How to use registerEntity method of be.seeseemelk.mockbukkit.ServerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.registerEntity

Source:ServerMock.java Github

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...127 * Registers an entity so that the server can track it more easily.128 * Should only be used internally.129 * @param entity The entity to register130 */131 public void registerEntity(EntityMock entity)132 {133 assertMainThread();134 entities.add(entity);135 }136 137 /**138 * Returns a set of entities that exist on the server instance.139 * @return A set of entities that exist on this server instance.140 */141 public Set<EntityMock> getEntities()142 {143 return Collections.unmodifiableSet(entities);144 }145 /**146 * Add a specific player to the set.147 * 148 * @param player The player to add.149 */150 public void addPlayer(PlayerMock player)151 {152 assertMainThread();153 players.add(player);154 offlinePlayers.add(player);155 registerEntity(player);156 }157 /**158 * Creates a random player and adds it.159 */160 public PlayerMock addPlayer()161 {162 assertMainThread();163 PlayerMock player = playerFactory.createRandomPlayer();164 addPlayer(player);165 return player;166 }167 /**168 * Set the numbers of mock players that are on this server. Note that it169 * will remove all players that are already on this server.170 * 171 * @param num The number of players that are on this server.172 */173 public void setPlayers(int num)174 {175 assertMainThread();176 players.clear();177 for (int i = 0; i < num; i++)178 {179 addPlayer();180 }181 }182 /**183 * Set the numbers of mock offline players that are on this server. Note184 * that even players that are online are also considered offline player185 * because an {@link OfflinePlayer} really just refers to anyone that has at186 * some point in time played on the server.187 * 188 * @param num The number of players that are on this server.189 */190 public void setOfflinePlayers(int num)191 {192 assertMainThread();193 offlinePlayers.clear();194 offlinePlayers.addAll(players);195 for (int i = 0; i < num; i++)196 {197 PlayerMock player = playerFactory.createRandomOfflinePlayer();198 offlinePlayers.add(player);199 registerEntity(player);200 }201 }202 /**203 * Get a specific mock player. A player's number will never change between204 * invocations of {@link #setPlayers(int)}.205 * 206 * @param num The number of the player to retrieve.207 * @return The chosen player.208 */209 public PlayerMock getPlayer(int num)210 {211 if (num < 0 || num >= players.size())212 {213 throw new ArrayIndexOutOfBoundsException();...

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Source:WorldListenerTest.java Github

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...84 entity.setLocation(loc);85 if (function != null) {86 function.accept(entity);87 }88 serverMock.registerEntity(entity);89 return entity;90 }91 };92 worldMock.setName("world");93 serverMock.addWorld(worldMock);94 // Set up a fake block that implements getDrops95 block = new BlockMock(Material.DIRT, new Location(worldMock, 0, 0, 0)) {96 @Override97 public @NotNull BoundingBox getBoundingBox() {98 return BoundingBox.of(this);99 }100 @Override101 public @NotNull Collection<ItemStack> getDrops() {102 return getDrops(null);...

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registerEntity

Using AI Code Generation

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1import org.bukkit.entity.EntityType;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4public class 2 {5 public static void main(String[] args) {6 ServerMock mockServer = MockBukkit.mock();7 mockServer.registerEntity("custom", EntityType.SKELETON);8 }9}10import org.bukkit.entity.EntityType;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13public class 3 {14 public static void main(String[] args) {15 ServerMock mockServer = MockBukkit.mock();16 mockServer.registerEntity("custom", EntityType.SKELETON);17 }18}19import org.bukkit.entity.EntityType;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22public class 4 {23 public static void main(String[] args) {24 ServerMock mockServer = MockBukkit.mock();25 mockServer.registerEntity("custom", EntityType.SKELETON);26 }27}28import org.bukkit.entity.EntityType;29import be.seeseemelk.mockbukkit.MockBukkit;30import be.seeseemelk.mockbukkit.ServerMock;31public class 5 {32 public static void main(String[] args) {33 ServerMock mockServer = MockBukkit.mock();34 mockServer.registerEntity("custom", EntityType.SKELETON);35 }36}37import org.bukkit.entity.EntityType;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40public class 6 {41 public static void main(String[] args)

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registerEntity

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.EntityType;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.EntityMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8{9 public void test()10 {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 server.registerEntity("test", EntityType.CREEPER);14 EntityMock entity = server.spawnEntity(player.getLocation(), "test");15 System.out.println(entity);16 }17}18package com.example;19import org.bukkit.entity.EntityType;20import org.junit.Test;21import be.seeseemelk.mockbukkit.MockBukkit;22import be.seeseemelk.mockbukkit.ServerMock;23import be.seeseemelk.mockbukkit.entity.EntityMock;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25{26 public void test()27 {28 ServerMock server = MockBukkit.mock();29 PlayerMock player = server.addPlayer();30 server.registerEntity("test", EntityType.CREEPER);31 EntityMock entity = server.spawnEntity(player.getLocation(), "test");32 System.out.println(entity);33 }34}35package com.example;36import org.bukkit.entity.EntityType;37import org.junit.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.EntityMock;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42{43 public void test()44 {45 ServerMock server = MockBukkit.mock();46 PlayerMock player = server.addPlayer();47 server.registerEntity("test", EntityType.CREEPER);48 EntityMock entity = server.spawnEntity(player.getLocation(), "

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registerEntity

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import org.junit.Assert;5import org.bukkit.Bukkit;6import org.bukkit.Location;7import org.bukkit.entity.Entity;8import org.bukkit.entity.EntityType;9import org.bukkit.entity.Player;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12public class TestClass {13private ServerMock server;14public void setUp() {15server = MockBukkit.mock();16}17public void tearDown() {18MockBukkit.unmock();19}20public void test() {21Player player = server.addPlayer();22Location location = player.getLocation();23Entity entity = server.registerEntity(location, EntityType.ZOMBIE);24Assert.assertNotNull(entity);25}26}27import org.junit.Test;28import org.junit.Before;29import org.junit.After;30import org.junit.Assert;31import org.bukkit.Bukkit;32import org.bukkit.Location;33import org.bukkit.entity.Entity;34import org.bukkit.entity.EntityType;35import org.bukkit.entity.Player;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38public class TestClass {39private ServerMock server;40public void setUp() {41server = MockBukkit.mock();42}43public void tearDown() {44MockBukkit.unmock();45}46public void test() {47Player player = server.addPlayer();48Location location = player.getLocation();49Entity entity = server.registerEntity(location, EntityType.ZOMBIE);50Assert.assertNotNull(entity);51}52}

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registerEntity

Using AI Code Generation

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1{2 public void onEnable()3 {4 ServerMock server = MockBukkit.mock();5 server.registerEntity("MyEntity", MyEntity.class);6 }7}8{9 public MyEntity(Location location)10 {11 super(location);12 }13}

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