How to use isOnGround method of be.seeseemelk.mockbukkit.entity.EntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isOnGround

Source:EntityMock.java Github

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...380 throw new UnimplementedOperationException();381 }382 383 @Override384 public boolean isOnGround()385 {386 // TODO Auto-generated constructor stub387 throw new UnimplementedOperationException();388 }389 390 @Override391 public List<Entity> getNearbyEntities(double x, double y, double z)392 {393 // TODO Auto-generated constructor stub394 throw new UnimplementedOperationException();395 }396 397 @Override398 public int getEntityId()...

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isOnGround

Using AI Code Generation

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1import static org.junit.Assert.assertFalse;2import static org.junit.Assert.assertTrue;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.entity.Entity;6import org.bukkit.entity.Player;7import org.bukkit.event.player.PlayerMoveEvent;8import org.bukkit.util.Vector;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.EntityMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import be.seeseemelk.mockbukkit.event.EventFactory;15import be.seeseemelk.mockbukkit.location.LocationMock;16{17 private ServerMock server;18 private PlayerMock player;19 private EntityMock entity;20 public void testPlayerOnGround()21 {22 server = MockBukkit.mock();23 player = server.addPlayer();24 Block block = new LocationMock(player.getWorld(), 0, 0, 0).getBlock();25 block.setType(Material.STONE);26 player.setLocation(0, 0, 0, 0, 0);27 assertTrue(player.isOnGround());28 }29 public void testPlayerNotOnGround()30 {31 server = MockBukkit.mock();32 player = server.addPlayer();33 player.setLocation(0, 0, 0, 0, 0);34 assertFalse(player.isOnGround());35 }36 public void testEntityNotOnGround()37 {38 server = MockBukkit.mock();39 entity = new EntityMock();40 entity.setLocation(0, 0, 0, 0, 0);41 assertFalse(entity.isOnGround());42 }43 public void testEntityOnGround()44 {45 server = MockBukkit.mock();46 entity = new EntityMock();

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isOnGround

Using AI Code Generation

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1{2 public void testPlayerMockIsOnGround()3 {4 PlayerMock player = new PlayerMock(Bukkit.getPluginManager().getPlugins()[0], UUID.randomUUID());5 player.setVelocity(new Vector(0, 0, 0));6 player.setFallDistance(0);7 assertTrue(player.isOnGround());8 }9}

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isOnGround

Using AI Code Generation

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1import java.util.UUID;2import org.bukkit.Bukkit;3import org.bukkit.Location;4import org.bukkit.World;5import org.bukkit.entity.Player;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 public static void main(String[] args)11 {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer(UUID.randomUUID(), "TestPlayer");14 World world = server.addSimpleWorld("TestWorld");15 Location location = new Location(world, 0, 1, 0);16 player.teleport(location);17 System.out.println("Player is on ground: " + player.isOnGround());18 location.setY(0);19 player.teleport(location);20 System.out.println("Player is on ground: " + player.isOnGround());21 MockBukkit.unmock();22 }23}

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isOnGround

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.EntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.Location;4public void testIsOnGround()5{6 PlayerMock player = server.addPlayer();7 player.setLocation(new Location(player.getWorld(), 0, 0, 0));8 assertTrue(player.isOnGround());9}10import be.seeseemelk.mockbukkit.entity.EntityMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import org.bukkit.Location;13public void testIsOnGround()14{15 PlayerMock player = server.addPlayer();16 player.setLocation(new Location(player.getWorld(), 0, 0, 0));17 assertTrue(player.isOnGround());18}19import be.seeseemelk.mockbukkit.entity.EntityMock;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21import org.bukkit.Location;22public void testIsOnGround()23{24 PlayerMock player = server.addPlayer();25 player.setLocation(new Location(player.getWorld(), 0, 0, 0));26 assertTrue(player.isOnGround());27}28import be.seeseemelk.mockbukkit.entity.EntityMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import org.bukkit.Location;

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