How to use OnStartHeating method of Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnStartHeating

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {160 // Start heater and keep monitoring the water temp till it reaches 100!161 this.Log.WriteLine("Warming the water to 100 degrees");162 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163 this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164 }165 private void OnWaterHot()166 {167 this.Log.WriteLine("Coffee machine water temperature is now 100");168 if (this.Heating)169 {170 this.Heating = false;171 // Turn off the heater so we don't overheat it!172 this.Log.WriteLine("Turning off the water heater");...

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OnStartHeating

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool IsOn { get; set; } = false;9 private bool IsHeating { get; set; } = false;10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.RegisterEventHandlerAsync<StartHeating>(this.OnStartHeating);13 }14 private async Task OnStartHeating(Event e)15 {16 this.IsHeating = true;17 await this.SendEventAsync(this.Id, new CoffeeIsReady());18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 private bool IsOn { get; set; } = false;29 private bool IsHeating { get; set; } = false;30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.RegisterEventHandlerAsync<CoffeeIsReady>(this.OnCoffeeIsReady);33 }34 private async Task OnCoffeeIsReady(Event e)35 {36 this.IsHeating = false;37 this.IsOn = false;38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.CoffeeMachineActors;46{47 {48 private bool IsOn { get; set; } = false;49 private bool IsHeating { get; set; } = false;50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.RegisterEventHandlerAsync<StartHeating>(this.OnStartHe

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OnStartHeating

Using AI Code Generation

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1OnStartHeating();2OnStopHeating();3OnStartHeating();4OnStopHeating();5OnStartHeating();6OnStopHeating();7OnStartHeating();8OnStopHeating();9OnStartHeating();10OnStopHeating();11OnStartHeating();12OnStopHeating();13OnStartHeating();14OnStopHeating();15OnStartHeating();16OnStopHeating();

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OnStartHeating

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool isHeating;9 private bool isReady;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.isHeating = false;13 this.isReady = false;14 return Task.CompletedTask;15 }16 protected override Task OnEventAsync(Event e)17 {18 switch (e)19 {20 this.TurnOnMachine();21 break;22 this.TurnOffMachine();23 break;24 this.StartHeating();25 break;26 this.StopHeating();27 break;28 this.Ready();29 break;30 }31 return Task.CompletedTask;32 }33 private void TurnOnMachine()34 {35 this.isHeating = false;36 this.isReady = false;37 }38 private void TurnOffMachine()39 {40 this.isHeating = false;41 this.isReady = false;42 }43 private void StartHeating()44 {45 this.isHeating = true;46 this.isReady = false;47 }48 private void StopHeating()49 {50 this.isHeating = false;51 this.isReady = false;52 }53 private void Ready()54 {55 this.isHeating = false;56 this.isReady = true;57 }58 }59}60using System;61using System.Threading.Tasks;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Samples.CoffeeMachineActors;65{66 {67 private bool isHeating;68 private bool isReady;69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 this.isHeating = false;72 this.isReady = false;73 return Task.CompletedTask;74 }75 protected override Task OnEventAsync(Event e)76 {77 switch (e)78 {

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OnStartHeating

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private enum State { Idle, Heating, Ready }9 private State state = State.Idle;10 private int temperature = 0;11 [OnEventDoAction(typeof(StartHeating), nameof(OnStartHeating))]12 private class Init : Event { }13 private void OnStartHeating()14 {15 this.state = State.Heating;16 this.temperature = 0;17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22using Microsoft.Coyote.Specifications;23using System;24using System.Threading.Tasks;25{26 {27 private enum State { Idle, Heating, Ready }28 private State state = State.Idle;29 private int temperature = 0;30 [OnEventDoAction(typeof(StartHeating), nameof(OnStartHeating))]31 private class Init : Event { }32 private void OnStartHeating()33 {34 this.state = State.Heating;35 this.temperature = 0;36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Samples.CoffeeMachineActors;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 {46 private enum State { Idle, Heating, Ready }47 private State state = State.Idle;48 private int temperature = 0;49 [OnEventDoAction(typeof(StartHeating), nameof(OnStartHeating))]50 private class Init : Event { }51 private void OnStartHeating()52 {

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OnStartHeating

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var coffeeMachine = new CoffeeMachine();11 coffeeMachine.OnStartHeating += () => Console.WriteLine("Coffee machine started heating.");12 coffeeMachine.OnFinishHeating += () => Console.WriteLine("Coffee machine finished heating.");13 coffeeMachine.OnStartBrewing += () => Console.WriteLine("Coffee machine started brewing.");14 coffeeMachine.OnFinishBrewing += () => Console.WriteLine("Coffee machine finished brewing.");15 await coffeeMachine.StartBrewingCoffeeAsync();16 Console.WriteLine("Coffee machine finished brewing coffee.");17 }18 }19}

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OnStartHeating

Using AI Code Generation

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1await this.OnStartHealingAsync(this.Id);2await this.OnStartHealingAsync(this.Id);3await this.OnStartHealingAsync(this.Id);4await this.OnStartHealingAsync(this.Id);5await this.OnStartHealingAsync(this.Id);6await this.OnStartHealingAsync(this.Id);7await this.OnStartHealingAsync(this.Id);8await this.OnStartHealingAsync(this.Id);9await this.OnStartHealingAsync(this.Id);10await this.OnStartHealingAsync(this.Id);11await this.OnStartHealingAsync(this.Id);12await this.OnStartHealingAsync(this.Id);

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OnStartHeating

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(CoffeeMachine));13 runtime.Start();14 Console.WriteLine("Press enter to exit.");15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.CoffeeMachineActors;22using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(CoffeeMachine));31 runtime.Start();32 Console.WriteLine("Press enter to exit.");33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(CoffeeMachine));49 runtime.Start();50 Console.WriteLine("Press enter to exit.");51 Console.ReadLine();52 }53 }54}

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OnStartHeating

Using AI Code Generation

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1var coffeeMachine = new CoffeeMachine();2coffeeMachine.OnStartHeating();3var coffeeMachine = new CoffeeMachine();4coffeeMachine.OnStopHeating();5var coffeeMachine = new CoffeeMachine();6coffeeMachine.OnStartHeating();7var coffeeMachine = new CoffeeMachine();8coffeeMachine.OnStopHeating();9var coffeeMachine = new CoffeeMachine();10coffeeMachine.OnStartHeating();11var coffeeMachine = new CoffeeMachine();12coffeeMachine.OnStopHeating();13var coffeeMachine = new CoffeeMachine();14coffeeMachine.OnStartHeating();15var coffeeMachine = new CoffeeMachine();16coffeeMachine.OnStopHeating();17var coffeeMachine = new CoffeeMachine();18coffeeMachine.OnStartHeating();

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OnStartHeating

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4{5 {6 {7 }8 private State _state;9 [OnEventDoAction(typeof(StartHeating), nameof(OnStartHeating))]10 private class Init : State { }11 private void OnStartHeating(Event e)12 {13 this._state = State.Heating;14 this.SendEvent(this.Id, new HeatWater());15 }16 private void OnHeatWater(Event e)17 {18 this._state = State.Ready;19 }20 private class HeatWater : Event { }21 }22}23using System;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 {29 }30 private State _state;31 [OnEventDoAction(typeof(StartHeating), nameof(OnStartHeating))]32 private class Init : State { }33 private void OnStartHeating(Event e)34 {35 this._state = State.Heating;36 this.SendEvent(this.Id, new HeatWater());37 }38 private void OnHeatWater(Event e)39 {40 this._state = State.Ready;41 }42 private class HeatWater : Event { }43 }44}45using System;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Samples.CoffeeMachineActors;48{49 {50 {51 }52 private State _state;

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OnStartHeating

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Threading;12{13 {14 private bool _isHeating;

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