How to use OnReady method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnReady

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...193 }194 }195 this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196 }197 [OnEntry(nameof(OnReady))]198 [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199 [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;...

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 public ActorId CoffeeMachine;9 public ActorId User;10 public ActorId Logger;11 public ConfigEvent(ActorId coffeeMachine, ActorId user, ActorId logger)12 {13 this.CoffeeMachine = coffeeMachine;14 this.User = user;15 this.Logger = logger;16 }17 }18 {19 ActorId User;20 ActorId Logger;21 bool Ready;22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(ConfigEvent), nameof(Config))]24 class Init : State { }25 void InitOnEntry()26 {27 this.RaiseEvent(new ConfigEvent(this.Id, this.User, this.Logger));28 }29 void Config()30 {31 this.User = (this.ReceivedEvent as ConfigEvent).User;32 this.Logger = (this.ReceivedEvent as ConfigEvent).Logger;33 this.RaiseEvent(new OnReady(this.Id));34 }35 [OnEventDoAction(typeof(OnReady), nameof(OnReady))]36 [OnEventDoAction(typeof(OnBusy), nameof(OnBusy))]37 [OnEventDoAction(typeof(OnOutOfOrder), nameof(OnOutOfOrder))]38 [OnEventDoAction(typeof(OnOutOfBeans), nameof(OnOutOfBeans))]39 [OnEventDoAction(typeof(OnOutOfMilk), nameof(OnOutOfMilk))]40 [OnEventDoAction(typeof(OnOutOfSugar), nameof(OnOutOfSugar))]41 class Ready : State { }42 void OnReady()43 {44 this.Ready = true;45 this.RaiseEvent(new OnReady(this.Id));46 }47 void OnBusy()48 {49 this.Ready = false;50 this.RaiseEvent(new OnBusy(this.Id));51 }52 void OnOutOfOrder()53 {54 this.Ready = false;55 this.RaiseEvent(new OnOutOfOrder(this.Id));56 }57 void OnOutOfBeans()58 {59 this.Ready = false;60 this.RaiseEvent(new OnOutOfBeans(this.Id));61 }62 void OnOutOfMilk()63 {64 this.Ready = false;65 this.RaiseEvent(new

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3{4 public bool OnReady { get; private set; }5 public ConfigEvent(bool onReady)6 {7 this.OnReady = onReady;8 }9}10var config = Configuration.Create();11config.SchedulingIterations = 10000;12config.SchedulingStrategy = SchedulingStrategy.DFS;13config.SchedulingRandomSeed = 1;14config.SchedulingVerbosity = 2;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private ActorId machine;13 private ActorId user;14 public CoffeeMachine(ActorId machine, ActorId user)15 {16 this.machine = machine;17 this.user = user;18 }19 public async Task RunAsync()20 {21 var config = new ConfigEvent(this.user);22 await this.machine.SendEventAsync(config);23 await this.machine.SendEventAsync(new StartEvent());24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.CoffeeMachineActors;29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 private ActorId machine;39 private ActorId user;40 public CoffeeMachineUser(ActorId machine, ActorId user)41 {42 this.machine = machine;43 this.user = user;44 }45 public async Task RunAsync()46 {47 var config = new ConfigEvent(this.user);48 await this.machine.SendEventAsync(config);49 await this.machine.SendEventAsync(new StartEvent());50 }51 }52}53using Microsoft.Coyote;54using Microsoft.Coyote.Samples.CoffeeMachineActors;55using Microsoft.Coyote.Actors;56using System;57using System.Threading.Tasks;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 private ActorId machine;65 private ActorId user;66 public CoffeeMachineUser(ActorId machine, ActorId user)67 {68 this.machine = machine;69 this.user = user;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public string Config { get; set; }5 public ConfigEvent(string config)6 {7 this.Config = config;8 }9 }10}11using Microsoft.Coyote.Samples.CoffeeMachineActors;12{13 {14 public string Config { get; set; }15 public ConfigEvent(string config)16 {17 this.Config = config;18 }19 }20}21using Microsoft.Coyote.Samples.CoffeeMachineActors;22{23 {24 public string Config { get; set; }25 public ConfigEvent(string config)26 {27 this.Config = config;28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32{33 {34 public string Config { get; set; }35 public ConfigEvent(string config)36 {37 this.Config = config;38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 public string Config { get; set; }45 public ConfigEvent(string config)46 {47 this.Config = config;48 }49 }50}51using Microsoft.Coyote.Samples.CoffeeMachineActors;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 private bool _hasCoffee = false;12 private bool _hasWater = false;13 private bool _hasMilk = false;14 private bool _hasSugar = false;15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 if (initialEvent is ConfigEvent configEvent)18 {19 _hasCoffee = configEvent.HasCoffee;20 _hasWater = configEvent.HasWater;21 _hasMilk = configEvent.HasMilk;22 _hasSugar = configEvent.HasSugar;23 }24 }25 protected override async Task OnEventAsync(Event e)26 {27 switch (e)28 {29 await this.MakeCoffeeAsync(makeCoffeeEvent);30 break;31 await this.MakeCappuccinoAsync(makeCappuccinoEvent);32 break;33 await this.MakeLatteAsync(makeLatteEvent);34 break;35 await this.MakeTeaAsync(makeTeaEvent);36 break;37 await this.MakeHotChocolateAsync(makeHotChocolateEvent);38 break;39 }40 }41 private async Task MakeCoffeeAsync(MakeCoffeeEvent e)42 {43 if (!_hasCoffee || !_hasWater)44 {45 await this.SendEventAsync(e.Caller, new CoffeeMachineErrorEvent());46 }47 {48 await this.SendEventAsync(e.Caller, new CoffeeReadyEvent());49 }50 }51 private async Task MakeCappuccinoAsync(MakeCappuccinoEvent e)52 {53 if (!_hasCoffee || !_hasWater || !_hasMilk)54 {55 await this.SendEventAsync(e.Caller, new CoffeeMachineErrorEvent());56 }57 {58 await this.SendEventAsync(e.Caller, new CoffeeReadyEvent());59 }60 }

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OnReady

Using AI Code Generation

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1{2 public static void Main()3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(CoffeeMachine));6 runtime.Wait();7 }8}9{10 public static void Main()11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(CoffeeMachine));14 runtime.Wait();15 }16}17{18 public static void Main()19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(CoffeeMachine));22 runtime.Wait();23 }24}25{26 public static void Main()27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(CoffeeMachine));30 runtime.Wait();31 }32}33{34 public static void Main()35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(CoffeeMachine));38 runtime.Wait();39 }40}41{42 public static void Main()43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(CoffeeMachine));46 runtime.Wait();47 }48}49{50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(CoffeeMachine));54 runtime.Wait();55 }56}57{58 public static void Main()59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(CoffeeMachine

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.UseActorRuntime(new ActorRuntime());12 var runtime = config.CreateActorRuntime();13 var coffeeMachine = await runtime.CreateActorAsync<CoffeeMachineActor>(new ConfigEvent(2, 1, 1, 1, 1, 1, 1, 1));14 await runtime.SendEventAsync(coffeeMachine, new TurnOnEvent());15 await Task.Delay(2000);16 await runtime.SendEventAsync(coffeeMachine, new MakeCoffeeEvent());17 await Task.Delay(2000);18 await runtime.SendEventAsync(coffeeMachine, new TurnOffEvent());19 Console.ReadKey();20 }21 }22}

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OnReady

Using AI Code Generation

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1{2 public ConfigEvent()3 {4 this.OnReady += OnReadyHandler;5 }6 private void OnReadyHandler()7 {8 }9}10{11 public ConfigEvent()12 {13 this.OnReady += OnReadyHandler;14 }15 private void OnReadyHandler()16 {17 }18}19{20 public ConfigEvent()21 {22 this.OnReady += OnReadyHandler;23 }24 private void OnReadyHandler()25 {26 }27}28{29 public ConfigEvent()30 {31 this.OnReady += OnReadyHandler;32 }33 private void OnReadyHandler()34 {35 }36}37{38 public ConfigEvent()39 {40 this.OnReady += OnReadyHandler;41 }42 private void OnReadyHandler()43 {44 }45}46{47 public ConfigEvent()48 {49 this.OnReady += OnReadyHandler;50 }51 private void OnReadyHandler()52 {53 }54}55{56 public ConfigEvent()57 {58 this.OnReady += OnReadyHandler;59 }

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OnReady

Using AI Code Generation

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1var machine = new CoffeeMachineActor();2var config = await machine.OnReady();3Console.WriteLine(config.ToString());4var machine = new CoffeeMachineActor();5var config = await machine.OnReady();6Console.WriteLine(config.ToString());7var machine = new CoffeeMachineActor();8var config = await machine.OnReady();9Console.WriteLine(config.ToString());10var machine = new CoffeeMachineActor();11var config = await machine.OnReady();12Console.WriteLine(config.ToString());13var machine = new CoffeeMachineActor();14var config = await machine.OnReady();15Console.WriteLine(config.ToString());16var machine = new CoffeeMachineActor();17var config = await machine.OnReady();18Console.WriteLine(config.ToString());19var machine = new CoffeeMachineActor();20var config = await machine.OnReady();21Console.WriteLine(config.ToString());22var machine = new CoffeeMachineActor();23var config = await machine.OnReady();24Console.WriteLine(config.ToString());

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