How to use isInWaterOrBubbleColumn method of be.seeseemelk.mockbukkit.entity.EntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.isInWaterOrBubbleColumn

Source:EntityMock.java Github

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...820 // TODO Auto-generated method stub821 throw new UnimplementedOperationException();822 }823 @Override824 public boolean isInWaterOrBubbleColumn()825 {826 // TODO Auto-generated method stub827 throw new UnimplementedOperationException();828 }829 @Override830 public boolean isInWaterOrRainOrBubbleColumn()831 {832 // TODO Auto-generated method stub833 throw new UnimplementedOperationException();834 }835 @Override836 public boolean isInLava()837 {838 // TODO Auto-generated method stub...

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isInWaterOrBubbleColumn

Using AI Code Generation

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1public void isInWaterOrBubbleColumnTest() {2 EntityMock entity = new EntityMock();3 assertFalse(entity.isInWaterOrBubbleColumn());4 entity.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 100, 0));5 assertFalse(entity.isInWaterOrBubbleColumn());6 entity.addPotionEffect(new PotionEffect(PotionEffectType.DOLPHINS_GRACE, 100, 0));7 assertFalse(entity.isInWaterOrBubbleColumn());8 entity.addPotionEffect(new PotionEffect(PotionEffectType.CONDUIT_POWER, 100, 0));9 assertFalse(entity.isInWaterOrBubbleColumn());10 entity.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_FALLING, 100, 0));11 assertFalse(entity.isInWaterOrBubbleColumn());12 entity.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION, 100, 0));13 assertFalse(entity.isInWaterOrBubbleColumn());14 entity.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 100, 0));15 assertFalse(entity.isInWaterOrBubbleColumn());16 entity.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 0));17 assertFalse(entity.isInWaterOrBubbleColumn());18 entity.addPotionEffect(new PotionEffect(PotionEffectType.SLOW_DIGGING, 100, 0));19 assertFalse(entity.isInWaterOrBubbleColumn());20 entity.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 100, 0));21 assertFalse(entity.isInWaterOrBubbleColumn());22 entity.addPotionEffect(new PotionEffect(PotionEffectType.HUNGER, 100, 0));23 assertFalse(entity.isInWaterOrBubbleColumn());24 entity.addPotionEffect(new PotionEffect(PotionEffectType.WEAKNESS, 100, 0));25 assertFalse(entity.isInWaterOrBubbleColumn());26 entity.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 100, 0));27 assertFalse(entity.isInWaterOrBubbleColumn());28 entity.addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 100, 0));29 assertFalse(entity.isInWaterOrBubbleColumn());30 entity.addPotionEffect(new PotionEffect(PotionEffectType.UNLUCK, 100, 0));31 assertFalse(entity.isInWaterOrBubbleColumn

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isInWaterOrBubbleColumn

Using AI Code Generation

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1 public void isInWaterOrBubbleColumnTest() {2 EntityMock entity = new EntityMock();3 assertFalse(entity.isInWaterOrBubbleColumn());4 entity.setInWater(true);5 assertTrue(entity.isInWaterOrBubbleColumn());6 entity.setInWater(false);7 entity.setInBubbleColumn(true);8 assertTrue(entity.isInWaterOrBubbleColumn());9 entity.setInBubbleColumn(false);10 assertFalse(entity.isInWaterOrBubbleColumn());11 }12 public void getWorldTest() {13 EntityMock entity = new EntityMock();14 assertNull(entity.getWorld());15 WorldMock world = MockBukkit.mock(WorldMock.class);16 entity.setWorld(world);17 assertEquals(world, entity.getWorld());18 }

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isInWaterOrBubbleColumn

Using AI Code Generation

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1import static org.junit.Assert.assertTrue;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.powermock.modules.junit4.PowerMockRunner;5import org.powermock.core.classloader.annotations.PrepareForTest;6import org.powermock.api.mockito.PowerMockito;7import org.powermock.api.mockito.PowerMockito.*;8import org.bukkit.entity.*;9import org.bukkit.*;10import org.bukkit.Location;11import org.bukkit.World;12import org.bukkit.Material;13import org.bukkit.block.Block;14import org.bukkit.block.BlockFace;15import org.bukkit.block.data.BlockData;16import org.bukkit.block.data.Waterlogged;17import org.bukkit.inventory.*;18import org.bukkit.inventory.meta.*;19import org.bukkit.inventory.meta.Damageable;20import org.bukkit.inventory.meta.ItemMeta;21import org.bukkit.inventory.meta.Repairable;22import org.bukkit.inventory.meta.SkullMeta;23import org.bukkit.inventory.meta.SpawnEggMeta;24import org.bukkit.inventory.meta.tags.CustomItemTagContainer;25import org.bukkit.inventory.meta.tags.ItemTagAdapterContext;26import org.bukkit.inventory.meta.tags.ItemTagType;27import org.bukkit.util.Vector;28import be.seeseemelk.mockbukkit.*;29import be.seeseemelk.mockbukkit.entity.*;30import be.seeseemelk.mockbukkit.block.*;31import be.seeseemelk.mockbukkit.inventory.*;32import be.seeseemelk.mockbukkit.block.state.*;33import be.seeseemelk.mockbukkit.metadata.*;34import be.seeseemelk.mockbukkit.scheduler.*;35import be.seeseemelk.mockbukkit.scoreboard.*;36import be.seeseemelk.mockbukkit.command.*;37import be.seeseemelk.mockbukkit.enchantments.*;38import be.seeseemelk.mockbukkit.potion.*;39import be.seeseemelk.mockbukkit.advancement.*;40import be.seeseemelk.mockbukkit.map.*;41import be.seeseemelk.mockbukkit.v1_16_R3.*;42import be.seeseemelk.mockbukkit.v1_16_R3.entity.*;43import be.seeseemelk.mockbukkit.v1_16_R3.block.*;44import be.seeseemelk.mockbukkit.v1_16_R3.inventory.*;45import be.seeseemelk.mockbukkit.v1_16

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