Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isInWaterOrRain
Source:EntityMock.java
...814 // TODO Auto-generated method stub815 throw new UnimplementedOperationException();816 }817 @Override818 public boolean isInWaterOrRain()819 {820 // TODO Auto-generated method stub821 throw new UnimplementedOperationException();822 }823 @Override824 public boolean isInWaterOrBubbleColumn()825 {826 // TODO Auto-generated method stub827 throw new UnimplementedOperationException();828 }829 @Override830 public boolean isInWaterOrRainOrBubbleColumn()831 {832 // TODO Auto-generated method stub833 throw new UnimplementedOperationException();834 }835 @Override836 public boolean isInLava()837 {838 // TODO Auto-generated method stub839 throw new UnimplementedOperationException();840 }841 @Override842 public boolean isTicking()843 {844 // TODO Auto-generated method stub...
isInWaterOrRain
Using AI Code Generation
1import static org.junit.Assert.*;2import org.junit.Before;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.EntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 public void setUp()9 {10 MockBukkit.mock();11 }12 public void testIsInWaterOrRain()13 {14 PlayerMock player = MockBukkit.createMockPlayer();15 EntityMock entity = new EntityMock(player.getServer(), player.getLocation());16 assertFalse(entity.isInWaterOrRain());17 }18}19public void testOnEntityExplode() {20 EntityExplodeEvent event = new EntityExplodeEvent(null, null, 0);21 this.listener.onEntityExplode(event);22 assertFalse(event.isCancelled());23}
isInWaterOrRain
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertFalse;3import static org.junit.Assert.assertTrue;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.World;7import org.bukkit.block.Block;8import org.bukkit.entity.Entity;9import org.junit.Before;10import org.junit.Test;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.entity.EntityMock;14{15 private ServerMock server;16 private World world;17 private Entity entity;18 public void setUp()19 {20 server = MockBukkit.mock();21 world = server.addSimpleWorld("world");22 entity = new EntityMock(server, world);23 }24 public void testIsInWaterOrRain()25 {26 assertFalse(entity.isInWaterOrRain());27 Location location = new Location(world, 0, 0, 0);28 entity.teleport(location);29 Block block = world.getBlockAt(location);30 block.setType(Material.WATER);31 assertTrue(entity.isInWaterOrRain());32 block.setType(Material.AIR);33 server.setStorm(true);34 assertTrue(entity.isInWaterOrRain());35 }36}37package be.seeseemelk.mockbukkit.entity;38import org.bukkit.entity.Entity;39import org.bukkit.entity.EntityType;40import org.bukkit.entity.Player;41import org.bukkit.event.entity.CreatureSpawnEvent;42import org.bukkit.event.entity.EntityCombustEvent;43import org.bukkit.event.entity.EntityDamageEvent;44import org.bukkit.event.entity.EntityDamageEvent.DamageCause;45import org.bukkit.event.entity.EntityDeathEvent;46import org.bukkit.event.entity.EntityRegainHealthEvent;47import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;48import org.bukkit.event.entity.EntityTeleportEvent;49import org.bukkit.event.entity.EntityToggleGlideEvent;50import org.bukkit.event.entity.EntityToggleSwimEvent;51import org.bukkit.event.entity.EntityUnleashEvent;52import org.bukkit.event.entity.EntityUnleashEvent.UnleashReason;53import org.bukkit.event.entity.ExpBottleEvent;54import org.bukkit.event.entity.FoodLevelChangeEvent;55import org.bukkit.event.entity.ItemMergeEvent;56import org.bukkit.event.entity.PigZapEvent;57import org.bukkit.event.entity.PotionSplashEvent
isInWaterOrRain
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import static org.junit.jupiter.api.Assertions.*;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.EntityMock;8import org.bukkit.entity.EntityType;9import org.bukkit.entity.Entity;10import org.bukkit.entity.Player;11{12 private ServerMock server;13 private EntityMock entity;14 private Player player;15 public void setUp()16 {17 server = MockBukkit.mock();18 entity = new EntityMock(server, EntityType.SKELETON);19 player = server.addPlayer();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 public void testIsInWaterOrRain()26 {27 entity.getLocation().setWorld(player.getWorld());28 assertFalse(entity.isInWaterOrRain());29 entity.getLocation().setY(64);30 assertTrue(entity.isInWater
isInWaterOrRain
Using AI Code Generation
1@DisplayName("isInWaterOrRain method")2{3 @DisplayName("should return true when player is in water")4 void testIsInWater()5 {6 PlayerMock player = new PlayerMock(server, "TestPlayer");7 player.setInWater(true);8 assertTrue(player.isInWaterOrRain());9 }10 @DisplayName("should return true when player is in rain")11 void testIsInRain()12 {13 PlayerMock player = new PlayerMock(server, "TestPlayer");14 player.setInRain(true);15 assertTrue(player.isInWaterOrRain());16 }17 @DisplayName("should return false when player is not in water or rain")18 void testIsNotInWaterOrRain()19 {20 PlayerMock player = new PlayerMock(server, "TestPlayer");21 player.setInWater(false);22 player.setInRain(false);23 assertFalse(player.isInWaterOrRain());24 }25}26The testIsInRain() method will fail with the following error:27The testIsNotInWaterOrRain() method will fail with the following error:
isInWaterOrRain
Using AI Code Generation
1Player player = server.addPlayer();2boolean inWaterOrRain = player.isInWaterOrRain();3if(player.isInWaterOrRain())4{5 System.out.println("The player is in water or rain");6}7if(!player.isInWaterOrRain())8{9 System.out.println("The player is not in water or rain");10}11if(player.isInWaterOrRain())12{13 player.sendMessage("The player is in water or rain");14}15if(!player.isInWaterOrRain())16{17 player.sendMessage("The player is not in water or rain");18}19if(player.isInWaterOrRain())20{21 server.broadcastMessage("The player is in water or rain");22}23if(!player.isInWaterOrRain())24{25 server.broadcastMessage("The player is not in water or rain");26}27if(player.isInWaterOrRain())28{29 player.teleport(new Location(player.getWorld(), 0, 0, 0));30}31if(!player.isInWaterOrRain())32{33 player.teleport(new Location(player.getWorld(), 0, 0, 0));34}35if(player.isInWaterOrRain())36{37 player.setHealth(0);38}39if(!player.isInWaterOrRain())40{
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