How to use registerSerializables method of be.seeseemelk.mockbukkit.ServerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.registerSerializables

Source:ServerMock.java Github

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...128 private GameMode defaultGameMode = GameMode.SURVIVAL;129 private ConsoleCommandSender consoleSender;130 public ServerMock()131 {132 ServerMock.registerSerializables();133 // Register default Minecraft Potion Effect Types134 createPotionEffectTypes();135 TagsMock.loadDefaultTags(this, true);136 EnchantmentsMock.registerDefaultEnchantments();137 try138 {139 InputStream stream = ClassLoader.getSystemResourceAsStream("logger.properties");140 LogManager.getLogManager().readConfiguration(stream);141 }142 catch (IOException e)143 {144 logger.warning("Could not load file logger.properties");145 }146 logger.setLevel(Level.ALL);147 }148 /**149 * Checks if we are on the main thread. The main thread is the thread used to create this instance of the mock150 * server.151 *152 * @return {@code true} if we are on the main thread, {@code false} if we are running on a different thread.153 */154 public boolean isOnMainThread()155 {156 return mainThread.equals(Thread.currentThread());157 }158 /**159 * Checks if we are running a method on the main thread. If not, a `ThreadAccessException` is thrown.160 */161 public void assertMainThread()162 {163 if (!isOnMainThread())164 {165 throw new ThreadAccessException("The Bukkit API was accessed from asynchronous code.");166 }167 }168 /**169 * Registers an entity so that the server can track it more easily. Should only be used internally.170 *171 * @param entity The entity to register172 */173 public void registerEntity(@NotNull EntityMock entity)174 {175 assertMainThread();176 entities.add(entity);177 }178 /**179 * Returns a set of entities that exist on the server instance.180 *181 * @return A set of entities that exist on this server instance.182 */183 @NotNull184 public Set<EntityMock> getEntities()185 {186 return Collections.unmodifiableSet(entities);187 }188 /**189 * Add a specific player to the set.190 *191 * @param player The player to add.192 */193 public void addPlayer(PlayerMock player)194 {195 assertMainThread();196 playerList.addPlayer(player);197 PlayerJoinEvent playerJoinEvent = new PlayerJoinEvent(player,198 String.format(JOIN_MESSAGE, player.getDisplayName()));199 Bukkit.getPluginManager().callEvent(playerJoinEvent);200 player.setLastPlayed(getCurrentServerTime());201 registerEntity(player);202 }203 /**204 * Creates a random player and adds it.205 *206 * @return The player that was added.207 */208 public PlayerMock addPlayer()209 {210 assertMainThread();211 PlayerMock player = playerFactory.createRandomPlayer();212 addPlayer(player);213 return player;214 }215 /**216 * Creates a player with a given name and adds it.217 *218 * @param name The name to give to the player.219 * @return The added player.220 */221 public PlayerMock addPlayer(String name)222 {223 assertMainThread();224 PlayerMock player = new PlayerMock(this, name);225 addPlayer(player);226 return player;227 }228 /**229 * Set the numbers of mock players that are on this server. Note that it will remove all players that are already on230 * this server.231 *232 * @param num The number of players that are on this server.233 */234 public void setPlayers(int num)235 {236 assertMainThread();237 playerList.clearOnlinePlayers();238 for (int i = 0; i < num; i++)239 addPlayer();240 }241 /**242 * Set the numbers of mock offline players that are on this server. Note that even players that are online are also243 * considered offline player because an {@link OfflinePlayer} really just refers to anyone that has at some point in244 * time played on the server.245 *246 * @param num The number of players that are on this server.247 */248 public void setOfflinePlayers(int num)249 {250 assertMainThread();251 playerList.clearOfflinePlayers();252 for (PlayerMock player : getOnlinePlayers())253 {254 playerList.addPlayer(player);255 }256 for (int i = 0; i < num; i++)257 {258 OfflinePlayer player = playerFactory.createRandomOfflinePlayer();259 playerList.addOfflinePlayer(player);260 }261 }262 /**263 * Get a specific mock player. A player's number will never change between invocations of {@link #setPlayers(int)}.264 *265 * @param num The number of the player to retrieve.266 * @return The chosen player.267 */268 public PlayerMock getPlayer(int num)269 {270 return playerList.getPlayer(num);271 }272 /**273 * Adds a very simple super flat world with a given name.274 *275 * @param name The name to give to the world.276 * @return The {@link WorldMock} that has been created.277 */278 public WorldMock addSimpleWorld(String name)279 {280 assertMainThread();281 WorldMock world = new WorldMock();282 world.setName(name);283 worlds.add(world);284 return world;285 }286 /**287 * Adds the given mocked world to this server.288 *289 * @param world The world to add.290 */291 public void addWorld(WorldMock world)292 {293 assertMainThread();294 worlds.add(world);295 }296 /**297 * Executes a command as the console.298 *299 * @param command The command to execute.300 * @param args The arguments to pass to the commands.301 * @return The value returned by {@link Command#execute}.302 */303 public CommandResult executeConsole(Command command, String... args)304 {305 assertMainThread();306 return execute(command, getConsoleSender(), args);307 }308 /**309 * Executes a command as the console.310 *311 * @param command The command to execute.312 * @param args The arguments to pass to the commands.313 * @return The value returned by {@link Command#execute}.314 */315 public CommandResult executeConsole(String command, String... args)316 {317 assertMainThread();318 return executeConsole(getCommandMap().getCommand(command), args);319 }320 /**321 * Executes a command as a player.322 *323 * @param command The command to execute.324 * @param args The arguments to pass to the commands.325 * @return The value returned by {@link Command#execute}.326 */327 public CommandResult executePlayer(Command command, String... args)328 {329 assertMainThread();330 if (playerList.isSomeoneOnline())331 return execute(command, getPlayer(0), args);332 else333 throw new IllegalStateException("Need at least one player to run the command");334 }335 /**336 * Executes a command as a player.337 *338 * @param command The command to execute.339 * @param args The arguments to pass to the commands.340 * @return The value returned by {@link Command#execute}.341 */342 public CommandResult executePlayer(String command, String... args)343 {344 assertMainThread();345 return executePlayer(getCommandMap().getCommand(command), args);346 }347 /**348 * Executes a command.349 *350 * @param command The command to execute.351 * @param sender The person that executed the command.352 * @param args The arguments to pass to the commands.353 * @return The value returned by {@link Command#execute}.354 */355 public CommandResult execute(Command command, CommandSender sender, String... args)356 {357 assertMainThread();358 if (!(sender instanceof MessageTarget))359 {360 throw new IllegalArgumentException("Only a MessageTarget can be the sender of the command");361 }362 boolean status = command.execute(sender, command.getName(), args);363 return new CommandResult(status, (MessageTarget) sender);364 }365 /**366 * Executes a command.367 *368 * @param command The command to execute.369 * @param sender The person that executed the command.370 * @param args The arguments to pass to the commands.371 * @return The value returned by {@link Command#execute}.372 */373 public CommandResult execute(String command, CommandSender sender, String... args)374 {375 assertMainThread();376 return execute(getCommandMap().getCommand(command), sender, args);377 }378 @Override379 public String getName()380 {381 return "ServerMock";382 }383 @Override384 public String getVersion()385 {386 return String.format("MockBukkit (MC: %s)", BUKKIT_VERSION);387 }388 @Override389 public String getBukkitVersion()390 {391 return BUKKIT_VERSION;392 }393 @Override394 public Collection<? extends PlayerMock> getOnlinePlayers()395 {396 return playerList.getOnlinePlayers();397 }398 @Override399 public OfflinePlayer[] getOfflinePlayers()400 {401 return playerList.getOfflinePlayers();402 }403 @Override404 public Player getPlayer(String name)405 {406 return playerList.getPlayer(name);407 }408 @Override409 public Player getPlayerExact(String name)410 {411 return playerList.getPlayerExact(name);412 }413 @Override414 public List<Player> matchPlayer(String name)415 {416 return playerList.matchPlayer(name);417 }418 @Override419 public Player getPlayer(UUID id)420 {421 return playerList.getPlayer(id);422 }423 @Override424 public PluginManagerMock getPluginManager()425 {426 return pluginManager;427 }428 @NotNull429 public MockCommandMap getCommandMap()430 {431 return commandMap;432 }433 @Override434 public PluginCommand getPluginCommand(String name)435 {436 assertMainThread();437 Command command = getCommandMap().getCommand(name);438 return command instanceof PluginCommand ? (PluginCommand) command : null;439 }440 @Override441 public Logger getLogger()442 {443 return logger;444 }445 @Override446 public ConsoleCommandSender getConsoleSender()447 {448 if (consoleSender == null)449 {450 consoleSender = new ConsoleCommandSenderMock();451 }452 return consoleSender;453 }454 @NotNull455 public InventoryMock createInventory(InventoryHolder owner, InventoryType type, String title, int size)456 {457 assertMainThread();458 if (!type.isCreatable())459 {460 throw new IllegalArgumentException("Inventory Type is not creatable!");461 }462 switch (type)463 {464 case CHEST:465 return new ChestInventoryMock(owner, size > 0 ? size : 9 * 3);466 case DISPENSER:467 return new DispenserInventoryMock(owner);468 case DROPPER:469 return new DropperInventoryMock(owner);470 case PLAYER:471 if (owner instanceof HumanEntity)472 {473 return new PlayerInventoryMock((HumanEntity) owner);474 }475 else476 {477 throw new IllegalArgumentException("Cannot create a Player Inventory for: " + owner);478 }479 case ENDER_CHEST:480 return new EnderChestInventoryMock(owner);481 case HOPPER:482 return new HopperInventoryMock(owner);483 case SHULKER_BOX:484 return new ShulkerBoxInventoryMock(owner);485 case BARREL:486 return new BarrelInventoryMock(owner);487 case LECTERN:488 return new LecternInventoryMock(owner);489 case GRINDSTONE:490 // TODO: This Inventory Type needs to be implemented491 case STONECUTTER:492 // TODO: This Inventory Type needs to be implemented493 case CARTOGRAPHY:494 // TODO: This Inventory Type needs to be implemented495 case SMOKER:496 // TODO: This Inventory Type needs to be implemented497 case LOOM:498 // TODO: This Inventory Type needs to be implemented499 case BLAST_FURNACE:500 // TODO: This Inventory Type needs to be implemented501 case ANVIL:502 // TODO: This Inventory Type needs to be implemented503 case SMITHING:504 // TODO: This Inventory Type needs to be implemented505 case BEACON:506 // TODO: This Inventory Type needs to be implemented507 case FURNACE:508 // TODO: This Inventory Type needs to be implemented509 case WORKBENCH:510 // TODO: This Inventory Type needs to be implemented511 case ENCHANTING:512 // TODO: This Inventory Type needs to be implemented513 case BREWING:514 // TODO: This Inventory Type needs to be implemented515 case CRAFTING:516 // TODO: This Inventory Type needs to be implemented517 case CREATIVE:518 // TODO: This Inventory Type needs to be implemented519 case MERCHANT:520 // TODO: This Inventory Type needs to be implemented521 default:522 throw new UnimplementedOperationException("Inventory type not yet supported");523 }524 }525 @Override526 public InventoryMock createInventory(InventoryHolder owner, InventoryType type)527 {528 return createInventory(owner, type, "Inventory");529 }530 @Override531 public InventoryMock createInventory(InventoryHolder owner, InventoryType type, String title)532 {533 return createInventory(owner, type, title, -1);534 }535 @Override536 public InventoryMock createInventory(InventoryHolder owner, int size)537 {538 return createInventory(owner, size, "Inventory");539 }540 @Override541 public InventoryMock createInventory(InventoryHolder owner, int size, String title)542 {543 return createInventory(owner, InventoryType.CHEST, title, size);544 }545 @Override546 public ItemFactory getItemFactory()547 {548 return factory;549 }550 @Override551 public List<World> getWorlds()552 {553 return new ArrayList<>(worlds);554 }555 @Override556 public World getWorld(String name)557 {558 return worlds.stream().filter(world -> world.getName().equals(name)).findAny().orElse(null);559 }560 @Override561 public World getWorld(UUID uid)562 {563 return worlds.stream().filter(world -> world.getUID().equals(uid)).findAny().orElse(null);564 }565 @Override566 public BukkitSchedulerMock getScheduler()567 {568 return scheduler;569 }570 @Override571 public int getMaxPlayers()572 {573 return playerList.getMaxPlayers();574 }575 @Override576 public Set<String> getIPBans()577 {578 return this.playerList.getIPBans().getBanEntries().stream().map(BanEntry::getTarget)579 .collect(Collectors.toSet());580 }581 @Override582 public void banIP(String address)583 {584 assertMainThread();585 this.playerList.getIPBans().addBan(address, null, null, null);586 }587 @Override588 public void unbanIP(String address)589 {590 assertMainThread();591 this.playerList.getIPBans().pardon(address);592 }593 @Override594 public BanList getBanList(Type type)595 {596 switch (type)597 {598 case IP:599 return playerList.getIPBans();600 case NAME:601 default:602 return playerList.getProfileBans();603 }604 }605 @Override606 public Set<OfflinePlayer> getOperators()607 {608 return playerList.getOperators();609 }610 @Override611 public GameMode getDefaultGameMode()612 {613 return this.defaultGameMode;614 }615 @Override616 public void setDefaultGameMode(GameMode mode)617 {618 assertMainThread();619 this.defaultGameMode = mode;620 }621 @Override622 public int broadcastMessage(String message)623 {624 Collection<? extends PlayerMock> players = getOnlinePlayers();625 for (Player player : players)626 {627 player.sendMessage(message);628 }629 return players.size();630 }631 @Override632 public int broadcast(String message, String permission)633 {634 Collection<? extends PlayerMock> players = getOnlinePlayers();635 int count = 0;636 for (Player player : players)637 {638 if (player.hasPermission(permission))639 {640 player.sendMessage(message);641 count++;642 }643 }644 return count;645 }646 /**647 * Registers any classes that are serializable with the ConfigurationSerializable system of Bukkit.648 */649 public static void registerSerializables()650 {651 ConfigurationSerialization.registerClass(ItemMetaMock.class);652 }653 @Override654 public boolean addRecipe(Recipe recipe)655 {656 assertMainThread();657 recipes.add(recipe);658 return true;659 }660 @Override661 public List<Recipe> getRecipesFor(@NotNull ItemStack item)662 {663 assertMainThread();...

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registerSerializables

Using AI Code Generation

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1ServerMock server = MockBukkit.mock();2server.registerSerializables();3ItemStackMock item = new ItemStackMock(Material.DIAMOND);4item.registerSerializable(new CustomSerializable());5ServerMock server = MockBukkit.mock();6server.registerSerializable(new CustomSerializable());7ItemStackMock item = new ItemStackMock(Material.DIAMOND);8item.registerSerializable(new CustomSerializable());9ServerMock server = MockBukkit.mock();10server.registerSerializable(new CustomSerializable());11ItemStackMock item = new ItemStackMock(Material.DIAMOND);12item.registerSerializable(new CustomSerializable());13ServerMock server = MockBukkit.mock();14server.registerSerializable(new CustomSerializable());15ItemStackMock item = new ItemStackMock(Material.DIAMOND);16item.registerSerializable(new CustomSerializable());17ServerMock server = MockBukkit.mock();18server.registerSerializable(new CustomSerializable());19ItemStackMock item = new ItemStackMock(Material.DIAMOND);20item.registerSerializable(new CustomSerializable());21ServerMock server = MockBukkit.mock();22server.registerSerializable(new CustomSerializable());23ItemStackMock item = new ItemStackMock(Material.DIAMOND);24item.registerSerializable(new CustomSerializable());25ServerMock server = MockBukkit.mock();

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