Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.OnInit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {...
OnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 public PushStateTransitionTests(ActorId id, ActorRuntime runtime)10 : base(id, runtime)11 {12 }13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 return Task.CompletedTask;16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25{26 {27 protected override Task OnEventAsync(Event e)28 {29 switch (e)30 {31 {32 this.Runtime.FinishExecution();33 return Task.CompletedTask;34 }35 {36 this.Assert(false, "Reached unreachable code.");37 return Task.CompletedTask;38 }39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49{50 {51 protected override Task OnHaltAsync(Event e)52 {53 return Task.CompletedTask;54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Actors;63{64 {65 protected override Task OnPushStateAsync(Event e)66 {67 return Task.CompletedTask;68 }69 }70}
OnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(PushStateTransitionTests));14 runtime.SendEvent(actor, new SystemEvent(SystemEventType.Halt));15 runtime.Wait();16 runtime.Dispose();17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var actor = runtime.CreateActor(typeof(PushStateTransitionTests));33 runtime.SendEvent(actor, new SystemEvent(SystemEventType.Halt));34 runtime.Wait();35 runtime.Dispose();36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(PushStateTransitionTests));
OnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 {7 }8 {9 }10 {11 }12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 await this.PushStateAsync(typeof(M));16 }17 [OnEventGotoState(typeof(E), typeof(N))]18 [OnEventPushState(typeof(E), typeof(M))]19 {20 }21 {22 }23 }24 public void TestPushStateTransition()25 {26 this.Test(r =>27 {28 r.CreateActor(typeof(A));29 });30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36{37 {38 {39 }40 {41 }42 {43 }44 {45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 await this.PushStateAsync(typeof(M));48 }49 [OnEventGotoState(typeof(E), typeof(N))]50 [OnEventPushState(typeof(E), typeof(M))]51 {52 }53 {54 }55 }56 public void TestPushStateTransition()57 {58 this.Test(r =>59 {60 r.CreateActor(typeof(A));61 });62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors;68{
OnInit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateTransitionTests.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest.PushStateTransitionTest;
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