Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.EntityMock.getSwimSound
Source:EntityMock.java
...699 {700 return EntityType.UNKNOWN;701 }702 @Override703 public @NotNull Sound getSwimSound()704 {705 // TODO Auto-generated method stub706 throw new UnimplementedOperationException();707 }708 @Override709 public @NotNull Sound getSwimSplashSound()710 {711 // TODO Auto-generated method stub712 throw new UnimplementedOperationException();713 }714 @Override715 public @NotNull Sound getSwimHighSpeedSplashSound()716 {717 // TODO Auto-generated method stub...
getSwimSound
Using AI Code Generation
1 public void testSwimSound() {2 World world = server.addSimpleWorld("world");3 EntityMock entity = new EntityMock(server, world);4 entity.setSwimSound("swim");5 assertEquals("swim", entity.getSwimSound());6 }7}8The testSwimSound() method of the EntityMockTest class
getSwimSound
Using AI Code Generation
1public static void main(String[] args) {2 EntityMock entity = new EntityMock();3 System.out.println(entity.getSwimSound());4}5[INFO] --- maven-resources-plugin:2.6:resources (default-resources) @ mockbukkit ---6[INFO] --- maven-compiler-plugin:3.1:compile (default-compile) @ mockbukkit ---7[INFO] --- maven-resources-plugin:2.6:testResources (default-testResources) @ mockbukkit ---8[INFO] --- maven-compiler-plugin:3.1:testCompile (default-testCompile) @ mockbukkit ---9[INFO] --- maven-surefire-plugin:2.12.4:test (default-test) @ mockbukkit ---
getSwimSound
Using AI Code Generation
1@MethodSource("provideSwimSound")2void testSwimSound(String name, Sound sound, float volume, float pitch)3{4 PlayerMock player = server.addPlayer();5 EntityMock entity = new EntityMock(server, new Location(server.getWorld("world"), 0, 0, 0));6 entity.setSwimSound(sound);7 entity.setSwimSoundVolume(volume);8 entity.setSwimSoundPitch(pitch);9 entity.setSwimming(true);10 verify(player).playSound(entity.getLocation(), sound, volume, pitch);11}
getSwimSound
Using AI Code Generation
1public void testGetSwimSound() {2 Player player = server.addPlayer();3 Entity entity = server.addEntity(EntityType.SQUID);4 Sound sound = entity.getSwimSound();5 player.playSound(entity.getLocation(), sound, 1, 1);6 assertPlayerHeardSound(player, sound);7}8public void testGetSwimSound() {9 Player player = server.addPlayer();10 Entity entity = server.addEntity(EntityType.SQUID);11 Sound sound = entity.getSwimSound();12 player.playSound(entity.getLocation(), sound, 1, 1);13 assertPlayerHeardSound(player, sound);14}15public void testGetSwimSound() {16 Player player = server.addPlayer();17 Entity entity = server.addEntity(EntityType.SQUID);18 Sound sound = entity.getSwimSound();19 player.playSound(entity.getLocation(), sound, 1, 1);20 assertPlayerHeardSound(player, sound);21}
getSwimSound
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Sound;3import org.bukkit.entity.Player;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.entity.EntityMock;9import be.seeseemelk.mockbukkit.entity.SwimListener;10{11 public void testSwimSound()12 {13 ServerMock server = MockBukkit.mock();14 PlayerMock player = server.addPlayer();15 EntityMock entity = new EntityMock(server, player);16 SwimListener listener = new SwimListener(server);17 Sound sound = entity.getSwimSound();18 assertEquals(sound, Sound.ENTITY_PLAYER_SWIM);19 }20}21package be.seeseemelk.mockbukkit.entity;22import org.bukkit.Sound;23import org.bukkit.entity.Player;24import org.bukkit.event.EventHandler;25import org.bukkit.event.Listener;26import org.bukkit.event.player.PlayerMoveEvent;27import org.bukkit.event.player.PlayerToggleSprintEvent;28import org.bukkit.event.player.PlayerToggleSwimEvent;29import org.bukkit.event.player.PlayerToggleSneakEvent;30import org.bukkit.event.player.PlayerToggleFlightEvent;31import be.seeseemelk.mockbukkit.entity.EntityMock;32{33 public void onSwim(PlayerToggleSwimEvent event)34 {35 Player player = event.getPlayer();36 player.playSound(player.getLocation(), EntityMock.getSwimSound(), 1.0F, 1.0F);37 }38}
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