How to use Join method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join

ChordTests.cs

Source:ChordTests.cs Github

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...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {...

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1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests chordTests = new ChordTests();12 chordTests.Join();13 }14 }15}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Requests;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Requests;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Requests;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Responses;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Responses.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Responses.Requests;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Responses.Responses;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Chord.Messages.Responses.SuccessorList.Responses.Responses.Responses.Responses.Events;

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1{2 {3 public void TestJoin()4 {5 this.Test(r =>6 {7 r.CreateActor(typeof(ChordNode), new ActorId("Node1"));8 r.CreateActor(typeof(ChordNode), new ActorId("Node2"));9 r.CreateActor(typeof(ChordNode), new ActorId("Node3"));10 r.CreateActor(typeof(ChordNode), new ActorId("Node4"));11 r.CreateActor(typeof(ChordNode), new ActorId("Node5"));12 r.CreateActor(typeof(ChordNode), new ActorId("Node6"));13 r.CreateActor(typeof(ChordNode), new ActorId("Node7"));14 r.CreateActor(typeof(ChordNode), new ActorId("Node8"));15 r.CreateActor(typeof(ChordNode), new ActorId("Node9"));16 r.CreateActor(typeof(ChordNode), new ActorId("Node10"));17 r.SendEvent(new ActorId("Node1"), new JoinEvent(new ActorId("Node1"), new ActorId("Node2")));18 r.SendEvent(new ActorId("Node2"), new JoinEvent(new ActorId("Node2"), new ActorId("Node3")));19 r.SendEvent(new ActorId("Node3"), new JoinEvent(new ActorId("Node3"), new ActorId("Node4")));20 r.SendEvent(new ActorId("Node4"), new JoinEvent(new ActorId("Node4"), new ActorId("Node5")));21 r.SendEvent(new ActorId("Node5"), new JoinEvent(new ActorId("Node5"), new ActorId("Node6")));22 r.SendEvent(new ActorId("Node6"), new JoinEvent(new ActorId("Node6"), new ActorId("Node7")));23 r.SendEvent(new ActorId("Node7"), new JoinEvent(new ActorId("Node7"), new ActorId("Node8")));24 r.SendEvent(new ActorId("Node8"), new JoinEvent(new ActorId("Node8"), new ActorId("Node9")));25 r.SendEvent(new ActorId("Node9"), new JoinEvent(new ActorId("Node9"), new ActorId("Node10")));26 r.SendEvent(new ActorId("Node10"), new JoinEvent(new ActorId("Node10"), new ActorId("Node1")));

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ChordTests));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 {28 public int NumNodes;29 public Config(int numNodes)30 {31 this.NumNodes = numNodes;32 }33 }34 {35 public ActorId Node;36 public Join(ActorId node)37 {38 this.Node = node;39 }40 }41 {42 public int Key;43 public Insert(int key)44 {45 this.Key = key;46 }47 }48 {49 public int Key;50 public ActorId Client;51 public Lookup(int key, ActorId client)52 {53 this.Key = key;54 this.Client = client;55 }56 }57 {58 public int Key;59 public ActorId Node;60 public LookupResponse(int key, ActorId node)61 {62 this.Key = key;63 this.Node = node;64 }65 }66 {67 private class Start : Event { }68 {69 public int Key;70 public ActorId Node;71 public LookupResponse(int key, ActorId node)72 {73 this.Key = key;74 this.Node = node;75 }76 }77 {78 public int Key;79 public LookupRequest(int key)80 {81 this.Key = key;82 }

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1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests.Join();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ChordTests.Join();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 ChordTests.Join();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 ChordTests.Join();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 ChordTests.Join();68 }69 }70}

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1Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();2Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();3Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();4Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();5Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();6Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();7Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();8Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Join();

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1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var chord = new Chord();13 chord.Join();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var chord = new Chord();29 chord.Lookup();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;34using Microsoft.Coyote.Specifications;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var chord = new Chord();45 chord.Leave();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;50using Microsoft.Coyote.Specifications;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var chord = new Chord();61 chord.FindSuccessor();62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;66using Microsoft.Coyote.Specifications;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.MaxSchedulingSteps = 500;7 configuration.LivenessTemperatureThreshold = 100;8 configuration.SchedulingIterations = 100;9 configuration.SchedulingStrategy = SchedulingStrategy.DFS;10 configuration.SchedulingSeed = 1;11 configuration.Verbose = 2;12 configuration.UserAssemblies.Add(typeof(ChordTests).Assembly);13 configuration.TestingIterations = 1;14 configuration.TestReporters.Add(new HtmlReporter());15 configuration.TestReporters.Add(new XmlReporter());16 configuration.TestReporters.Add(new TextReporter());17 configuration.SchedulingLogWriter = new SchedulingLogWriter();18 configuration.SchedulingLogWriter.WriteLog = true;19 configuration.SchedulingLogWriter.LogFilePath = "C:\\Users\\Akhil\\Desktop\\Coyote\\Logs";20 configuration.SchedulingLogWriter.LogFileName = "ChordLogs";

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