How to use Store method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Store

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(NotifyFailure));10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 private ActorId actor2;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.actor2 = this.CreateActor(typeof(Actor2));19 this.SendEvent(this.actor2, new E());20 return base.OnInitializeAsync(initialEvent);21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new E());27 return base.OnInitializeAsync(initialEvent);28 }29 }30 {31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36{37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.RegisterMonitor(typeof(NotifyFailure));42 runtime.CreateActor(typeof(Actor1));43 runtime.Run();44 }45 }46 {47 private ActorId actor2;48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.actor2 = this.CreateActor(typeof(Actor2));51 this.SendEvent(this.actor2, new E());52 return base.OnInitializeAsync(initialEvent);53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.SendEvent(this.Id, new E());59 return base.OnInitializeAsync(initialEvent);60 }61 }62 {63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(NotifyFailure));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Wait();17 }18 }19}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.SchedulingIterations = 100000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableFairScheduling = true;17 config.EnableRandomScheduling = true;18 config.EnableStateGraphTesting = true;

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 var bugFindingRuntime = BugFindingRuntime.Create(configuration);10 bugFindingRuntime.RegisterMonitor(typeof(NotifyFailure));11 bugFindingRuntime.CreateActor(typeof(Actor1));12 bugFindingRuntime.Run();13 }14 }15 {16 private int x = 0;17 private int y = 0;18 protected override void OnEvent(Event e)19 {20 if (e is e1)21 {22 this.Assert(this.x == 0);23 this.Assert(this.y == 0);24 this.x = 1;25 this.SendEvent(this.Id, new e2());26 }27 else if (e is e2)28 {29 this.Assert(this.x == 1);30 this.Assert(this.y == 0);31 this.y = 1;32 this.SendEvent(this.Id, new e1());33 }34 }35 }36 class e1 : Event { }37 class e2 : Event { }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.TestingServices;42{43 {44 static void Main(string[] args)45 {46 var configuration = Configuration.Create();47 var bugFindingRuntime = BugFindingRuntime.Create(configuration);48 bugFindingRuntime.RegisterMonitor(typeof(NotifyFailure));49 bugFindingRuntime.CreateActor(typeof(Actor1));50 bugFindingRuntime.Run();51 }52 }53 {54 private int x = 0;55 private int y = 0;56 protected override void OnEvent(Event e)57 {58 if (e is e1)59 {60 this.Assert(this.x == 0);61 this.Assert(this.y == 0);62 this.x = 1;63 this.SendEvent(this.Id, new e2());64 }65 else if (e is e2)66 {67 this.Assert(this.x == 1);68 this.Assert(this.y == 0);69 this.y = 1;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;4{5 {6 public static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.EnableFailureHandler = true;10 config.EnableActorLogging = true;11 config.EnableActorTracing = true;12 config.EnableStateExploration = true;13 config.EnableStateGraph = true;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableLivenessTesting = true;18 config.EnableOperationInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableTaskParallelism = true;21 config.EnableUnfairMonitorAccessDetection = true;22 config.EnableVerbosity = true;23 config.MaxUnfairAccesses = 10;24 config.MaxFairAccesses = 10;25 config.MaxFairRounds = 10;26 config.MaxFairSteps = 10;27 config.MaxUnfairSteps = 10;28 config.MaxUnfairRounds = 10;29 config.MaxFairSchedulingSteps = 10;30 config.MaxUnfairSchedulingSteps = 10;31 config.MaxUnfairSchedulingRounds = 10;32 config.MaxFairSchedulingRounds = 10;33 config.MaxFairSchedulingSteps = 10;34 config.MaxUnfairSchedulingSteps = 10;35 config.MaxFairSteps = 10;36 config.MaxUnfairSteps = 10;37 config.MaxFairRounds = 10;38 config.MaxUnfairRounds = 10;39 config.MaxFairAccesses = 10;40 config.MaxUnfairAccesses = 10;41 config.MaxFairSchedulingSteps = 10;42 config.MaxUnfairSchedulingSteps = 10;43 config.MaxFairSchedulingRounds = 10;44 config.MaxUnfairSchedulingRounds = 10;45 config.MaxFairSchedulingSteps = 10;46 config.MaxUnfairSchedulingSteps = 10;47 config.MaxFairSteps = 10;48 config.MaxUnfairSteps = 10;49 config.MaxFairRounds = 10;50 config.MaxUnfairRounds = 10;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = new ActorRuntime();9 runtime.CreateActor(typeof(NotifyFailure));10 runtime.Wait();11 }12 }13}14{15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var actor = this.CreateActor(typeof(Actor1));18 this.SendEvent(actor, new e1());19 }20}21{22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 var actor = this.CreateActor(typeof(Actor2));25 this.SendEvent(actor, new e2());26 }27}28{29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 this.Assert(false, "Assertion failed.");32 }33}34class e1 : Event { }35class e2 : Event { }36The type or namespace name 'ActorTest' could not be found (are you missing a using directive or an assembly reference?)

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyFailure.Store("This is a failure");12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.TestFailure += Runtime_TestFailure;25 runtime.CreateActor(typeof(TestActor));26 runtime.Run();27 }28 private static void Runtime_TestFailure(object sender, EventArgs e)29 {30 NotifyFailure.Store("This is a failure");31 }32 }33 {34 protected override void OnInitialize(Event e)35 {36 this.Assert(false, "This is a failure");37 }38 }39}40Console.WriteLine(NotifyFailure.FailureMessage);

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure;3{4 {5 public static void Main(string[] args)6 {7 NotifyFailure.Test();8 NotifyFailure.Store("C:\\Users\\coyote\\Desktop\\BugFindingTestResults\\");9 }10 }11}12{13 {14 "Failure": {15 "StackTrace": " at CoyoteBugFindingTest.Program.Main(String[] args) in C:\\Users\\coyote\\Desktop\\BugFindingTestResults\\2.cs:line 14"16 },

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