How to use RefreshLeader method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.RefreshLeader

RaftTests.cs

Source:RaftTests.cs Github

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...106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)...

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RefreshLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.BugFinding;8using Microsoft.Coyote.TestingServices.BugFinding.Strategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13{14 [OnEventDoAction(typeof(StartEvent), nameof(Init))]15 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]16 {17 private ActorId leader;18 private void Init(Event e)19 {20 this.leader = this.CreateActor(typeof(Leader));21 this.SendEvent(this.leader, new StartEvent());22 }23 private void RefreshLeader(Event e)24 {25 this.leader = (e as NotifyLeaderUpdate).leader;26 }27 }28 [OnEventDoAction(typeof(StartEvent), nameof(Start))]29 {30 private ActorId follower;31 private void Start(Event e)32 {33 this.follower = this.CreateActor(typeof(Follower));34 this.SendEvent(this.follower, new StartEvent());35 }36 }37 [OnEventDoAction(typeof(StartEvent), nameof(Start))]38 {39 private ActorId leader;40 private void Start(Event e)41 {42 this.SendEvent(this.Id, new NotifyLeaderUpdate(this.Id));43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.TestingServices.BugFinding;53using Microsoft.Coyote.TestingServices.BugFinding.Strategies;54using Microsoft.Coyote.TestingServices.SchedulingStrategies;55using Microsoft.Coyote.TestingServices.Tracing.Schedule;

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RefreshLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.RuntimeFactory.Create();13 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();14 config.MaxSchedulingSteps = 10;15 config.MaxFairSchedulingSteps = 10;16 runtime.Configure(config);17 var machine = runtime.CreateActor(typeof(NotifyLeaderUpdate));18 runtime.SendEvent(machine, new RefreshLeader());19 }20 }21}

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RefreshLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 500;13 config.MaxFairSchedulingSteps = 500;14 config.MaxStepsFromEntryActionToBugFound = 500;15 config.MaxStepsFromReproBugToBugFound = 500;16 config.MaxFairSchedulingSteps = 500;17 config.MaxUnfairSchedulingSteps = 500;18 config.MaxStepsFromEntryActionToHalt = 500;19 config.MaxStepsFromReproHaltToHalt = 500;20 config.MaxStepsFromReproHaltToBugFound = 500;21 config.MaxStepsFromReproBugToHalt = 500;22 config.MaxUnfairSchedulingSteps = 500;23 config.MaxFairSchedulingSteps = 500;24 config.MaxStepsFromEntryActionToHalt = 500;25 config.MaxStepsFromReproHaltToHalt = 500;26 config.MaxStepsFromReproHaltToBugFound = 500;27 config.MaxStepsFromReproBugToHalt = 500;28 config.MaxFairSchedulingSteps = 500;29 config.MaxUnfairSchedulingSteps = 500;30 config.MaxStepsFromEntryActionToHalt = 500;31 config.MaxStepsFromReproHaltToHalt = 500;32 config.MaxStepsFromReproHaltToBugFound = 500;33 config.MaxStepsFromReproBugToHalt = 500;34 config.MaxFairSchedulingSteps = 500;35 config.MaxUnfairSchedulingSteps = 500;36 config.MaxStepsFromEntryActionToHalt = 500;37 config.MaxStepsFromReproHaltToHalt = 500;38 config.MaxStepsFromReproHaltToBugFound = 500;39 config.MaxStepsFromReproBugToHalt = 500;40 config.MaxFairSchedulingSteps = 500;41 config.MaxUnfairSchedulingSteps = 500;42 config.MaxStepsFromEntryActionToHalt = 500;

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RefreshLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = new ActorRuntime();10 runtime.CreateActor(typeof(NotifyLeaderUpdate));11 Console.WriteLine("Hello World!");12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = new ActorRuntime();25 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));26 runtime.SendEvent(actor, new RefreshLeader());27 Console.WriteLine("Hello World!");28 Console.ReadLine();29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = new ActorRuntime();41 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));42 runtime.SendEvent(actor, new RefreshLeader());43 runtime.SendEvent(actor, new RefreshLeader());44 Console.WriteLine("Hello World!");45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = new ActorRuntime();58 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));59 runtime.SendEvent(actor, new RefreshLeader());60 runtime.SendEvent(actor, new RefreshLeader());61 runtime.SendEvent(actor, new RefreshLeader());62 Console.WriteLine("Hello World!");63 Console.ReadLine();64 }65 }

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RefreshLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var config = Configuration.Create().WithVerbosityEnabled(1);7 var runtime = RuntimeFactory.Create(config);8 runtime.CreateActor(typeof(NotifyLeaderUpdate));9 runtime.Run();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 var config = Configuration.Create().WithVerbosityEnabled(1);21 var runtime = RuntimeFactory.Create(config);22 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));23 runtime.SendEvent(actor, new RefreshLeader());24 runtime.Run();25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 var config = Configuration.Create().WithVerbosityEnabled(1);36 var runtime = RuntimeFactory.Create(config);37 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));38 runtime.SendEvent(actor, new RefreshLeader());39 runtime.Run();40 Console.WriteLine("Hello World!");41 }42 }43}44using System;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var config = Configuration.Create().WithVerbosityEnabled(1);52 var runtime = RuntimeFactory.Create(config);53 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));54 runtime.SendEvent(actor, new RefreshLeader());55 runtime.Run();56 Console.WriteLine("Hello World!");57 Console.WriteLine("Hello World!");58 }59 }60}

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RefreshLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var notifyLeaderUpdate = new NotifyLeaderUpdate();7 notifyLeaderUpdate.RefreshLeader();8 }9 }10}

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RefreshLeader

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using System.Threading;8{9 {10 public static int LeaderId = 0;11 public static int LeaderId1 = 0;12 public static int LeaderId2 = 0;13 public static int LeaderId3 = 0;14 public static int LeaderId4 = 0;15 public static int LeaderId5 = 0;16 public static int LeaderId6 = 0;17 public static int LeaderId7 = 0;18 public static int LeaderId8 = 0;19 public static int LeaderId9 = 0;20 public static int LeaderId10 = 0;21 public static int LeaderId11 = 0;22 public static int LeaderId12 = 0;23 public static int LeaderId13 = 0;24 public static int LeaderId14 = 0;25 public static int LeaderId15 = 0;26 public static int LeaderId16 = 0;27 public static int LeaderId17 = 0;28 public static int LeaderId18 = 0;29 public static int LeaderId19 = 0;30 public static int LeaderId20 = 0;31 public static int LeaderId21 = 0;32 public static int LeaderId22 = 0;33 public static int LeaderId23 = 0;34 public static int LeaderId24 = 0;35 public static int LeaderId25 = 0;36 public static int LeaderId26 = 0;37 public static int LeaderId27 = 0;38 public static int LeaderId28 = 0;39 public static int LeaderId29 = 0;40 public static int LeaderId30 = 0;41 public static int LeaderId31 = 0;42 public static int LeaderId32 = 0;43 public static int LeaderId33 = 0;44 public static int LeaderId34 = 0;45 public static int LeaderId35 = 0;46 public static int LeaderId36 = 0;47 public static int LeaderId37 = 0;

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