How to use OnBad method of Microsoft.Coyote.Actors.BugFinding.Tests.Ready class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.OnBad

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state....

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Ready), new ActorId(1));14 Console.ReadLine();15 }16 }17}18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.OnBad();23 return Task.CompletedTask;24 }25 protected void OnBad()26 {27 Console.WriteLine("OnBad");28 }29 }30}

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OnBad

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote.Actors;4 using Xunit;5 using Xunit.Abstractions;6 {7 public Ready(ITestOutputHelper output)8 : base(output)9 {10 }11 {12 public bool Value;13 public E(bool value)14 {15 this.Value = value;16 }17 }18 {19 }20 {21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.SendEvent(this.Id, new E(true));26 this.SendEvent(this.Id, new E(false));27 this.SendEvent(this.Id, new M());28 this.SendEvent(this.Id, new N());29 this.SendEvent(this.Id, new M());30 this.SendEvent(this.Id, new N());31 }32 }33 [Fact(Timeout = 5000)]34 public void TestReady()35 {36 this.TestWithError(r =>37 {38 r.CreateActor(typeof(A));39 },40 configuration: GetConfiguration().WithTestingIterations(100),41 replay: true);42 }43 }44}45 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s, Object arg0) in /home/jenkins/agent/workspace/coyote-ci/src/Core/Actors/ActorRuntime.cs:line 10546 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String s) in /home/jenkins/agent/workspace/coyote-ci/src/Core/Actors/ActorRuntime.cs:line 9147 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition) in /home/jenkins/agent/workspace/coyote-ci/src/Core/Actors/ActorRuntime.cs:line 8148 at Microsoft.Coyote.Actors.Actor.OnEventAsync(Event e) in /home/jenkins/agent/workspace/coyote-ci/src/Core/Actors/Actor.cs:line 10549 at Microsoft.Coyote.Actors.Actor.OnEventAsync(Event e) in /home/jenkins/agent/workspace/coyote-ci/src/Core/Actors/Actor.cs:line

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OnBad

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 protected override void OnBad()9 {10 Console.WriteLine("OnBad");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 protected override void OnBad()22 {23 Console.WriteLine("OnBad");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 protected override void OnBad()35 {36 Console.WriteLine("OnBad");37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 protected override void OnBad()48 {49 Console.WriteLine("OnBad");50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 protected override void OnBad()61 {62 Console.WriteLine("OnBad");63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.IsDeterministic = false;16 config.EnableCycleDetection = false;17 config.EnableDataRaceDetection = false;18 config.EnableHotStateDetection = false;19 config.EnableLivelockDetection = false;20 config.EnableOperationCanceledException = false;21 config.EnableObjectDisposedException = false;22 config.EnableActorDeadlockDetection = false;23 config.EnableActorTaskDeadlockDetection = false;24 config.EnableTimerCancellationException = false;25 config.EnableUnfairMonitorWarning = false;26 config.EnableActorGarbageCollection = false;27 config.EnableActorMonitoring = false;28 config.EnableActorStateExploration = false;29 config.EnableActorStatePrinting = false;30 config.EnableActorStateTracking = false;31 config.EnableActorTaskScheduling = false;32 config.EnableActorTaskSchedulingFromMachineCode = false;33 config.EnableBugFindingGuidance = false;34 config.EnableCycleGuidance = false;35 config.EnableDataRaceGuidance = false;36 config.EnableHotStateGuidance = false;37 config.EnableLivelockGuidance = false;38 config.EnableRandomExecution = false;39 config.EnableRandomScheduling = false;40 config.EnableRandomTesting = false;41 config.EnableStateGraphScheduling = false;42 config.EnableStateGraphTesting = false;43 config.EnableTestingIterations = false;44 config.EnableTestingIterationsWithRandomScheduling = false;45 config.EnableTestingIterationsWithStateGraphScheduling = false;46 config.EnableUnfairMonitorUsageDetection = false;47 config.RandomSchedulingSeed = 0;48 config.RandomExecutionSeed = 0;49 config.RandomTestingSeed = 0;50 config.SchedulingIterations = 0;51 config.SchedulingStrategy = SchedulingStrategy.FairPCT;52 config.TestingIterations = 0;53 config.UserSchedulingStrategy = null;54 config.UserSchedulingStrategyAssembly = null;55 config.UserSchedulingStrategyType = null;

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(Ready));10 runtime.CreateActor(typeof(Actor1), new ActorId("actor1"));11 runtime.Start();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.Monitor<Ready>(new Ready());18 await this.SendEvent(this.Id, new Halt());19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.RegisterMonitor(typeof(Ready));31 runtime.CreateActor(typeof(Actor1), new ActorId("actor1"));32 runtime.Start();33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.SendEvent(this.Id, new Halt());39 await this.Monitor<Ready>(new Ready());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.RegisterMonitor(typeof(Ready));52 runtime.CreateActor(typeof(Actor1), new ActorId("actor1"));53 runtime.Start();54 }55 }56 {57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 await this.Monitor<Ready>(new Ready());60 }61 }62}

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OnBad

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void Main()6 {7 ActorRuntime.RegisterMonitor(typeof(Ready));8 ActorRuntime.RegisterMonitor(typeof(Ready2));9 ActorRuntime.RegisterMonitor(typeof(Ready3));10 ActorRuntime.RegisterMonitor(typeof(Ready4));11 ActorRuntime.RegisterMonitor(typeof(Ready5));12 ActorRuntime.RegisterMonitor(typeof(Ready6));13 ActorRuntime.RegisterMonitor(typeof(Ready7));14 ActorRuntime.RegisterMonitor(typeof(Ready8));15 ActorRuntime.RegisterMonitor(typeof(Ready9));16 ActorRuntime.RegisterMonitor(typeof(Ready10));17 ActorRuntime.RegisterMonitor(typeof(Ready11));18 ActorRuntime.RegisterMonitor(typeof(Ready12));19 ActorRuntime.RegisterMonitor(typeof(Ready13));20 ActorRuntime.RegisterMonitor(typeof(Ready14));21 ActorRuntime.RegisterMonitor(typeof(Ready15));22 ActorRuntime.RegisterMonitor(typeof(Ready16));23 ActorRuntime.RegisterMonitor(typeof(Ready17));24 ActorRuntime.RegisterMonitor(typeof(Ready18));25 ActorRuntime.RegisterMonitor(typeof(Ready19));26 ActorRuntime.RegisterMonitor(typeof(Ready20));27 ActorRuntime.RegisterMonitor(typeof(Ready21));28 ActorRuntime.RegisterMonitor(typeof(Ready22));29 ActorRuntime.RegisterMonitor(typeof(Ready23));30 ActorRuntime.RegisterMonitor(typeof(Ready24));31 ActorRuntime.RegisterMonitor(typeof(Ready25));32 ActorRuntime.RegisterMonitor(typeof(Ready26));33 ActorRuntime.RegisterMonitor(typeof(Ready27));34 ActorRuntime.RegisterMonitor(typeof(Ready28));35 ActorRuntime.RegisterMonitor(typeof(Ready29));36 ActorRuntime.RegisterMonitor(typeof(Ready30));37 ActorRuntime.RegisterMonitor(typeof(Ready31));38 ActorRuntime.RegisterMonitor(typeof(Ready32));39 ActorRuntime.RegisterMonitor(typeof(Ready33));40 ActorRuntime.RegisterMonitor(typeof(Ready34));41 ActorRuntime.RegisterMonitor(typeof(Ready35));42 ActorRuntime.RegisterMonitor(typeof(Ready36));43 ActorRuntime.RegisterMonitor(typeof(Ready37));44 ActorRuntime.RegisterMonitor(typeof(Ready38));45 ActorRuntime.RegisterMonitor(typeof(Ready39));46 ActorRuntime.RegisterMonitor(typeof(Ready40));47 ActorRuntime.RegisterMonitor(typeof(Ready41));48 ActorRuntime.RegisterMonitor(typeof(Ready42));49 ActorRuntime.RegisterMonitor(typeof(Ready43));50 ActorRuntime.RegisterMonitor(typeof(Ready44));51 ActorRuntime.RegisterMonitor(typeof(Ready45));52 ActorRuntime.RegisterMonitor(typeof(Ready46));

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OnBad

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 internal override void OnBad()7 {8 Console.WriteLine("Ready.OnBad");9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System;15{16 {17 internal override void OnBad()18 {19 Console.WriteLine("Ready.OnBad");20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System;26{27 {28 internal override void OnBad()29 {30 Console.WriteLine("Ready.OnBad");31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System;37{38 {39 internal override void OnBad()40 {41 Console.WriteLine("Ready.OnBad");42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System;48{49 {50 internal override void OnBad()51 {52 Console.WriteLine("Ready.OnBad");53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;

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OnBad

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready;5 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine1;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine2;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine3;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine4;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine5;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine6;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine7;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine8;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine9;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine10;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine11;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine12;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine13;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine14;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine15;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine16;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine17;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine18;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine19;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine20;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine21;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine22;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine23;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Ready.Machine24;

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