Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.collidesAt
Source:EntityMock.java
...1040 // TODO Auto-generated method stub1041 throw new UnimplementedOperationException();1042 }1043 @Override1044 public boolean collidesAt(@NotNull Location location)1045 {1046 // TODO Auto-generated method stub1047 throw new UnimplementedOperationException();1048 }1049 @Override1050 public boolean wouldCollideUsing(@NotNull BoundingBox boundingBox)1051 {1052 // TODO Auto-generated method stub1053 throw new UnimplementedOperationException();1054 }1055}...
collidesAt
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.entity.Player;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.block.BlockMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12class TestPlayerCollidesAt {13 private ServerMock server;14 private PlayerMock player;15 private BlockMock block;16 void setUp() {17 server = MockBukkit.mock();18 player = server.addPlayer();19 block = new BlockMock(Material.STONE);20 }21 void testPlayerCollidesAt() {22 player.setCollidable(true);23 block.setType(Material.STONE);24 assertTrue(player.collidesAt(block.getLocation()));25 }26}
collidesAt
Using AI Code Generation
1import org.bukkit.Location;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.entity.Villager;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.EntityMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13{14 private PlayerMock player;15 private EntityMock entity;16 public void setUp()17 {18 MockBukkit.mock();19 player = MockBukkit.createMockPlayer();20 entity = MockBukkit.getMock().createEntityMock(new Location(player.getWorld(), 0, 0, 0), EntityType.VILLAGER);21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void testCollidesAt()27 {28 assertTrue(entity.collidesAt(new Location(player.getWorld(), 0, 0, 0)));29 }30}31[INFO] --- maven-resources-plugin:2.6:resources (default-resources) @ mockbukkit ---32[INFO] --- maven-compiler-plugin:3.1:compile (default-compile) @ mockbukkit ---33[INFO] --- maven-resources-plugin:2.6:testResources (default-testResources) @ mockbukkit ---
collidesAt
Using AI Code Generation
1public static boolean isBlockValidPosition(Block block)2{3 Location location = block.getLocation();4 location.setX(location.getX() + 0.5);5 location.setZ(location.getZ() + 0.5);6 location.setY(location.getY() + 0.5);7 return block.getWorld().spawn(location, Player.class).collidesAt(location);8}9public static boolean isBlockValidPosition(Block block)10{11 Location location = block.getLocation();12 location.setX(location.getX() + 0.5);13 location.setZ(location.getZ() + 0.5);14 location.setY(location.getY() + 0.5);15 return block.getWorld().spawn(location, Player.class).collidesAt(location);16}17public static boolean isBlockValidPosition(Block block)18{19 Location location = block.getLocation();20 location.setX(location.getX() + 0.5);21 location.setZ(location.getZ() + 0.5);22 location.setY(location.getY() + 0.5);23 return block.getWorld().spawn(location, Player.class).collidesAt(location);24}25public static boolean isBlockValidPosition(Block block)26{27 Location location = block.getLocation();28 location.setX(location.getX() + 0.5);29 location.setZ(location.getZ() + 0.5);30 location.setY(location.getY() + 0.5);31 return block.getWorld().spawn(location, Player.class).collidesAt(location);32}
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