How to use setLootTable method of be.seeseemelk.mockbukkit.block.state.ChestMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.setLootTable

Source:ChestMock.java Github

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...29 {30 super(state);31 }32 @Override33 public void setLootTable(LootTable table)34 {35 // TODO Auto-generated method stub36 throw new UnimplementedOperationException();37 }38 @Override39 public LootTable getLootTable()40 {41 // TODO Auto-generated method stub42 throw new UnimplementedOperationException();43 }44 @Override45 public void setSeed(long seed)46 {47 // TODO Auto-generated method stub...

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Source:BarrelMock.java Github

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...30 {31 super(state);32 }33 @Override34 public void setLootTable(LootTable table)35 {36 // TODO Auto-generated method stub37 throw new UnimplementedOperationException();38 }39 @Override40 public LootTable getLootTable()41 {42 // TODO Auto-generated method stub43 throw new UnimplementedOperationException();44 }45 @Override46 public void setSeed(long seed)47 {48 // TODO Auto-generated method stub...

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setLootTable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.meta.ItemMeta;4import org.bukkit.loot.LootContext;5import org.bukkit.loot.LootTable;6import org.bukkit.plugin.PluginManager;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.WorldMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12import be.seeseemelk.mockbukkit.inventory.ItemStackMock;13import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;14import be.seeseemelk.mockbukkit.loot.LootTableMock;15import java.util.ArrayList;16import java.util.List;17import java.util.Map;18import java.util.UUID;19import org.bukkit.Material;20import org.bukkit.plugin.Plugin;21import org.bukkit.plugin.PluginDescriptionFile;22import org.bukkit.plugin.java.JavaPlugin;23import org.junit.After;24import org.junit.Before;25import org.junit.Test;26import static org.junit.Assert.*;27import org.junit.Ignore;28public class ChestMockTest {29 private ServerMock server;30 private PlayerMock player;31 private WorldMock world;32 private ChestMock chest;33 private ChestMock chest2;34 private LootTableMock lootTable;35 private LootTableMock lootTable2;36 private LootContext lootContext;37 private ItemStack item;38 private ItemMeta itemMeta;39 private List<ItemStack> itemStackList;40 private Map<UUID, ItemStack> itemStackMap;41 private InventoryMock inventoryMock;42 private InventoryMock inventoryMock2;43 private InventoryMock inventoryMock3;44 private InventoryMock inventoryMock4;45 private InventoryMock inventoryMock5;46 private InventoryMock inventoryMock6;47 private InventoryMock inventoryMock7;48 private InventoryMock inventoryMock8;49 private InventoryMock inventoryMock9;50 private InventoryMock inventoryMock10;51 private InventoryMock inventoryMock11;52 private InventoryMock inventoryMock12;53 private InventoryMock inventoryMock13;54 private InventoryMock inventoryMock14;55 private InventoryMock inventoryMock15;56 private InventoryMock inventoryMock16;57 private InventoryMock inventoryMock17;58 private InventoryMock inventoryMock18;59 private InventoryMock inventoryMock19;60 private InventoryMock inventoryMock20;

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setLootTable

Using AI Code Generation

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1ChestMock chest = new ChestMock(Material.CHEST);2chest.setLootTable("minecraft:chests/simple_dungeon");3chest.getLootTable();4ChestMock chest = new ChestMock(Material.CHEST);5chest.setLootTableSeed(123L);6chest.getLootTableSeed();7ChestMock chest = new ChestMock(Material.CHEST);8chest.setLootTableSeed(123L);9chest.getLootTableSeed();10ChestMock chest = new ChestMock(Material.CHEST);11chest.setLootTableSeed(123L);12chest.getLootTableSeed();13ChestMock chest = new ChestMock(Material.CHEST);14chest.setLootTableSeed(123L);15chest.getLootTableSeed();16ChestMock chest = new ChestMock(Material.CHEST);17chest.setLootTableSeed(123L);

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setLootTable

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.block.state.ChestMock;3import be.seeseemelk.mockbukkit.inventory.ChestInventoryMock;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.Chest;8import org.bukkit.inventory.Inventory;9import org.bukkit.loot.LootTable;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import static org.junit.Assert.*;14{15 private ServerMock server;16 private WorldMock world;17 private Location location;18 private Block block;19 private Chest chest;20 private ChestMock chestMock;21 private Inventory inventory;22 private LootTable lootTable;23 public void setUp()24 {25 server = MockBukkit.mock();26 world = server.addSimpleWorld("world");27 location = new Location(world, 0, 0, 0);28 block = world.getBlockAt(location);29 chest = (Chest) block.getState();30 chestMock = (ChestMock) chest;31 inventory = new ChestInventoryMock(chest);32 lootTable = server.getLootTable("minecraft:chests/simple_dungeon");33 }34 public void tearDown()35 {36 MockBukkit.unmock();37 }38 public void testSetLootTable()39 {40 chestMock.setLootTable(lootTable);41 assertEquals(lootTable, chestMock.getLootTable());42 }43 public void testSetLootTableNull()44 {45 chestMock.setLootTable(null);46 assertNull(chestMock.getLootTable());47 }48 public void testSetLootTableNull2()49 {50 chestMock.setLootTable(lootTable);51 chestMock.setLootTable(null);52 assertNull(chestMock.getLootTable());53 }54 public void testSetLootTableEmpty()55 {56 chestMock.setLootTable(lootTable);57 chestMock.setLootTable("");58 assertNull(chestMock.getLootTable());59 }60 public void testSetLootTableEmpty2()61 {62 chestMock.setLootTable("");63 assertNull(chestMock.getLootTable

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setLootTable

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import java.util.Arrays;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Chest;7import org.bukkit.block.data.BlockData;8import org.bukkit.inventory.Inventory;9import org.bukkit.inventory.ItemStack;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.block.state.ChestMock;16public class Test2 {17 private ServerMock server;18 private Block block;19 private BlockState state;20 private Chest chest;21 private ChestMock chestMock;22 private Inventory inventory;23 private ItemStack item;24 public void setUp() {25 server = MockBukkit.mock();26 block = new BlockMock(Material.CHEST);27 state = block.getState();28 chest = (Chest) state;29 chestMock = (ChestMock) state;30 inventory = chest.getInventory();31 item = new ItemStack(Material.DIAMOND);32 }33 public void tearDown() {34 MockBukkit.unmock();35 }36 public void test1() {37 inventory.addItem(item);38 assertEquals(1, inventory.getSize());39 assertEquals(item, inventory.getItem(0));40 }41 public void test2() {42 chestMock.setLootTable(null);43 assertEquals(0, chestMock.getLootTable());44 }45 public void test3() {46 chestMock.setLootTable(null);47 assertEquals(0, chestMock.getLootTable());48 chestMock.setLootTable(null);49 assertEquals(0, chestMock.getLootTable());50 }51 public void test4() {52 chestMock.setLootTable(null);53 assertEquals(0, chestMock.getLootTable());54 chestMock.setLootTable(null);55 assertEquals(0, chestMock.getLootTable());56 chestMock.setLootTable(null);57 assertEquals(0, chestMock.getLootTable());58 }59 public void test5() {60 chestMock.setLootTable(null);61 assertEquals(0, chestMock.getLootTable());62 chestMock.setLootTable(null);63 assertEquals(0, chest

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setLootTable

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.block.state.ChestMock;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.loot.LootTable;7import org.bukkit.plugin.java.JavaPlugin;8{9 public void onEnable()10 {11 ChestMock chest = new ChestMock();12 LootTable lootTable = getServer().getLootTable("minecraft:chests/simple_dungeon");13 chest.setLootTable(lootTable);14 }15}16package com.example;17import be.seeseemelk.mockbukkit.block.ChestMock;18import org.bukkit.block.Block;19import org.bukkit.block.BlockState;20import org.bukkit.block.Chest;21import org.bukkit.loot.LootTable;22import org.bukkit.plugin.java.JavaPlugin;23{24 public void onEnable()25 {26 ChestMock chest = new ChestMock();27 LootTable lootTable = getServer().getLootTable("minecraft:chests/simple_dungeon");28 chest.setLootTable(lootTable);29 }30}31package com.example;32import be.seeseemelk.mockbukkit.block.BlockStateMock;33import org.bukkit.block.Block;34import org.bukkit.block.BlockState;35import org.bukkit.block.Chest;36import org.bukkit.loot.LootTable;37import org.bukkit.plugin.java.JavaPlugin;38{39 public void onEnable()40 {41 BlockStateMock blockState = new BlockStateMock();42 LootTable lootTable = getServer().getLootTable("minecraft:chests/simple_dungeon");43 blockState.setLootTable(lootTable);44 }45}46package com.example;47import be.seeseemelk.mockbukkit.block.BlockMock;48import org.bukkit.block.Block;49import org.bukkit.block.BlockState;50import org.bukkit.block.Chest;51import org.bukkit.loot.LootTable;

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setLootTable

Using AI Code Generation

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1ChestMock chestMock = new ChestMock(Material.CHEST);2chestMock.setLootTable(new LootTableMock());3ChestMock chestMock = new ChestMock(Material.CHEST);4chestMock.setLootTable(new LootTableMock(), 1);5ChestMock chestMock = new ChestMock(Material.CHEST);6chestMock.setLootTable(new LootTableMock(), 1, 1);7ChestMock chestMock = new ChestMock(Material.CHEST);8chestMock.setLootTable(new LootTableMock(), 1, 1, 1);9ChestMock chestMock = new ChestMock(Material.CHEST);10chestMock.setLootTable(new LootTableMock(), 1, 1, 1, 1);11ChestMock chestMock = new ChestMock(Material.CHEST);12chestMock.setLootTable(new LootTableMock(), 1, 1, 1, 1, 1);13ChestMock chestMock = new ChestMock(Material.CHEST);14chestMock.setLootTable(new LootTableMock(), 1, 1, 1, 1, 1, 1);15ChestMock chestMock = new ChestMock(Material.CHEST);16chestMock.setLootTable(new LootTableMock(), 1, 1, 1, 1,

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setLootTable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.inventory.LootTableMock;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.loot.LootTable;6import org.bukkit.loot.LootTables;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.scheduler.BukkitRunnable;9public class 2 extends JavaPlugin {10 public void onEnable() {11 new BukkitRunnable() {12 public void run() {13 Block block = getServer().getWorld("world").getBlockAt(0, 0, 0);14 BlockState blockState = block.getState();15 if (blockState instanceof ChestMock) {16 LootTable lootTable = new LootTableMock(LootTables.ABANDONED_MINESHAFT);17 ((ChestMock) blockState).setLootTable(lootTable);18 }19 }20 }.runTask(this);21 }22}23import be.seeseemelk.mockbukkit.block.state.ChestMock;24import be.seeseemelk.mockbukkit.inventory.LootTableMock;25import org.bukkit.block.Block;26import org.bukkit.block.BlockState;27import org.bukkit.loot.LootTable;28import org.bukkit.loot.LootTables;29import org.bukkit.plugin.java.JavaPlugin;30import org.bukkit.scheduler.BukkitRunnable;31public class 3 extends JavaPlugin {32public void onEnable() {33new BukkitRunnable() {34public void run() {35Block block = getServer().getWorld("world").getBlockAt(0, 0, 0);36BlockState blockState = block.getState();37if (blockState instanceof ChestMock) {

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setLootTable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2ChestMock chestMock = new ChestMock(Material.CHEST);3chestMock.setLootTable(LootTables.BURIED_TREASURE);4LootTable lootTable = chestMock.getLootTable();5System.out.println(lootTable);6System.out.println(lootTable.getKey());7System.out.println(lootTable.getName());8System.out.println(lootTable.getType());9System.out.println(lootTable.getSeed());10System.out.println(lootTable.getPools());11System.out.println(lootTable.getPools().size());12System.out.println(lootTable.getPools().get(0));13System.out.println(lootTable.getPools().get(0).getRolls());14System.out.println(lootTable.getPools().get(0).getBonusRolls());15System.out.println(lootTable.getPools().get(0).getEntries());16System.out.println(lootTable.getPools().get(0).getEntries().size());17System.out.println(lootTable.getPools().get(0).getEntries().get(0));18System.out.println(lootTable.getPools().get(0).getEntries().get(0).getType());19System.out.println(lootTable.getPools().get(0).getEntries().get(0).getChildren());

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