Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.setLocation
Source:EntityMock.java
...153 * Sets the location of the entity.154 * Note that this will not fire a teleport event.155 * @param location The new location of the entity.156 */157 public void setLocation(Location location)158 {159 this.location = location;160 }161 @Override162 public World getWorld()163 {164 return location.getWorld();165 }166 167 @Override168 public void setMetadata(String metadataKey, MetadataValue newMetadataValue)169 {170 metadataTable.setMetadata(metadataKey, newMetadataValue);171 }...
setLocation
Using AI Code Generation
1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.Player;4import org.junit.jupiter.api.Test;5import org.junit.jupiter.api.extension.ExtendWith;6import org.mockito.Mock;7import org.mockito.junit.jupiter.MockitoExtension;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11@ExtendWith(MockitoExtension.class)12{13 private Location location;14 public void setLocationTest()15 {16 ServerMock server = MockBukkit.mock();17 PlayerMock player = server.addPlayer();18 player.setLocation(location);19 server.shutdown();20 }21}
setLocation
Using AI Code Generation
1public void testPlayerLocation()2{3Location location = new Location(world, 10, 10, 10);4player.setLocation(location);5assertEquals(player.getLocation(), location);6}7public void testPlayerLocation()8{9Location location = new Location(world, 10, 10, 10);10player.setLocation(location);11assertEquals(player.getLocation(), location);12}13public void testPlayerLocation()14{15Location location = new Location(world, 10, 10, 10);16player.teleport(location);17assertEquals(player.getLocation(), location);18}19public void testPlayerLocation()20{21Location location = new Location(world, 10, 10, 10);22player.teleport(location);23assertEquals(player.getLocation(), location);24}25The player.teleport() method does work, but it does not set the location of the player. It simply teleports the player to the specified location. The player's location is only set when they are actually online. This is because the location is stored in the server, and not in the player object itself. So if the player is not online, then the location is not
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!