How to use Body method of rod Package

Best Rod code snippet using rod.Body

rodconstraint_test.go

Source:rodconstraint_test.go Github

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...5 "github.com/luxengine/lux/math"6 "testing"7)8var _ Constraint = &RodConstraintToWorld{}9var _ Constraint = &RodConstraintToBody{}10func TestRodConstraintToWorld_GenerateContacts(t *testing.T) {11 type Case struct {12 rod *RodConstraintToWorld13 contact *Contact14 }15 tests := []Case{16 // no contact17 func() Case {18 b := NewRigidBody()19 b.calculateDerivedData()20 rod := &RodConstraintToWorld{21 Length: 10,22 Body: b,23 LocalPoint: glm.Vec3{},24 WorldPoint: glm.Vec3{X: 10, Y: 0, Z: 0},25 }26 return Case{27 rod: rod,28 contact: nil,29 }30 }(),31 // too close32 func() Case {33 b := NewRigidBody()34 b.SetPosition3f(0.1, 0, 0)35 b.calculateDerivedData()36 return Case{37 rod: &RodConstraintToWorld{38 Length: 10,39 Body: b,40 LocalPoint: glm.Vec3{},41 WorldPoint: glm.Vec3{X: 10, Y: 0, Z: 0},42 },43 contact: &Contact{44 bodies: [2]*RigidBody{b, nil},45 point: glm.Vec3{X: 0.1, Y: 0, Z: 0},46 normal: glm.Vec3{X: 1, Y: 0, Z: 0},47 penetration: -0.10000038146972656,48 },49 }50 }(),51 // too far52 func() Case {53 b := NewRigidBody()54 b.SetPosition3f(-0.1, 0, 0)55 b.calculateDerivedData()56 return Case{57 rod: &RodConstraintToWorld{58 Length: 10,59 Body: b,60 LocalPoint: glm.Vec3{},61 WorldPoint: glm.Vec3{X: 10, Y: 0, Z: 0},62 },63 contact: &Contact{64 bodies: [2]*RigidBody{b, nil},65 point: glm.Vec3{X: -0.1, Y: 0, Z: 0},66 normal: glm.Vec3{X: 0.99999994039535522, Y: 0, Z: 0},67 penetration: 0.10000038146972656,68 },69 }70 }(),71 // NaN72 func() Case {73 b := NewRigidBody()74 b.SetPosition3f(-0.1, 0, 0)75 b.calculateDerivedData()76 return Case{77 rod: &RodConstraintToWorld{78 Length: 10,79 Body: b,80 LocalPoint: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},81 WorldPoint: glm.Vec3{X: 10, Y: 0, Z: 0},82 },83 contact: &Contact{84 bodies: [2]*RigidBody{b, nil},85 point: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},86 normal: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},87 penetration: math.NaN(),88 },89 }90 }(),91 // NaN92 func() Case {93 b := NewRigidBody()94 b.SetPosition3f(-0.1, 0, 0)95 b.calculateDerivedData()96 return Case{97 rod: &RodConstraintToWorld{98 Length: 10,99 Body: b,100 LocalPoint: glm.Vec3{},101 WorldPoint: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},102 },103 contact: &Contact{104 bodies: [2]*RigidBody{b, nil},105 point: glm.Vec3{X: -0.1, Y: 0, Z: 0},106 normal: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},107 penetration: math.NaN(),108 },109 }110 }(),111 }112 for i, test := range tests {113 contacts := make([]Contact, 1)114 n := test.rod.GenerateContacts(contacts)115 if test.contact == nil {116 if n != 0 {117 t.Errorf("[%d] generated %d contacts, want 0", i, n)118 }119 continue120 }121 contact := contacts[0]122 if test.contact.bodies != contact.bodies {123 t.Errorf("[%d] bodies = %v, want %v", i, contact.bodies, test.contact.bodies)124 }125 if !glmtesting.FloatEqual(test.contact.Penetration(), contact.Penetration()) {126 t.Errorf("[%d] penetration = %.17f, want %.17f", i, contact.Penetration(), test.contact.Penetration())127 }128 if !glmtesting.Vec3Equal(test.contact.point, contact.point) {129 t.Errorf("[%d] point = %s, want %s", i, contact.point.String(), test.contact.point.String())130 }131 if !glmtesting.Vec3Equal(test.contact.normal, contact.normal) {132 t.Errorf("[%d] normal = %s, want %s", i, contact.normal.String(), test.contact.normal.String())133 }134 }135}136func TestRodConstraintToBody_GenerateContacts(t *testing.T) {137 type Case struct {138 rod *RodConstraintToBody139 contact *Contact140 }141 tests := []Case{142 // no contact143 func() Case {144 b0 := NewRigidBody()145 b0.calculateDerivedData()146 b1 := NewRigidBody()147 b1.SetPosition3f(0, 10, 0)148 b1.calculateDerivedData()149 rod := &RodConstraintToBody{150 Length: 10,151 Bodies: [2]*RigidBody{b0, b1},152 LocalPoints: [2]glm.Vec3{},153 }154 return Case{155 rod: rod,156 contact: nil,157 }158 }(),159 // too close160 func() Case {161 b0 := NewRigidBody()162 b0.calculateDerivedData()163 b1 := NewRigidBody()164 b1.SetPosition3f(0, 9.9, 0)165 b1.calculateDerivedData()166 rod := &RodConstraintToBody{167 Length: 10,168 Bodies: [2]*RigidBody{b0, b1},169 LocalPoints: [2]glm.Vec3{},170 }171 return Case{172 rod: rod,173 contact: &Contact{174 bodies: [2]*RigidBody{b0, b1},175 point: glm.Vec3{},176 normal: glm.Vec3{X: 0, Y: -1, Z: 0},177 penetration: -0.10000038146972656,178 },179 }180 }(),181 // too far182 func() Case {183 b0 := NewRigidBody()184 b0.calculateDerivedData()185 b1 := NewRigidBody()186 b1.SetPosition3f(0, 10.1, 0)187 b1.calculateDerivedData()188 rod := &RodConstraintToBody{189 Length: 10,190 Bodies: [2]*RigidBody{b0, b1},191 LocalPoints: [2]glm.Vec3{},192 }193 return Case{194 rod: rod,195 contact: &Contact{196 bodies: [2]*RigidBody{b0, b1},197 point: glm.Vec3{},198 normal: glm.Vec3{X: 0, Y: -0.99999994039535522, Z: 0},199 penetration: 0.10000038146972656,200 },201 }202 }(),203 // NaN204 func() Case {205 b0 := NewRigidBody()206 b0.calculateDerivedData()207 b1 := NewRigidBody()208 b1.SetPosition3f(0, 10, 0)209 b1.calculateDerivedData()210 rod := &RodConstraintToBody{211 Length: 10,212 Bodies: [2]*RigidBody{b0, b1},213 LocalPoints: [2]glm.Vec3{{X: math.NaN(), Y: math.NaN(), Z: math.NaN()}, {}},214 }215 return Case{216 rod: rod,217 contact: &Contact{218 bodies: [2]*RigidBody{b0, b1},219 point: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},220 normal: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},221 penetration: math.NaN(),222 },223 }224 }(),225 // NaN226 func() Case {227 b0 := NewRigidBody()228 b0.calculateDerivedData()229 b1 := NewRigidBody()230 b1.SetPosition3f(0, 10, 0)231 b1.calculateDerivedData()232 rod := &RodConstraintToBody{233 Length: 10,234 Bodies: [2]*RigidBody{b0, b1},235 LocalPoints: [2]glm.Vec3{{}, {X: math.NaN(), Y: math.NaN(), Z: math.NaN()}},236 }237 return Case{238 rod: rod,239 contact: &Contact{240 bodies: [2]*RigidBody{b0, b1},241 point: glm.Vec3{},242 normal: glm.Vec3{X: math.NaN(), Y: math.NaN(), Z: math.NaN()},243 penetration: math.NaN(),244 },245 }246 }(),247 // NaN248 func() Case {249 b0 := NewRigidBody()250 b0.calculateDerivedData()251 b1 := NewRigidBody()252 b1.SetPosition3f(0, 10, 0)253 b1.calculateDerivedData()254 rod := &RodConstraintToBody{255 Length: math.NaN(),256 Bodies: [2]*RigidBody{b0, b1},257 LocalPoints: [2]glm.Vec3{},258 }259 return Case{260 rod: rod,261 contact: &Contact{262 bodies: [2]*RigidBody{b0, b1},263 point: glm.Vec3{},264 normal: glm.Vec3{X: 0, Y: -1, Z: 0},265 penetration: math.NaN(),266 },267 }268 }(),269 }270 for i, test := range tests {271 contacts := make([]Contact, 1)272 n := test.rod.GenerateContacts(contacts)273 if test.contact == nil {274 if n != 0 {275 t.Errorf("[%d] generated %d contacts, want 0", i, n)276 }...

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use_gorod.go

Source:use_gorod.go Github

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...88 _, _ = fmt.Fprint(w, "")89 return90 }91 // Custom function to add script tag with its content to body92 addScriptTagToBody := func(p *rod.Page, value string) error {93 var addScriptHelper = &js.Function{94 Name: "addScriptTagToBody",95 Definition: `function(e,t,n){if(!document.getElementById(e))return new Promise((i,o)=>{var s=document.createElement("script");t?(s.src=t,s.onload=i):(s.type="text/javascript",s.text=n,i()),s.id=e,s.onerror=o,document.body.appendChild(s)})}`,96 Dependencies: []*js.Function{},97 }98 hash := md5.Sum([]byte(value))99 id := hex.EncodeToString(hash[:])100 script := rod.EvalHelper(addScriptHelper, id, "", value)101 _, err := p.Evaluate(script.ByPromise())102 return err103 }104 headElement := page.MustElement("head")105 // prevent execution of tracking such as google analytics, gtm, or facebook106 // let's start by scanning the head section107 for _, s := range headElement.MustElements("script") {108 if strings.Contains(s.MustHTML(), "googletagmanager.com") {109 s.MustRemove()110 }111 }112 bodyElement := page.MustElement("body")113 bodyElement.MustElement("noscript").MustRemove()114 err = addScriptTagToBody(page, jsInjection)115 //err = page.AddScriptTag("", jsInjection) // this one adding script tag on head section116 if err != nil {117 _, _ = fmt.Fprint(w, "")118 return119 }120 wait()121 page.MustWaitIdle().MustElement("body.page-completed")122 htmlRootElement, err2 := bodyElement.Parent()123 if err2 != nil {124 _, _ = fmt.Fprint(w, "")125 return126 }127 htmlResult := htmlRootElement.MustHTML()128 //_ = ioutil.WriteFile("rendered.html", []byte(htmlResult), os.ModePerm)...

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rodconstraint.go

Source:rodconstraint.go Github

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...10type RodConstraintToWorld struct {11 // The length of the rod.12 Length float3213 // The body this rod is attached to.14 Body *RigidBody15 // The point in local space inside the rigidbody.16 LocalPoint glm.Vec317 // the point in world coordinate that this constraint is attached to.18 WorldPoint glm.Vec319}20// RodConstraintToBody represents a rod constraint, meaning it must always be21// at the same length. This is the version that attaches 2 rigidbody togheter.22type RodConstraintToBody struct {23 // The length of the rod.24 Length float3225 // the bodies involved in the constraint.26 Bodies [2]*RigidBody27 // the local points for each bodies.28 LocalPoints [2]glm.Vec329}30// NewRodConstraintToWorld returns a new RodConstraintToWorld with the given31// parameters.32func NewRodConstraintToWorld(length float32, body *RigidBody, localPoint, worldPoint *glm.Vec3) *RodConstraintToWorld {33 return &RodConstraintToWorld{34 Length: length,35 Body: body,36 LocalPoint: *localPoint,37 WorldPoint: *worldPoint,38 }39}40// NewRodConstraintToBody returns a new RodConstraintToBody with the given41// parameters.42func NewRodConstraintToBody(length float32, body0, body1 *RigidBody, localPoint0, localPoint1 *glm.Vec3) *RodConstraintToBody {43 return &RodConstraintToBody{44 Length: length,45 Bodies: [2]*RigidBody{body0, body1},46 LocalPoints: [2]glm.Vec3{*localPoint0, *localPoint1},47 }48}49// GenerateContacts is given a slice of contacts of size at least 1. Do not50// increase the slice of the slice. The reason that the size is limited is51// to better control memory allocation and time spent resolving contacts.52// Returns how many contacts we're generated.53func (r *RodConstraintToWorld) GenerateContacts(contacts []Contact) int {54 bodyPointInWorld := r.Body.transformMatrix.Transform(&r.LocalPoint)55 // from that point, get the direction to the world static point56 dir := r.WorldPoint.Sub(&bodyPointInWorld)57 // if we're farther then a certain distance away.58 if l2 := dir.Len2(); !flops.Eq(l2, r.Length*r.Length) {59 // normal of the contact60 normal := dir.Normalized()61 contacts[0] = Contact{62 bodies: [2]*RigidBody{r.Body, nil},63 point: bodyPointInWorld,64 normal: normal,65 penetration: math.Sqrt(l2) - r.Length,66 friction: 0,67 restitution: 0,68 }69 return 170 }71 return 072}73// GenerateContacts is given a slice of contacts of size at least 1. Do not74// increase the slice of the slice. The reason that the size is limited is75// to better control memory allocation and time spent resolving contacts.76// Returns how many contacts we're generated.77func (r *RodConstraintToBody) GenerateContacts(contacts []Contact) int {78 worldPoints := [2]glm.Vec3{79 r.Bodies[0].transformMatrix.Transform(&r.LocalPoints[0]),80 r.Bodies[1].transformMatrix.Transform(&r.LocalPoints[1]),81 }82 dir := worldPoints[0].Sub(&worldPoints[1])83 // if we're farther then a certain distance away.84 if l2 := dir.Len2(); !flops.Eq(l2, r.Length*r.Length) {85 // normal of the contact86 normal := dir.Normalized()87 contacts[0] = Contact{88 bodies: r.Bodies,89 point: worldPoints[0],90 normal: normal,91 penetration: math.Sqrt(l2) - r.Length,...

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Body

Using AI Code Generation

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1import (2func main() {3 browser := rod.New().MustConnect()4 defer browser.MustClose()5 page.MustElement("input[name=q]").MustInput("rod").MustPress(proto.InputKeyEvent{6 Key: utils.StrToPointer("Enter"),7 }).MustWaitNavigation()8 fmt.Println(page.MustElement("body").MustText())9}

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Body

Using AI Code Generation

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1import "fmt"2func main() {3rod := new(Rod)4rod.Body()5}6import "fmt"7func main() {8rod := new(Rod)9rod.Body()10}11import "fmt"12func main() {13rod := new(Rod)14rod.Body()15}16import "fmt"17func main() {18rod := new(Rod)19rod.Body()20}21import "fmt"22func main() {23rod := new(Rod)24rod.Body()25}26import "fmt"27func main() {28rod := new(Rod)29rod.Body()30}31import "fmt"32func main() {33rod := new(Rod)34rod.Body()35}36import "fmt"37func main() {38rod := new(Rod)39rod.Body()40}41import "fmt"42func main() {43rod := new(Rod)44rod.Body()45}46import "fmt"47func main() {48rod := new(Rod)49rod.Body()50}51import "fmt"52func main() {53rod := new(Rod)54rod.Body()55}56import "fmt"57func main() {58rod := new(Rod)59rod.Body()60}61import "fmt"62func main() {63rod := new(Rod)64rod.Body()65}66import

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Body

Using AI Code Generation

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1import (2func main() {3 page.Element("input[name=q]").Input("rod").Press(rod.Enter)4 page.Screenshot("screenshot.png")5 fmt.Println("Success")6}

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Body

Using AI Code Generation

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1import (2func main() {3 browser := rod.New().Connect()4 body := page.MustElement("body")5 fmt.Println(body.MustText())6}

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Body

Using AI Code Generation

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1import (2func main() {3 browser := rod.New().ControlURL(launcher.New().MustLaunch()).MustConnect()4 title := page.MustElement("title").MustText()5 fmt.Println(title)6 body := page.MustElement("body").MustText()7 fmt.Println(body)8 page.MustClose()9}10import (11func main() {12 browser := rod.New().ControlURL(launcher.New().MustLaunch()).MustConnect()13 title := page.MustElement("title").MustText()14 fmt.Println(title)15 body := page.MustElement("body").MustText()16 fmt.Println(body)17 element := page.MustElement("body").MustText()18 fmt.Println(element)19 page.MustClose()20}21import (22func main() {

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