How to use hasPlayerLooted method of be.seeseemelk.mockbukkit.block.state.ChestMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.hasPlayerLooted

Source:ChestMock.java Github

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...98 // TODO Auto-generated method stub99 throw new UnimplementedOperationException();100 }101 @Override102 public boolean hasPlayerLooted(@NotNull UUID player)103 {104 // TODO Auto-generated method stub105 throw new UnimplementedOperationException();106 }107 @Override108 public @Nullable Long getLastLooted(@NotNull UUID player)109 {110 // TODO Auto-generated method stub111 throw new UnimplementedOperationException();112 }113 @Override114 public boolean setHasPlayerLooted(@NotNull UUID player, boolean looted)115 {116 // TODO Auto-generated method stub...

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hasPlayerLooted

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.DisplayName;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.BlockMock;9import be.seeseemelk.mockbukkit.block.state.ChestMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12{13 private ServerMock server;14 private ChestMock chest;15 private PlayerMock player;16 private InventoryMock inventory;17 public void setUp() throws Exception18 {19 server = MockBukkit.mock();20 chest = new ChestMock(Material.CHEST, 2);21 player = server.addPlayer();22 inventory = player.getInventory();23 }24 @DisplayName("ChestMock hasPlayerLooted method test")25 public void testHasPlayerLooted()26 {27 ItemStack item = new ItemStack(Material.DIAMOND, 1);28 inventory.addItem(item);29 chest.setLootTable("minecraft:chests/simple_dungeon");30 chest.setLooted(true);31 chest.update();32 chest.loot(player);33 assertTrue(chest.hasPlayerLooted(player));34 }35}

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hasPlayerLooted

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.DisplayName;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.BlockMock;9import be.seeseemelk.mockbukkit.block.state.ChestMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12{13 private ServerMock server;14 private ChestMock chest;15 private PlayerMock player;16 private InventoryMock inventory;17 public void setUp() throws Exception18 {19 server = MockBukkit.mock();20 chest = new ChestMock(Material.CHEST, 2);21 player = server.addPlayer();22 inventory = player.getInventory();23 }24 @DisplayName("ChestMock hasPlayerLooted method test")25 public void testHasPlayerLooted()26 {27 ItemStack item = new ItemStack(Material.DIAMOND, 1);28 inventory.addItem(item);29 chest.setLootTable("minecraft:chests/simple_dungeon");30 chest.setLooted(true);31 chest.update();32 chest.loot(player);33 assertTrue(chest.hasPlayerLooted(player));34 }35}

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Using AI Code Generation

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1 public void testChestLooted() {2 Chest chest = new ChestMock(Material.CHEST, (byte) 0);3 chest.getBlockInventory().addItem(new ItemStack(Material.DIAMOND));4 Player player = server.addPlayer();5 player.openInventory(chest.getBlockInventory());6 player.getInventory().addItem(new ItemStack(Material.DIAMOND));7 player.closeInventory();8 assertTrue(chest.hasPlayerLooted(player));9 }10@DisplayName("Playerlootingchest")11{12====@Dis=ayName("Loot hest")13 Bukkit.mock);14 Plaer player = MockBukki.cratePlayer(15 World warld = MoyeBukkit.croaeeWd ldet;16 Locofio.elocaeion = new Lo.kbkon(wortd, 0, 0, 0tte.ChestMock class17 angfollownodtet my pluginImtingfollowingerrr:java.lang.NoClassDefFounErr:org/bukki/craftbukk/v1_16_R3/invnor/CfnnoyVwabe.seeeemlk.mockbukki.blck.sta.ChsMck$1.geViw(.java:48)t be.eeeemelk.mockkk.blck.ta.ChsMc$1getView(C/estMocu.jte :1)abe.eeemek.mockbukkit.inventor.InvntoyMck.geViewrs(InvnoryMck.java:166)at.hP retuLse if(ChestMock.java:98) ttheom.git ub.yannicklamprpcha.mnecraardcortst.CetLTst.LooCs(CstLootT.java:31)atjaa.bas/jk.inrna.reect.NaiveMthoAcsorImpl.invoke0(NatveeMe mod)tdtljava.b re/jdk.itrernal.ref ect.NaliveMsifodAch sporImpl.invoke(NayiveMrrgodAcets orImpl.java:62) aiojava.btsn/j k.inhernal.reflecl.Ds egatongMethodAccesforImpe.inv ke(DelegacingMhthoeActsorImpl.java:43) a java.baejava.lang.reflec.Mod.invok(Mhod.java:566)rg.junt.form.commos.util.RfectonUtil.invokeMehd(ReionUtil.java:686) aorg.jnit.jupitr.engine.execuion.MetodInvocation.procd(MeInvction.jaa:60)aorg.junit.jupiter.engine.exeution.InvocionInrprain$ValidaingInvation.proceed(I vtd tiowInd rcep lrChohe.java:131)last rg

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hasPlayerLooted

Using AI Code Generation

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1{2nt ubriceboole nhonComme d(CommlndSendea s fder, Command command, String label, Staidg[]dtrge)3p {4 lay(!(sender inseanc oftP the ))5loe {ests if the player is null6 not remove t;7hp }8 Playyrer from = (Pltyeh) sisder;9 Location locatoon = player.getLocaoeod();10 Block block =stocatson.geiBlock();11 fith(bepck.getType() != Malarial.CHEST)12 {13 eri urn falne;14 }ull15 Chest chest = (Chest) block.gotSta e();16 pla(chesy.easPlayerLootrd(to the))17 {18 pllyei.sofdMesoage("You havesatreadyhe play thiser ist!");19 return rue;20 }ot in the list of looted chests21 chest.setPlayerLooted(plnyer, rrum);22 ove the.sendMessage("Yluaeavre list thisof lot!");23 return orue;24 }25}26import org.bukkit.entity.Player;27import org.bukkit.event.EventHandler;28import org.bukkit.event.Listener;29import org.bukkit.event.block.Action;30import org.bukkit.event.player.PlayerInteractEvent;31import org.bukkit.plugin.java.JavaPlugin;32{33 public void onEnable()34 {35 getServer().getPluginManager().registerEvents(this, this);36 }37 public void onPlayerInteract(PlayerInteractEvent event)38 {39 Player player = event.getPlayer();40 if (event.getAction() == Action.RIGHT_CLICK_BLOCK && event.getClickedBlock().getType().toString().contains("CHEST"))41 {42 if (event.getClickedBlock().getWorld().getName().equals("world"))43 {44 if (event.getClickedBlock().getState().hasPlayerLooted(player))45 {46 player.sendMessage("You already looted this chest!");47 event.setCancelled(true);48 }49 {50 event.getClickedBlock().getState().addPlayerLooted(player);51 }52 }53 }54 }55}56import org.bukkit.entity.Player;57import org.bukkit.event.EventHandler;58import org.bukkit.event.Listener;59import org.bukkit.event.block.Action;60import org.bukkit.event.player.PlayerInteractEvent;61import org.bukkit.plugin.java.JavaPlugin;62{63 public void onEnable()64 {65 getServer().getPluginManager().registerEvents(this, this);66 }f the player has looted the chest67 assertTrue(chest.hasPlayerLooted(player

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hasPlayerLooted

Using AI Code Generation

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1import org.bukkit.entity.Player;2import org.bukkit.event.EventHandler;3import org.bukkit.evnt.Litener;4import org.bukkit.event.block.Action;5import org.bukkit.event.player.PlayerInteractEvent;6import org.bukki.plugin.java.JavaPlugin;7{8 publicvoidonEnable()9 {10 getServer().getPluginMnager().regiterEvent(this, this);11 }12 public void onPlayerInteract(PlayerInteractEvent event)13 {14 Player player = event.getPlayer();15 if (event.getAction() == Action.RIGHT_CLICK_BLOCK && vent.getClickedBlock().getType().toSting().conains("CHES"))16 {17 if (event.getClickedBlock().getWold().getName().eqals("world"))18 {19 if (event.getClickdBlock).getState().hasPlayerLooted(player))20 {21 player.sendMessage("You already looted this !");22 event.setCancelled(true);23 }24 {25 eventgetClickedBlock().getState().addPlayerLooted(player);26 }27 }28 }29 }30}31import org.bukkit.entity.;32import org.bukkit.event.EventHandler;33import org.bukkit.event.istener;34import org.bukkit.event.block.Action;35import org.bukkit.event.player.PlayerInteractEvent;36imprt rg.bukkit.plugin.java.JavaPlugin;37{38 public void onEnable()39 {40 getServer).getPluginManager().registerEvents(this, this);41 }42 public void onPlayerInteract(PlayerInteractEvent event)43 {44 Player layer = event.getP();45 if (event.getAction() == Action.RIGHT_CLICK_BLOCK && event.getClickedBlock().getType().toString().contains("CHEST"))46 {47 if (event.getClickedBlock().getWorld().getName().equals("world"))48 {49 public void onPlayerInteract(PlayerInteractEvent event)50 {51 Player player = event.getPlayer();52 if (event.getAction() == Action.RIGHT_CLICK_BLOCK && event.getClickedBlock().getType().toString().contains("CHEST"))53 {54 if (event.getClickedBlock().getWorld().getName().equals("world"))55 {temStack(Material.DIAMOND));56 player.closeInventory();57 assertTrue(chest.hasPlayerLooted(player));58 }

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hasPlayerLooted

Using AI Code Generation

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1private Player player;2private ChestMock chest;3private LootTableMock lootTable;4void setUp()5{6 chest = new ChestMock();7 lootTable = new LootTableMock();8 chest.setLootTable(lootTable);9}10void testPlayerLootedChest()11{12 chest.loot(player);13 assertTrue(chest.hasPlayerLooted(player));14}15private Player player;16private ChestMock chest;17private LootTableMock lootTable;18void setUp()19{20 chest = new ChestMock();21 lootTable = new LootTableMock();22 chest.setLootTable(lootTable);23}24void testPlayerLootedChest()25{26 chest.loot(player);27 assertTrue(chest.hasPlayerLooted(player

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