How to use OnWaterLevel method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.OnWaterLevel

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...70 this.RaiseGotoStateEvent<CheckSensors>();71 }72 [OnEntry(nameof(OnCheckSensors))]73 [DeferEvents(typeof(MakeCoffeeEvent))]74 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnWaterLevel))]75 [OnEventDoAction(typeof(HopperLevelEvent), nameof(OnHopperLevel))]76 [OnEventDoAction(typeof(DoorOpenEvent), nameof(OnDoorOpen))]77 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(OnPortaFilterCoffeeLevel))]78 private class CheckSensors : State { }79 private void OnCheckSensors()80 {81 this.Log.WriteLine("checking initial state of sensors...");82 // Make sure grinder, shot maker and water heater are off.83 // Notice how easy it is to queue up a whole bunch of async work!84 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));85 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));86 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));87 // Need to check water and hopper levels and if the porta filter has88 // coffee in it we need to dump those grinds.89 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());90 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());91 this.SendEvent(this.DoorSensor, new ReadDoorOpenEvent());92 this.SendEvent(this.CoffeeGrinder, new ReadPortaFilterCoffeeLevelEvent());93 }94 private void OnWaterLevel(Event e)95 {96 var evt = e as WaterLevelEvent;97 this.WaterLevel = evt.WaterLevel;98 this.Log.WriteLine("Water level is {0} %", (int)this.WaterLevel.Value);99 if ((int)this.WaterLevel.Value <= 0)100 {101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {...

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OnWaterLevel

Using AI Code Generation

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1await this.OnWaterLevel(1);2await this.OnWaterLevel(2);3await this.OnWaterLevel(3);4await this.OnWaterLevel(4);5await this.OnWaterLevel(5);6await this.OnWaterLevel(6);7await this.OnWaterLevel(7);8await this.OnWaterLevel(8);9await this.OnWaterLevel(9);10await this.OnWaterLevel(10);11await this.OnWaterLevel(11);12await this.OnWaterLevel(12);13await this.OnWaterLevel(13);14await this.OnWaterLevel(14);15await this.OnWaterLevel(15);16await this.OnWaterLevel(16);

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using Microsoft.CoyoteActors.Timers;5using System;6using System.Threading.Tasks;7{8 {9 private static void Main(string[] args)10 {11 Run().Wait();12 }13 private static async Task Run()14 {15 var config = Configuration.Create();16 config.SchedulingIterations = 100;17 config.SchedulingStrategy = SchedulingStrategy.PCT;18 config.SchedulingRandomSeed = 1;19 config.SchedulingMaxSteps = 1000;20 config.SchedulingFairScheduling = true;21 config.SchedulingFairSchedulingProbability = 0.5;22 config.SchedulingFairSchedulingMaxSteps = 100;23 config.SchedulingFairSchedulingMaxFairSteps = 100;24 config.SchedulingFairSchedulingMaxUnfairSteps = 100;25 config.SchedulingFairSchedulingMaxFairSchedulingSteps = 100;26 config.SchedulingFairSchedulingMaxFairChoiceSteps = 100;27 config.SchedulingFairSchedulingMaxFairNondetSteps = 100;28 config.SchedulingFairSchedulingMaxFairAsyncSteps = 100;29 config.SchedulingFairSchedulingMaxFairYieldSteps = 100;30 config.SchedulingFairSchedulingMaxFairDeferSteps = 100;31 config.SchedulingFairSchedulingMaxFairReceiveSteps = 100;32 config.SchedulingFairSchedulingMaxFairSendSteps = 100;33 config.SchedulingFairSchedulingMaxFairCreateActorSteps = 100;34 config.SchedulingFairSchedulingMaxFairMonitorSteps = 100;35 config.SchedulingFairSchedulingMaxFairWaitSteps = 100;36 config.SchedulingFairSchedulingMaxFairWaitEventSteps = 100;37 config.SchedulingFairSchedulingMaxFairWaitTimeoutSteps = 100;38 config.SchedulingFairSchedulingMaxFairWaitTaskSteps = 100;39 config.SchedulingFairSchedulingMaxFairRandomSteps = 100;40 config.SchedulingFairSchedulingMaxFairMachineSteps = 100;41 config.SchedulingFairSchedulingMaxFairMachineStateSteps = 100;42 config.SchedulingFairSchedulingMaxFairMachineEventSteps = 100;

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.SchedulingIterations = 100;13 config.SchedulingSeed = 123;14 config.EnableCycleDetection = true;15 var runtime = RuntimeFactory.Create(config);16 runtime.RegisterMonitor(typeof(Monitor));17 runtime.Start();18 var machine = runtime.CreateActor(typeof(Machine));19 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 10 });20 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 20 });21 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 30 });22 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 40 });23 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 50 });24 runtime.Wait();25 }26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote.Actors;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 1000;39 config.SchedulingIterations = 100;40 config.SchedulingSeed = 123;41 config.EnableCycleDetection = true;42 var runtime = RuntimeFactory.Create(config);43 runtime.RegisterMonitor(typeof(Monitor));44 runtime.Start();45 var machine = runtime.CreateActor(typeof(Machine));46 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 10 });47 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <= 20 });48 runtime.SendEvent(machine, new ConfigEvent() { OnWaterLevel = (level) => level <=

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent;3using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.Events;4using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.Interfaces;5using System;6{7 {8 public static void Main()9 {10 var config = Configuration.Create().WithVerbosityEnabled();11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(CoffeeMachine));13 runtime.CreateActor(typeof(WaterLevelMonitor));14 runtime.CreateActor(typeof(WaterLevelReporter));15 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(10));16 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(20));17 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(30));18 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(40));19 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(50));20 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(60));21 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(70));22 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(80));23 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(90));24 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(100));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent;31using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.Events;32using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.Interfaces;33using System;34{35 {36 public static void Main()37 {38 var config = Configuration.Create().WithVerbosityEnabled();39 var runtime = RuntimeFactory.Create(config);40 runtime.CreateActor(typeof(CoffeeMachine));41 runtime.CreateActor(typeof(WaterLevelMonitor));42 runtime.CreateActor(typeof(WaterLevelReporter));43 runtime.SendEvent(typeof(CoffeeMachine), new OnWaterLevel(

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public int WaterLevel { get; set; }10 public void OnWaterLevel()11 {12 if (WaterLevel == 0)13 {14 Console.WriteLine("Water level is 0");15 }16 else if (WaterLevel == 1)17 {18 Console.WriteLine("Water level is 1");19 }20 else if (WaterLevel == 2)21 {22 Console.WriteLine("Water level is 2");23 }24 else if (WaterLevel == 3)25 {26 Console.WriteLine("Water level is 3");27 }28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 public int WaterLevel { get; set; }40 public void OnWaterLevel()41 {42 if (WaterLevel == 0)43 {44 Console.WriteLine("Water level is 0");45 }46 else if (WaterLevel == 1)47 {48 Console.WriteLine("Water level is 1");49 }50 else if (WaterLevel == 2)51 {52 Console.WriteLine("Water level is 2");53 }54 else if (WaterLevel == 3)55 {56 Console.WriteLine("Water level is 3");57 }58 }59 }60}61using Microsoft.Coyote.Samples.CoffeeMachineActors;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 public int WaterLevel { get; set; }70 public void OnWaterLevel()71 {72 if (WaterLevel == 0)73 {74 Console.WriteLine("Water level is 0");75 }76 else if (WaterLevel

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OnWaterLevel

Using AI Code Generation

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1var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();2configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);3var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();4configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);5var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();6configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);7var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();8configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);9var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();10configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);11var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();12configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);13var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();14configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);15var configEvent = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();16configEvent.OnWaterLevel = new Action<int>(WaterLevelChanged);

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OnWaterLevel

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent configEvent = new ConfigEvent();3configEvent.OnWaterLevel = OnWaterLevel;4this.SendEvent(configEvent);5private void OnWaterLevel(int waterLevel)6{7 Console.WriteLine("Water level is {0}", waterLevel);8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10ConfigEvent configEvent = new ConfigEvent();11configEvent.OnWaterLevel = OnWaterLevel;12this.SendEvent(configEvent);13private void OnWaterLevel(int waterLevel)14{15 Console.WriteLine("Water level is {0}", waterLevel);16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18ConfigEvent configEvent = new ConfigEvent();19configEvent.OnWaterLevel = OnWaterLevel;20this.SendEvent(configEvent);21private void OnWaterLevel(int waterLevel)22{23 Console.WriteLine("Water level is {0}", waterLevel);24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26ConfigEvent configEvent = new ConfigEvent();27configEvent.OnWaterLevel = OnWaterLevel;28this.SendEvent(configEvent);29private void OnWaterLevel(int waterLevel)30{31 Console.WriteLine("Water level is {0}", waterLevel);32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;

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OnWaterLevel

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1if (WaterLevel <= 0)2{3 this.SendEvent(this, new CoffeeMachineActors.MakeCoffeeEvent());4}5{6 this.SendEvent(this, new CoffeeMachineActors.WaterLevelChangedEvent(WaterLevel));7}8if (WaterLevel <= 0)9{10 this.SendEvent(this, new CoffeeMachineActors.MakeCoffeeEvent());11}12{13 this.SendEvent(this, new CoffeeMachineActors.WaterLevelChangedEvent(WaterLevel));14}15if (WaterLevel <= 0)16{17 this.SendEvent(this, new CoffeeMachineActors.MakeCoffeeEvent());18}19{20 this.SendEvent(this, new CoffeeMachineActors.WaterLevelChangedEvent(WaterLevel));21}

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