How to use setDefaultGameMode method of be.seeseemelk.mockbukkit.ServerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.setDefaultGameMode

Source:ServerMock.java Github

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...560 {561 return this.defaultGameMode;562 }563 @Override564 public void setDefaultGameMode(GameMode mode)565 {566 assertMainThread();567 this.defaultGameMode = mode;568 }569 @Override570 public int broadcastMessage(String message)571 {572 assertMainThread();573 for (Player player : players)574 player.sendMessage(message);575 return players.size();576 }577 578 @Override...

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setDefaultGameMode

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import static org.mockito.Mockito.*;3import org.bukkit.GameMode;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7class TestGameMode {8 void testGameMode() {9 ServerMock server = MockBukkit.mock();10 server.setDefaultGameMode(GameMode.CREATIVE);11 assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());12 assertNotNull(server);13 assertNotNull(server);14 MockBukkit.unmock();15 }16}

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setDefaultGameMode

Using AI Code Generation

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1GameMode gameMode = GameMode.SURVIVAL;2server.setDefaultGameMode(gameMode);3GameMode gameMode = server.getGameMode();4assertEquals(GameMode.SURVIVAL, gameMode);5GameMode gameMode = server.getGameMode();6assertEquals(GameMode.SURVIVAL, gameMode);7GameMode gameMode = server.getGameMode();8assertEquals(GameMode.SURVIVAL, gameMode);9GameMode gameMode = server.getGameMode();10assertEquals(GameMode.SURVIVAL, gameMode);11GameMode gameMode = server.getGameMode();12assertEquals(GameMode.SURVIVAL, gameMode);13GameMode gameMode = server.getGameMode();14assertEquals(GameMode.SURVIVAL, gameMode);15GameMode gameMode = server.getGameMode();16assertEquals(GameMode.SURVIVAL, gameMode);17GameMode gameMode = server.getGameMode();18assertEquals(GameMode.SURVIVAL, gameMode);19GameMode gameMode = server.getGameMode();20assertEquals(GameMode.SURVIVAL, gameMode);21GameMode gameMode = server.getGameMode();22assertEquals(GameMode.SURVIVAL, gameMode);23GameMode gameMode = server.getGameMode();24assertEquals(GameMode.SURVIVAL, gameMode);

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setDefaultGameMode

Using AI Code Generation

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1@DisplayName("ServerMock setDefaultGameMode Test")2{3 private ServerMock server;4 void setUp()5 {6 server = MockBukkit.mock();7 }8 @DisplayName("Test setDefaultGameMode")9 void testSetDefaultGameMode()10 {11 server.setDefaultGameMode(GameMode.SURVIVAL);12 assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());13 }14}15Note that the assertEquals method is a static method of the org.junit.jupiter.api.Assertions class. We have used the import static org.junit.jupiter.api.Assertions.assertEquals; statement to import this static method, so that we can use it without specifying the class name. We can also use the fully qualified name of the method to use it in our test case, as shown below:16Assertions.assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());

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setDefaultGameMode

Using AI Code Generation

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1ServerMock server = new ServerMock(); server.setDefaultGameMode(GameMode.CREATIVE);2PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);3PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);4PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);5PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);6PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);7PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);8PlayerMock player = new PlayerMock(server, "TestPlayer"); player.setWorld(world);

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setDefaultGameMode

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1import be.seeseemelk.mockbukkit.ServerMock2import be.seeseemelk.mockbukkit.ServerMockFactory3import be.seeseemelk.mockbukkit.entity.PlayerMock4import be.seeseemelk.mockbukkit.inventory.InventoryMock5import org.bukkit.GameMode6import org.bukkit.Material7import org.bukkit.entity.Player8import org.bukkit.event.inventory.InventoryType9import org.bukkit.inventory.ItemStack10import org.junit.After11import org.junit.Before12import org.junit.Test13import org.junit.jupiter.api.Assertions14import org.junit.jupiter.api.Assertions.assertNotNull15import org.junit.jupiter.api.Assertions.assertTrue16class MockBukkitTest {17 fun setUp() {18 server = ServerMockFactory.createMockServer()19 player = server.addPlayer()20 }21 fun tearDown() {22 server.shutdown()23 }24 fun `test default game mode is adventure`() {25 player = server.addPlayer()26 Assertions.assertEquals(GameMode.ADVENTURE, player.gameMode)27 }28 fun `test player can't get creative items`() {29 player = server.addPlayer()30 player.inventory.addItem(ItemStack(Material.DIAMOND))31 Assertions.assertEquals(0, player.inventory.itemInMainHand.amount)32 }33 fun `test player can't get creative items 2`() {34 player = server.addPlayer()35 player.inventory.addItem(ItemStack(Material.DIAMOND))36 Assertions.assertEquals(0, player.inventory.itemInMainHand.amount)37 }38 fun `test player can't get creative items 3`() {39 player = server.addPlayer()40 player.inventory.addItem(ItemStack(Material.DIAMOND))41 Assertions.assertEquals(0, player.inventory.itemInMainHand.amount)42 }43 fun `test player can't get creative items 4`() {

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