How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main(string[] args)11 {12 Runtime.RegisterMonitor(typeof(RedirectRequestMonitor));13 Task.Run(async () =>14 {15 await Runtime.RunAsync(async () =>16 {17 var id = Guid.NewGuid();18 var config = Configuration.Create().WithVerbosityEnabled();19 var m = await Runtime.CreateActorAsync(typeof(Machine1), config, id);20 await Task.Delay(1000);21 await Runtime.SendEventAsync(m, new E());22 });23 }).Wait();24 }25 [OnEventDoAction(typeof(E), nameof(Do))]26 {27 private MachineId Target;28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 this.Target = await this.CreateActorAsync(typeof(Machine2));31 }32 private async Task Do()33 {34 await this.SendEventAsync(this.Target, new E());35 }36 }37 {38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 await this.RedirectAsync(typeof(E), this.Id);41 }42 }43 {44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54{55 {56 public static void Main(string[] args)57 {58 Runtime.RegisterMonitor(typeof(RedirectRequestMonitor));59 Task.Run(async () =>60 {61 await Runtime.RunAsync(async () =>62 {63 var id = Guid.NewGuid();64 var config = Configuration.Create().WithVerbosityEnabled();65 var m = await Runtime.CreateActorAsync(typeof(Machine1), config, id);66 await Task.Delay(1000);67 await Runtime.SendEventAsync(m, new E());68 });

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using System.Threading;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(1);15 var runtime = RuntimeFactory.Create(configuration);16 runtime.CreateActor(typeof(RedirectRequest));17 runtime.Wait();18 }19 }20}21Microsoft (R) Coyote Testing Platform Version

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.MaxStepsFromBugFinding = 100000;12 config.MaxFairStepsFromBugFinding = 100000;13 config.MaxUnfairSchedulingSteps = 100000;14 config.MaxUnfairStepsFromBugFinding = 100000;15 config.MaxStepsFromAnyBugFinding = 100000;16 config.MaxFairStepsFromAnyBugFinding = 100000;17 config.MaxUnfairStepsFromAnyBugFinding = 100000;18 config.MaxStepsFromAnyNonDetBugFinding = 100000;19 config.MaxFairStepsFromAnyNonDetBugFinding = 100000;20 config.MaxUnfairStepsFromAnyNonDetBugFinding = 100000;21 config.MaxStepsFromAnyDetBugFinding = 100000;22 config.MaxFairStepsFromAnyDetBugFinding = 100000;23 config.MaxUnfairStepsFromAnyDetBugFinding = 100000;24 config.MaxStepsFromAnyDeadlockBugFinding = 100000;25 config.MaxFairStepsFromAnyDeadlockBugFinding = 100000;26 config.MaxUnfairStepsFromAnyDeadlockBugFinding = 100000;27 config.MaxStepsFromAnyLivelockBugFinding = 100000;28 config.MaxFairStepsFromAnyLivelockBugFinding = 100000;29 config.MaxUnfairStepsFromAnyLivelockBugFinding = 100000;30 config.MaxStepsFromAnyBlockingBugFinding = 100000;31 config.MaxFairStepsFromAnyBlockingBugFinding = 100000;32 config.MaxUnfairStepsFromAnyBlockingBugFinding = 100000;33 config.MaxStepsFromAnyFairnessBugFinding = 100000;34 config.MaxFairStepsFromAnyFairnessBugFinding = 100000;35 config.MaxUnfairStepsFromAnyFairnessBugFinding = 100000;36 config.MaxStepsFromAnyNonDetFairnessBugFinding = 100000;37 config.MaxFairStepsFromAnyNonDetFairnessBugFinding = 100000;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 Task.Run(() => { CoyoteRuntime.Start(new Configuration()); });11 var actor = Actor.Create<RedirectRequest>();12 actor.SendEvent(new Tick());13 Console.ReadLine();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main(string[] args)25 {26 Task.Run(() => { CoyoteRuntime.Start(new Configuration()); });27 var actor = Actor.Create<RedirectRequest>();28 actor.SendEvent(new Tick());29 Console.ReadLine();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static void Main(string[] args)41 {42 Task.Run(() => { CoyoteRuntime.Start(new Configuration()); });43 var actor = Actor.Create<RedirectRequest>();44 actor.SendEvent(new Tick());45 Console.ReadLine();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 public static void Main(string[] args)57 {58 Task.Run(() => { CoyoteRuntime.Start(new Configuration()); });59 var actor = Actor.Create<RedirectRequest>();60 actor.SendEvent(new Tick());61 Console.ReadLine();62 }63 }64}

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Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest;4using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines;8using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Client;9using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Requests;11using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses;12using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect;13using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses;14using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect;15using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses;16using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect;17using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses;18using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect;19using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses;20using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect;21using Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest.Machines.StateMachines.Server.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses.Redirect.Responses;

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.TestingServices;4 using Xunit;5 using Xunit.Abstractions;6 {7 public RedirectRequest2Tests(ITestOutputHelper output)8 : base(output)9 {10 }11 [Fact(Timeout = 5000)]12 public void TestRedirectRequest2()13 {14 this.Test(r =>15 {16 r.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest));17 });18 }19 }20}21{22 using Microsoft.Coyote.Actors;23 using Microsoft.Coyote.TestingServices;24 using Xunit;25 using Xunit.Abstractions;26 {27 public RedirectRequest3Tests(ITestOutputHelper output)28 : base(output)29 {30 }31 [Fact(Timeout = 5000)]32 public void TestRedirectRequest3()33 {34 this.Test(r =>35 {36 r.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest));37 });38 }39 }40}41{42 using Microsoft.Coyote.Actors;43 using Microsoft.Coyote.TestingServices;44 using Xunit;45 using Xunit.Abstractions;46 {47 public RedirectRequest4Tests(ITestOutputHelper output)48 : base(output)49 {50 }51 [Fact(Timeout = 5000)]52 public void TestRedirectRequest4()53 {54 this.Test(r =>55 {56 r.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.RedirectRequest));57 });58 }59 }60}61{

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var client = runtime.CreateActor(typeof(Client));12 runtime.SendEvent(client, new Start());13 runtime.Wait();14 }15 }16 }17 class Start : Event { }18 {19 [OnEventDoAction(typeof(Start), nameof(StartHandler))]20 class Init : State { }21 void StartHandler()22 {23 this.SendEvent(this.Id, new Tick());24 }25 [OnEventDoAction(typeof(Tick), nameof(TickHandler))]26 class Redirect : State { }27 void TickHandler()28 {29 this.SendEvent(this.Id, new Tick());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37{38 {39 static void Main(string[] args)40 {41 using (var runtime = RuntimeFactory.Create())42 {43 var client = runtime.CreateActor(typeof(Client));44 runtime.SendEvent(client, new Start());45 runtime.Wait();46 }47 }48 }49 class Start : Event { }50 {51 [OnEventDoAction(typeof(Start), nameof(StartHandler))]52 [OnEventDoAction(typeof(Tick), nameof(TickHandler))]53 class Init : State { }54 void StartHandler()55 {56 this.SendEvent(this.Id, new Tick());57 }58 void TickHandler()59 {60 this.SendEvent(this.Id, new Tick());61 }62 }63}64using System;

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12{13 {14 private int Count;15 private int MaxCount;16 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]17 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessRequest))]18 [OnEventDoAction(typeof(TimeoutEvent), nameof(TimeoutHandler))]19 {20 }21 private void InitOnEntry(Event e)22 {23 this.Count = 0;24 this.MaxCount = (e as InitEvent).Count;25 this.RaiseEvent(new UnitEvent());26 }27 private void ProcessRequest()28 {29 this.Count++;30 if (this.Count == this.MaxCount)31 {32 this.RaiseGotoStateEvent<Done>();33 }34 {35 this.RaiseEvent(new UnitEvent());36 }37 }38 private void TimeoutHandler()39 {40 this.RaiseGotoStateEvent<Done>();41 }42 [OnEntry(nameof(OnEntryDone))]43 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessRequest))]44 {45 }46 private void OnEntryDone()47 {48 }49 protected override void OnBugFound(string bugReport)50 {51 this.Assert(false, bugReport);52 }53 }54 {55 public int Count;56 public InitEvent(int count)57 {58 this.Count = count;59 }60 }

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