Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.OnBad
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state....
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Threading.Tasks;10{11 {12 internal int Value;13 internal Done(int value)14 {15 this.Value = value;16 }17 }18}19{20 {21 internal class Init : Event { }22 internal class E : Event { }23 {24 internal override Task OnEntryAsync(Event e)25 {26 this.Monitor<SafetyMonitor>(new SafetyMonitor.Ok());27 this.Send(this.Id, new E());28 return Task.CompletedTask;29 }30 }31 [OnEventDoAction(typeof(Init), nameof(Configure))]32 [OnEventDoAction(typeof(E), nameof(HandleE))]33 private class Config : State { }34 private void Configure()35 {36 this.RaiseGotoStateEvent<N>();37 }38 private void HandleE()39 {40 this.Raise(new Done(1));41 }42 }43}44{45 {46 internal class Ok : Event { }47 [OnEventDoAction(typeof(Ok), nameof(HandleOk))]48 private class S1 : MonitorState { }49 private void HandleOk()50 {51 this.Assert(false);52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading;63using System.Threading.Tasks;64{65 {66 internal int Value;67 internal Done(int value)68 {69 this.Value = value;70 }71 }72}73{
OnBad
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done));11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(Done));25 runtime.SendEvent(actor, new Done());26 Console.ReadLine();27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(Done));40 runtime.SendEvent(actor, new Done());41 runtime.SendEvent(actor, new Done());42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(Done));56 runtime.SendEvent(actor, new Done());57 runtime.SendEvent(actor, new Done());58 runtime.SendEvent(actor, new Done());59 Console.ReadLine();60 }61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote.Actors;
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Done;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]9 {10 }11 void InitOnEntry(Event e)12 {13 this.RaiseEvent<DoneEvent>();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Done;20using System;21using System.Threading.Tasks;22{23 {24 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]25 {26 }27 void InitOnEntry(Event e)28 {29 this.RaiseEvent<DoneEvent>();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.Done;36using System;37using System.Threading.Tasks;38{39 {40 [OnEventDoAction(typeof(InitEvent), nameof(InitOnEntry))]41 {42 }43 void InitOnEntry(Event e)44 {45 this.RaiseEvent<DoneEvent>();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.Done;52using System;53using System.Threading.Tasks;54{55 {
OnBad
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var test = new Done();13 test.OnBad(1);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var test = new Done();29 test.OnBad(2);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var test = new Done();45 test.OnBad(3);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Specifications;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var test = new Done();61 test.OnBad(4);62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using Microsoft.Coyote.Specifications;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{73 {74 static void Main(string[] args)75 {
OnBad
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var configuration = Configuration.Create();10 runtime.CreateActor(typeof(Done));11 runtime.RunAsync(configuration).Wait();12 }13 }14}15 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, ActorId id, Object[] args)16 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Object[] args)17 at CoyoteTest.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 15
OnBad
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Xunit;7 using Xunit.Abstractions;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 {11 public DoneTest(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 }17 {18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(E), nameof(HandleE))]22 {23 }24 void InitOnEntry()25 {26 this.Raise(new E());27 }28 void HandleE()29 {30 this.Raise(new Halt());31 }32 }33 [Fact(Timeout=5000)]34 public void TestDone()35 {36 this.TestWithError(r =>37 {38 r.CreateMachine(typeof(M1));39 },40 configuration: this.GetConfiguration().WithTestingIterations(100),41 replay: true);42 }43 }44}
OnBad
Using AI Code Generation
1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;5 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTasks;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTimers;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWaitTasks;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWaitTimers;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWaiters;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflows;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithTasks;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithTimers;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithWaitTasks;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithWaitTimers;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithWaiters;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYields;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndTasks;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndTimers;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndWaitTasks;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndWaitTimers;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndWaiters;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndYields;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockWorkflowsWithYieldsAndYieldsAndTasks;
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