How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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Tick

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();2Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();3Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();4Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();5Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();6Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();7Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();8Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();9Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();10Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();11Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();12Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();13Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();14Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse.Tick();

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableLivelockDetection = true;19 var runtime = RuntimeFactory.Create(config);20 runtime.CreateActor(typeof(VoteResponse));21 Console.WriteLine("Press any key to exit...");22 Console.ReadKey();23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 1000;39 config.MaxFairSchedulingSteps = 1000;40 config.EnableCycleDetection = true;41 config.EnableDataRaceDetection = true;42 config.EnableDeadlockDetection = true;43 config.EnableLivelockDetection = true;44 var runtime = RuntimeFactory.Create(config);45 runtime.CreateActor(typeof(VoteResponse));46 Console.WriteLine("Press any key to exit...");47 Console.ReadKey();48 }49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests.VoteResponse;58{59 {60 static void Main(string[] args)61 {62 var config = Configuration.Create();63 config.MaxSchedulingSteps = 1000;64 config.MaxFairSchedulingSteps = 1000;

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor<VoteResponse>();11 runtime.CreateActor(typeof(VoteResponse), new ActorId("voteResponse"));12 runtime.CreateActor(typeof(Vicki), new ActorId("vicki"));13 runtime.CreateActor(typeof(Bob), new ActorId("bob"));14 runtime.CreateActor(typeof(John), new ActorId("john"));15 runtime.CreateActor(typeof(Al), new ActorId("al"));16 runtime.CreateActor(typeof(Jack), new ActorId("jack"));17 runtime.CreateActor(typeof(Steve), new ActorId("steve"));18 runtime.CreateActor(typeof(Mike), new ActorId("mike"));19 runtime.CreateActor(typeof(Tom), new ActorId("tom"));20 runtime.CreateActor(typeof(Joe), new ActorId("joe"));21 runtime.CreateActor(typeof(Dan), new ActorId("dan"));22 runtime.CreateActor(typeof(Mark), new ActorId("mark"));23 runtime.CreateActor(typeof(Rob), new ActorId("rob"));24 runtime.CreateActor(typeof(Bill), new ActorId("bill"));25 runtime.CreateActor(typeof(John), new ActorId("john1"));26 runtime.CreateActor(typeof(Al), new ActorId("al1"));27 runtime.CreateActor(typeof(Jack), new ActorId("jack1"));28 runtime.CreateActor(typeof(Steve), new ActorId("steve1"));29 runtime.CreateActor(typeof(Mike), new ActorId("mike1"));30 runtime.CreateActor(typeof(Tom), new ActorId("tom1"));31 runtime.CreateActor(typeof(Joe), new ActorId("joe1"));32 runtime.CreateActor(typeof(Dan), new ActorId("dan1"));33 runtime.CreateActor(typeof(Mark), new ActorId("mark1"));34 runtime.CreateActor(typeof(Rob), new ActorId("rob1"));35 runtime.CreateActor(typeof(Bill), new ActorId("bill1"));36 runtime.CreateActor(typeof(John), new ActorId("john2"));37 runtime.CreateActor(typeof(Al), new ActorId("al2"));38 runtime.CreateActor(typeof(Jack), new ActorId("jack2"));39 runtime.CreateActor(typeof(Steve), new ActorId("steve

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Tick

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 private int count = 0;13 private int total = 0;14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.RegisterTimer("timer", "tick", TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));17 return Task.CompletedTask;18 }19 protected override Task OnReceiveEventAsync(Event e)20 {21 if (e is StartEvent se)22 {23 this.total = se.Total;24 this.count = se.Total;25 this.SendEvent(se.Sender, new VoteEvent());26 }27 else if (e is VoteEvent)28 {29 this.count--;30 if (this.count == 0)31 {32 this.SendEvent(this.Id, new Tick());33 }34 }35 else if (e is Tick)36 {37 this.count = this.total;38 this.SendEvent(this.Id, new Tick());39 }40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Strategies;48{49 {50 private int count = 0;51 private int total = 0;52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.RegisterTimer("timer", "tick", TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));55 return Task.CompletedTask;56 }57 protected override Task OnReceiveEventAsync(Event e)58 {59 if (e is StartEvent se)60 {61 this.total = se.Total;62 this.count = se.Total;63 this.SendEvent(se.Sender, new VoteEvent());64 }

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Tick

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 10000;10 config.MaxFairSchedulingSteps = 10000;11 config.MaxUnfairSchedulingSteps = 10000;12 config.MaxStepsFromAnyEntryToExit = 10000;13 config.MaxStepsFromAnyActionToExit = 10000;14 config.MaxStepsFromAnyChoiceToExit = 10000;15 config.MaxStepsFromAnySendToExit = 10000;16 config.MaxStepsFromAnyReceiveToExit = 10000;17 config.MaxStepsFromAnyWaitToExit = 10000;18 config.MaxStepsFromAnyWaitToAction = 10000;19 config.MaxStepsFromAnyWaitToChoice = 10000;20 config.MaxStepsFromAnyWaitToSend = 10000;21 config.MaxStepsFromAnyWaitToReceive = 10000;22 config.MaxStepsFromAnyWaitToWait = 10000;23 config.MaxStepsFromAnyWaitToExit = 10000;24 config.MaxStepsFromAnyWaitToAction = 10000;25 config.MaxStepsFromAnyWaitToChoice = 10000;26 config.MaxStepsFromAnyWaitToSend = 10000;27 config.MaxStepsFromAnyWaitToReceive = 10000;28 config.MaxStepsFromAnyWaitToWait = 10000;29 config.MaxStepsFromAnyActionToExit = 10000;30 config.MaxStepsFromAnyActionToAction = 10000;31 config.MaxStepsFromAnyActionToChoice = 10000;32 config.MaxStepsFromAnyActionToSend = 10000;33 config.MaxStepsFromAnyActionToReceive = 10000;34 config.MaxStepsFromAnyActionToWait = 10000;35 config.MaxStepsFromAnyChoiceToExit = 10000;36 config.MaxStepsFromAnyChoiceToAction = 10000;37 config.MaxStepsFromAnyChoiceToChoice = 10000;38 config.MaxStepsFromAnyChoiceToSend = 10000;39 config.MaxStepsFromAnyChoiceToReceive = 10000;40 config.MaxStepsFromAnyChoiceToWait = 10000;

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Tick

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 VoteResponse vr = new VoteResponse();12 vr.Tick();13 }14 }15}

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