How to use FollowerOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.FollowerOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));...

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void FollowerOnInit()10 {11 Console.WriteLine("FollowerOnInit");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public void FollowerOnInit()24 {25 Console.WriteLine("FollowerOnInit");26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public void FollowerOnInit()38 {39 Console.WriteLine("FollowerOnInit");40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public void FollowerOnInit()52 {53 Console.WriteLine("FollowerOnInit");54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public void FollowerOnInit()66 {67 Console.WriteLine("FollowerOnInit");68 }69 }70}

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Available;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void FollowerOnInit()11 {12 Console.WriteLine("FollowerOnInit");13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.Available;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public static void FollowerOnInit()26 {27 Console.WriteLine("FollowerOnInit");28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Available;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public static void FollowerOnInit()41 {42 Console.WriteLine("FollowerOnInit");43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.Available;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public static void FollowerOnInit()56 {57 Console.WriteLine("FollowerOnInit");58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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FollowerOnInit

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]4 class Init : State { }5 void FollowerOnInit()6 {7 this.Send(this.Id, new UnitEvent());8 }9 }10}11using System;12using System.Threading.Tasks;13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 Task.Run(async () =>21 {22 var config = Configuration.Create();23 var runtime = RuntimeFactory.Create(config);24 var id = await runtime.CreateActorAsync(typeof(Available));25 await runtime.SendEventAsync(id, new UnitEvent());26 }).GetAwaiter().GetResult();27 }28 }29}

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = RuntimeFactory.Create();12 await runtime.CreateActor(typeof(Available), new Available());13 });14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Task.Run(async () =>27 {28 var runtime = RuntimeFactory.Create();29 await runtime.CreateActor(typeof(Available), new Available());30 });31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Task.Run(async () =>44 {45 var runtime = RuntimeFactory.Create();46 await runtime.CreateActor(typeof(Available), new Available());47 });48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Task.Run(async () =>61 {62 var runtime = RuntimeFactory.Create();63 await runtime.CreateActor(typeof(Available), new Available());64 });65 Console.ReadLine();66 }67 }68}

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FollowerOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Actors.BugFinding.Tests.Followers;7using Microsoft.Coyote.Actors.BugFinding.Tests.Followers.Events;8{9 {10 public Task FollowerOnInit(FollowerOnInit e)11 {12 return Task.CompletedTask;13 }14 public Task FollowerOnStop(FollowerOnStop e)15 {16 return Task.CompletedTask;17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Tests.Common;25using Microsoft.Coyote.Actors.BugFinding.Tests.Followers;26using Microsoft.Coyote.Actors.BugFinding.Tests.Followers.Events;27{28 {29 public Task FollowerOnInit(FollowerOnInit e)30 {31 return Task.CompletedTask;32 }33 public Task FollowerOnStop(FollowerOnStop e)34 {35 return Task.CompletedTask;36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Tests.Common;44using Microsoft.Coyote.Actors.BugFinding.Tests.Followers;45using Microsoft.Coyote.Actors.BugFinding.Tests.Followers.Events;46{47 {48 public Task FollowerOnInit(FollowerOnInit e)49 {50 return Task.CompletedTask;51 }52 public Task FollowerOnStop(FollowerOnStop e)53 {54 return Task.CompletedTask;55 }56 }57}

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Diagnostics;10using System.IO;11{12 {13 public static void FollowerOnInit()14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 1000;17 config.MaxFairSchedulingSteps = 1000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableTaskParallelLibrarySupport = true;23 config.MaxStepsInHotState = 1000;24 config.MaxFairStepsInHotState = 1000;25 config.EnableActorGarbageCollection = true;26 config.EnableActorLogging = true;27 config.EnableStateGraph = true;28 config.EnableOperationInterleavings = true;29 config.EnableRandomExecution = true;30 config.RandomExecutionProbability = 0.5;31 config.EnableBuggyActorExecution = true;32 config.BuggyActorProbability = 0.5;33 config.EnableActorMonitoring = true;34 config.ActorMonitoringPeriod = 1000;35 config.EnableActorProfiling = true;36 config.ActorProfilingPeriod = 1000;37 config.EnableActorCounters = true;38 config.ActorCountersPeriod = 1000;39 config.EnableActorGroupCounters = true;40 config.ActorGroupCountersPeriod = 1000;41 config.EnableActorStateAssertionFailureDebugging = true;42 config.EnableActorStateAssertionFailureDump = true;43 config.EnableActorStateAssertionFailureHalt = true;44 config.EnableActorStateAssertionFailureUnschedule = true;45 config.EnableActorStateAssertionFailureKill = true;46 config.EnableActorStateAssertionFailureExit = true;

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FollowerOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]7 class Init : MachineState { }8 void FollowerOnInit()9 {10 this.Send(this.Id, new UnitEvent());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]20 class Init : MachineState { }21 void FollowerOnInit()22 {23 this.Send(this.Id, new UnitEvent());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]33 class Init : MachineState { }34 void FollowerOnInit()35 {36 this.Send(this.Id, new UnitEvent());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43{44 {45 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]46 class Init : MachineState { }47 void FollowerOnInit()48 {49 this.Send(this.Id, new UnitEvent());50 }51 }52}

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FollowerOnInit

Using AI Code Generation

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1var available = new Available();2available.FollowerOnInit();3var available = new Available();4available.FollowerOnInit();5var available = new Available();6available.FollowerOnInit();7var available = new Available();8available.FollowerOnInit();9var available = new Available();10available.FollowerOnInit();11var available = new Available();12available.FollowerOnInit();13var available = new Available();14available.FollowerOnInit();15var available = new Available();16available.FollowerOnInit();

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FollowerOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available;6{7 {8 private ActorId Leader;9 private int Count;10 public Follower(ActorId leader, int count)11 {12 this.Leader = leader;13 this.Count = count;14 }15 [OnEventDoAction(typeof(UnitEvent), nameof(FollowerOnInit))]16 {17 }18 private async Task FollowerOnInit()19 {20 await this.SendEvent(this.Leader, new FollowerEvent(this.Id, this.Count));21 }22 }23}24using System;25using System.Collections.Generic;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.Available;29{30 {31 private int Count;32 private int Remaining;33 private List<ActorId> Followers;34 public Leader(int count)35 {36 this.Count = count;37 this.Remaining = count;38 this.Followers = new List<ActorId>();39 }40 [OnEventDoAction(typeof(UnitEvent), nameof(LeaderOnInit))]41 {42 }43 private async Task LeaderOnInit()44 {45 for (int idx = 0; idx < this.Count; idx++)46 {47 var follower = this.CreateActor(typeof(Follower), new Follower(this.Id, idx));48 this.Followers.Add(follower);49 }50 }51 }52}53using System;54using System.Collections.Generic;55using System.Threading.Tasks;

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