerLooted(true);3Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();4chest.getHasPlayerLooted();5Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();6chest.setLootTable(LootTable.CHESTS_SIMPLE_DUNGEON);7Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();8chest.getLootTable();9Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();10chest.setLootTableSeed(100L);11Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();12chest.getLootTableSeed();13Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();14chest.getLootedInventory();15Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();16chest.getSnapshotInventory();17Chest chest = server.addSimpleWorld("world").getBlockAt(0, 0, 0).getState();

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setHasPlayerLooted

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.block.Chest;3import org.bukkit.inventory.ItemStack;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.state.ChestMock;10public class ChestMockTest {11 private ServerMock server;12 private ChestMock chestMock;13 private Chest chest;14 public void setUp() {15 server = MockBukkit.mock();16 chestMock = new ChestMock(Material.CHEST);17 chest = (Chest) chestMock.getState();18 }19 public void tearDown() {20 MockBukkit.unmock();21 }22 public void testSetHasPlayerLooted() {23 chestMock.setHasPlayerLooted(true);24 assertTrue(chest.getHasPlayerLooted());25 chestMock.setHasPlayerLooted(false);26 assertFalse(chest.getHasPlayerLooted());27 }28 public void testGetHasPlayerLooted() {29 chestMock.setHasPlayerLooted(true);30 assertTrue(chestMock.getHasPlayerLooted());31 chestMock.setHasPlayerLooted(false);32 assertFalse(chestMock.getHasPlayerLooted());33 }34 public void testGetInventory() {35 assertNotNull(chest.getInventory());36 assertEquals(27, chest.getInventory().getSize());37 }38 public void testGetBlockInventory() {39 assertNotNull(chest.getBlockInventory());40 assertEquals(27, chest.getBlockInventory().getSize());41 }42 public void testGetInventoryWithItems() {43 chestMock.getInventory().addItem(new ItemStack(Material.DIAMOND, 3), new ItemStack(Material.IRON_INGOT, 2));44 assertEquals(3, chest.getBlockInventory().getItem(0).getAmount());45 assertEquals(Material.DIAMOND, chest.getBlockInventory().getItem

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setHasPlayerLooted

Using AI Code Generation

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1import org.bukkit.block.Block;2import org.bukkit.event.block.BlockBreakEvent;3import org.bukkit.event.block.BlockPlaceEvent;4import org.bukkit.inventory.InventoryHolder;5import org.bukkit.inventory.ItemStack;6import org.junit.Test;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.DisplayName;9import org.junit.jupiter.api.extension.ExtendWith;10import org.mockito.Mock;11import org.mockito.junit.jupiter.MockitoExtension;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.BlockStateMock;16import be.seeseemelk.mockbukkit.block.state.ChestMock;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import be.seeseemelk.mockbukkit.inventory.InventoryMock;19import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;20import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;21import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;22import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;23import be.seeseemelk.mockbukkit.scheduler.BukkitTaskMock;24@ExtendWith(MockitoExtension.class)25{26 private ServerMock server;27 private PlayerMock player;28 private ChestMock chest;29 private BlockStateMock blockState;30 private InventoryViewMock inventoryView;31 private InventoryMock inventory;32 private PlayerInventoryMock playerInventory;33 private BukkitSchedulerMock scheduler;34 private BukkitTaskMock task;35 private ItemStack item;36 private ItemMetaMock itemMeta;37 private BlockMock block;38 private void setUp()39 {40 server = MockBukkit.mock();

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