How to use nextComponentMessage method of be.seeseemelk.mockbukkit.entity.EntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.nextComponentMessage

Source:EntityMock.java Github

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...370 Preconditions.checkNotNull(type, "MessageType cannot be null");371 this.messages.add(message);372 }373 @Override374 public @Nullable Component nextComponentMessage()375 {376 return messages.poll();377 }378 @Override379 public boolean isPermissionSet(@NotNull String name)380 {381 return this.perms.isPermissionSet(name);382 }383 @Override384 public boolean isPermissionSet(@NotNull Permission perm)385 {386 return this.perms.isPermissionSet(perm);387 }388 @Override...

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nextComponentMessage

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.EntityMock;2import org.bukkit.entity.Player;3import org.bukkit.event.player.PlayerInteractEntityEvent;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.bukkit.plugin.Plugin;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10import org.junit.jupiter.api.extension.ExtendWith;11import org.mockito.Mock;12import org.mockito.junit.jupiter.MockitoExtension;13import java.util.ArrayList;14import java.util.List;15import static org.junit.jupiter.api.Assertions.assertEquals;16import static org.junit.jupiter.api.Assertions.assertTrue;17import static org.mockito.Mockito.when;18@ExtendWith(MockitoExtension.class)19{20 private CustomItem customItem;21 private List<String> lore = new ArrayList<>();22 private ItemStack itemStack;23 private Plugin plugin;24 private Player player;25 private EntityMock entityMock;26 void setUp()27 {28 lore.add("This is a test item");29 customItem = new CustomItem(plugin, "TestItem", lore, Material.DIAMOND_SWORD);30 itemStack = customItem.getItemStack();31 }32 void getItemStack()33 {34 assertEquals("TestItem", itemStack.getItemMeta().getDisplayName());35 assertEquals(lore, itemStack.getItemMeta().getLore());36 assertEquals(Material.DIAMOND_SWORD, itemStack.getType());37 }38 void onInteract()39 {40 ItemMeta itemMeta = itemStack.getItemMeta();41 itemMeta.setDisplayName("TestItem");42 itemStack.setItemMeta(itemMeta);43 when(player.getInventory().getItemInMainHand()).thenReturn(itemStack);44 PlayerInteractEntityEvent event = new PlayerInteractEntityEvent(player, entityMock, EquipmentSlot.HAND);45 customItem.onInteract(event);46 assertTrue(event.isCancelled());47 }48}

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nextComponentMessage

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.EntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.ServerMock;5ServerMock server = new ServerMock();6PlayerMock player = server.addPlayer();7server.addPlayer();8EntityMock nextPlayer = player.nextComponentMessage();9if(nextPlayer == null){10 player.nextComponentMessage();11}12player.sendMessage("Hello");13EntityMock nextPlayer = player.nextComponentMessage();14if(nextPlayer == null){15 player.nextComponentMessage();16}17player.sendMessage("Hello");18EntityMock nextPlayer = player.nextComponentMessage();19if(nextPlayer == null){20 player.nextComponentMessage();21}22player.sendMessage("Hello");23EntityMock nextPlayer = player.nextComponentMessage();24if(nextPlayer == null){25 player.nextComponentMessage();26}27player.sendMessage("Hello");28EntityMock nextPlayer = player.nextComponentMessage();29if(nextPlayer == null){

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