How to use getLootTable method of be.seeseemelk.mockbukkit.block.state.ChestMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.ChestMock.getLootTable

Source:ChestMock.java Github

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...35 // TODO Auto-generated method stub36 throw new UnimplementedOperationException();37 }38 @Override39 public LootTable getLootTable()40 {41 // TODO Auto-generated method stub42 throw new UnimplementedOperationException();43 }44 @Override45 public void setSeed(long seed)46 {47 // TODO Auto-generated method stub48 throw new UnimplementedOperationException();49 }50 @Override51 public long getSeed()52 {53 // TODO Auto-generated method stub...

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Source:BarrelMock.java Github

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...36 // TODO Auto-generated method stub37 throw new UnimplementedOperationException();38 }39 @Override40 public LootTable getLootTable()41 {42 // TODO Auto-generated method stub43 throw new UnimplementedOperationException();44 }45 @Override46 public void setSeed(long seed)47 {48 // TODO Auto-generated method stub49 throw new UnimplementedOperationException();50 }51 @Override52 public long getSeed()53 {54 // TODO Auto-generated method stub...

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getLootTable

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.Chest;6import org.bukkit.block.data.BlockData;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import org.junit.Test;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.block.state.ChestMock;14public class TestChestMock {15 public void test() {16 ServerMock server = MockBukkit.mock();17 Location loc = new Location(server.getWorld("world"), 0, 0, 0);18 BlockData data = Material.CHEST.createBlockData();19 Block block = new BlockMock(Material.CHEST, data, loc);20 BlockState state = new BlockStateMock(block);21 Chest chest = new ChestMock((Chest) state);22 Inventory inv = chest.getInventory();23 ItemStack item = new ItemStack(Material.DIAMOND);24 ItemMeta meta = item.getItemMeta();25 meta.setDisplayName("TestItem");26 item.setItemMeta(meta);27 inv.addItem(item);28 System.out.println(chest.getLootTable());29 server.shutdown();30 }31}32import org.bukkit.Location;33import org.bukkit.Material;34import org.bukkit.block.Block;35import org.bukkit.block.BlockState;36import org.bukkit.block.Chest;37import org.bukkit.block.data.BlockData;38import org.bukkit.inventory.Inventory;39import org.bukkit.inventory.ItemStack;40import org.bukkit.inventory.meta.ItemMeta;41import org.junit.Test;42import be.seeseemelk.mockbukkit.MockBukkit;43import be.seeseemelk.mockbukkit.ServerMock;44import be.seeseemelk.mockbukkit.block.state.ChestMock;45public class TestChestMock {46 public void test() {47 ServerMock server = MockBukkit.mock();48 Location loc = new Location(server.getWorld("world"), 0, 0, 0);49 BlockData data = Material.CHEST.createBlockData();50 Block block = new BlockMock(Material.CHEST, data, loc);51 BlockState state = new BlockStateMock(block);52 Chest chest = new ChestMock((Chest) state);53 Inventory inv = chest.getInventory();54 ItemStack item = new ItemStack(Material.DIAMOND);

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getLootTable

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.block.Chest;3import org.bukkit.loot.LootTable;4import org.junit.jupiter.api.Assertions;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 void testSetLootTable()11 {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 Chest chest = new ChestMock();15 LootTable table = MockBukkit.getMock().getLootTable("minecraft:chests/simple_dungeon");16 chest.setLootTable(table);17 Assertions.assertEquals(table, chest.getLootTable());18 MockBukkit.unmock();19 }20}21package be.seeseemelk.mockbukkit.block.state;22import org.bukkit.block.Chest;23import org.bukkit.loot.LootTable;24import org.junit.jupiter.api.Assertions;25import org.junit.jupiter.api.Test;26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import be.seeseemelk.mockbukkit.entity.PlayerMock;29{30 void testSetLootTable()31 {32 ServerMock server = MockBukkit.mock();33 PlayerMock player = server.addPlayer();34 Chest chest = new ChestMock();35 LootTable table = MockBukkit.getMock().getLootTable("minecraft:chests/simple_dungeon");36 chest.setLootTable(table);37 Assertions.assertEquals(table, chest.getLootTable());38 MockBukkit.unmock();39 }40}41package be.seeseemelk.mockbukkit.block.state;42import org.bukkit.block.Chest;43import org.bukkit.loot.LootTable;44import org.junit.jupiter.api.Assertions;45import org.junit.jupiter.api.Test;46import be.seeseemelk.mockbukkit.MockBukkit;47import be.seeseem

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getLootTable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.inventory.InventoryMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock.InventoryType;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Chest;7import org.bukkit.inventory.Inventory;8import org.bukkit.inventory.ItemStack;9import org.bukkit.loot.LootTable;10import org.bukkit.plugin.java.JavaPlugin;11import org.jetbrains.annotations.NotNull;12public class TestPlugin extends JavaPlugin {13 public void onEnable() {14 getServer().getPluginManager().registerEvents(new ChestListener(), this);15 }16}17public class ChestListener implements Listener {18 public void onChestOpen(PlayerInteractEvent event) {19 Block block = event.getClickedBlock();20 if (block.getType() == Material.CHEST) {21 Chest chest = (Chest) block.getState();22 LootTable lootTable = chest.getLootTable();23 if (lootTable != null) {24 Inventory inventory = chest.getBlockInventory();25 inventory.setContents(lootTable.populateLoot(event.getPlayer().getRandom(), new LootContext.Builder(block.getLocation()).build()).toArray(new ItemStack[0]));26 }27 }28 }29}30import be.seeseemelk.mockbukkit.block.state.ChestMock;31import be.seeseemelk.mockbukkit.inventory.InventoryMock;32import be.seeseemelk.mockbukkit.inventory.InventoryMock.InventoryType;33import org.bukkit.block.Block;34import org.bukkit.block.BlockState;35import org.bukkit.block.Chest;36import org.bukkit.inventory.Inventory;37import org.bukkit.inventory.ItemStack;38import org.bukkit.loot.LootTable;39import org.bukkit.plugin.java.JavaPlugin

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getLootTable

Using AI Code Generation

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1package com.example;2import org.bukkit.block.Block;3import org.bukkit.block.BlockState;4import org.bukkit.loot.LootTable;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10import be.seeseemelk.mockbukkit.block.state.ChestMock;11{12 private ServerMock server;13 public void setUp() throws Exception14 {15 server = MockBukkit.mock();16 }17 public void test()18 {19 Block block = new BlockMock();20 BlockState state = block.getState();21 ChestMock chest = (ChestMock) state;22 LootTable lootTable = chest.getLootTable();23 }24}25package com.example;26import org.bukkit.block.Block;27import org.bukkit.block.BlockState;28import org.bukkit.loot.LootTable;29import org.junit.jupiter.api.BeforeEach;30import org.junit.jupiter.api.Test;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.block.BlockMock;34import be.seeseemelk.mockbukkit.block.state.ChestMock;35{36 private ServerMock server;37 public void setUp() throws Exception38 {39 server = MockBukkit.mock();40 }41 public void test()42 {43 Block block = new BlockMock();44 BlockState state = block.getState();45 ChestMock chest = (ChestMock) state;46 LootTable lootTable = chest.getLootTable();47 }48}

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getLootTable

Using AI Code Generation

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1import org.bukkit.block.Chest;2import org.bukkit.loot.LootTable;3import org.bukkit.loot.LootTables;4import be.seeseemelk.mockbukkit.block.state.ChestMock;5public class 2 {6 public static void main(String[] args) {7 ChestMock chestMock = new ChestMock();8 chestMock.setLootTable(LootTables.ABANDONED_MINESHAFT);9 Chest chest = chestMock;10 LootTable lootTable = chest.getLootTable();11 System.out.println(lootTable.getKey());12 }13}14import org.bukkit.block.Chest;15import org.bukkit.loot.LootTable;16import org.bukkit.loot.LootTables;17import be.seeseemelk.mockbukkit.block.state.ChestMock;18public class 3 {19 public static void main(String[] args) {20 ChestMock chestMock = new ChestMock();21 chestMock.setLootTable(LootTables.ABANDONED_MINESHAFT);22 Chest chest = chestMock;23 LootTable lootTable = chest.getLootTable();24 System.out.println(lootTable.getKey());25 }26}

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getLootTable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.block.state.ChestMock;2import be.seeseemelk.mockbukkit.inventory.InventoryMock;3import org.bukkit.block.Chest;4import org.bukkit.block.data.type.Chest.Type;5Chest chest = new ChestMock(Material.CHEST, Type.SINGLE);6chest.getBlockData().getLootTable();

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getLootTable

Using AI Code Generation

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1import org.bukkit.block.Chest;2import org.bukkit.inventory.Inventory;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import org.junit.jupiter.api.extension.ExtendWith;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.block.state.ChestMock;9import be.seeseemelk.mockbukkit.inventory.InventoryMock;10import be.seeseemelk.mockbukkit.inventory.ItemFactoryMock;11import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;12import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;13import be.seeseemelk.mockbukkit.plugin.MockPlugin;14import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;15@ExtendWith(MockBukkitExtension.class)16public class ChestMockTest {17 public void testGetLootTable() {18 ServerMock server = MockBukkit.getMock();19 BukkitSchedulerMock scheduler = server.getScheduler();20 MockPlugin plugin = MockBukkit.createMockPlugin();21 ChestMock chestMock = new ChestMock();22 chestMock.setLootTable("minecraft:chests/simple_dungeon");23 String lootTable = chestMock.getLootTable();24 assertEquals("minecraft:chests/simple_dungeon", lootTable);25 }26}27import org.bukkit.block.Chest;28import org.bukkit.inventory.Inventory;29import org.bukkit.inventory.ItemStack;30import org.junit.jupiter.api.Test;31import org.junit.jupiter.api.extension.ExtendWith;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.block.state.ChestMock;35import be.seeseemelk.mockbukkit.inventory.InventoryMock;36import be.seeseemelk.mockbukkit.inventory.ItemFactoryMock;37import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;38import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;39import be.seeseemelk.mockbukkit.plugin.MockPlugin;40import be.seeseemel

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