How to use RespondAppendEntriesAsCandidate method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.RespondAppendEntriesAsCandidate

RaftTests.cs

Source:RaftTests.cs Github

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...430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }467 }468 private void VoteAsCandidate(Event e)469 {470 var request = e as VoteRequest;471 if (request.Term > this.CurrentTerm)472 {473 this.CurrentTerm = request.Term;474 this.VotedFor = null;475 this.Vote(e as VoteRequest);476 this.RaiseEvent(new BecomeFollower());477 }478 else479 {480 this.Vote(e as VoteRequest);481 }482 }483 private void RespondVoteAsCandidate(Event e)484 {485 var request = e as VoteResponse;486 if (request.Term > this.CurrentTerm)487 {488 this.CurrentTerm = request.Term;489 this.VotedFor = null;490 this.RaiseEvent(new BecomeFollower());491 }492 else if (request.Term != this.CurrentTerm)493 {494 return;495 }496 if (request.VoteGranted)497 {498 this.VotesReceived++;499 if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500 {501 this.VotesReceived = 0;502 this.RaiseEvent(new BecomeLeader());503 }504 }505 }506 private void AppendEntriesAsCandidate(Event e)507 {508 var request = e as AppendEntriesRequest;509 if (request.Term > this.CurrentTerm)510 {511 this.CurrentTerm = request.Term;512 this.VotedFor = null;513 this.AppendEntries(e as AppendEntriesRequest);514 this.RaiseEvent(new BecomeFollower());515 }516 else517 {518 this.AppendEntries(e as AppendEntriesRequest);519 }520 }521 private void RespondAppendEntriesAsCandidate(Event e)522 {523 var request = e as AppendEntriesResponse;524 if (request.Term > this.CurrentTerm)525 {526 this.CurrentTerm = request.Term;527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]...

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RespondAppendEntriesAsCandidate

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();2a.RespondAppendEntriesAsCandidate();3Microsoft.Coyote.Actors.BugFinding.Tests.Available b = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();4b.RespondAppendEntriesAsFollower();5Microsoft.Coyote.Actors.BugFinding.Tests.Available c = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();6c.RespondAppendEntriesAsLeader();7Microsoft.Coyote.Actors.BugFinding.Tests.Available d = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();8d.RespondAppendEntriesAsPreCandidate();9Microsoft.Coyote.Actors.BugFinding.Tests.Available e = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();10e.RespondAppendEntriesAsPreLeader();11Microsoft.Coyote.Actors.BugFinding.Tests.Available f = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();12f.RespondAppendEntriesAsPreVoter();13Microsoft.Coyote.Actors.BugFinding.Tests.Available g = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();14g.RespondAppendEntriesAsVoter();15Microsoft.Coyote.Actors.BugFinding.Tests.Available h = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();16h.RespondAppendEntriesAsVoting();

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RespondAppendEntriesAsCandidate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available;8{9 {10 static void Main(string[] args)11 {12 Available available = new Available();13 available.RespondAppendEntriesAsCandidate();14 }15 }16}17at Microsoft.Coyote.Runtime.Scheduling.Strategies.ProbabilisticStrategy.GetActorType(String actorTypeName)18at Microsoft.Coyote.Runtime.Scheduling.Strategies.ProbabilisticStrategy.GetActorType(Type actorType)19at Microsoft.Coyote.Runtime.Scheduling.Strategies.ProbabilisticStrategy.GetActorType(Type actorType)

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RespondAppendEntriesAsCandidate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 Runtime runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Available));13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23{24 {25 static void Main(string[] args)26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(Available));29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39{40 {41 static void Main(string[] args)42 {43 Runtime runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(Available));45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55{56 {57 static void Main(string[] args)58 {59 Runtime runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(Available));61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71{72 {73 static void Main(string[] args)

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RespondAppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Available available = new Available();9 available.RespondAppendEntriesAsCandidate();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Available available = new Available();21 available.RespondAppendEntriesAsCandidate();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Available available = new Available();33 available.RespondAppendEntriesAsCandidate();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;

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RespondAppendEntriesAsCandidate

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();2actor.RespondAppendEntriesAsCandidate();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();4actor.RespondAppendEntriesAsFollower();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();6actor.RespondAppendEntriesAsLeader();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();8actor.RespondAppendEntriesAsPreCandidate();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();10actor.RespondAppendEntriesAsVoter();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();12actor.RespondAppendEntriesAsVoter();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();14actor.RespondAppendEntriesAsVoter();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();16actor.RespondAppendEntriesAsVoter();

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RespondAppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var available = new Available();9 await available.RespondAppendEntriesAsCandidate(1, 1, 1, 1, new int[0], new int[0], 1);10 }11 }12}13at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)14at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)15at System.Collections.Immutable.ImmutableDictionary`2.Add(TKey key, TValue value)16at Microsoft.Coyote.Actors.BugFinding.Tests.Available.RespondAppendEntriesAsCandidate(Int32 term, Int32 leaderId, Int32 prevLogIndex, Int32 prevLogTerm, Int32[] entries, Int32[] commitIndex, Int32 expected)17at CoyoteTest.Program.Main(String[] args) in C:\Users\user\source\repos\coyoteTest\coyoteTest\Program.cs:line 1418var available = new Available();

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RespondAppendEntriesAsCandidate

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var m = new Available();9 await m.RespondAppendEntriesAsCandidate();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Testing;15using Microsoft.Coyote.Testing.Coverage;16using Microsoft.Coyote.Testing.Fuzzing;17using Microsoft.Coyote.Testing.Systematic;18using Microsoft.Coyote.Testing.Utilities;19using System;20using System.Threading.Tasks;21{22 {23 public async Task RespondAppendEntriesAsCandidate()24 {25 var m = new Available();26 await m.RespondAppendEntriesAsCandidate();27 }28 }29}30 at Microsoft.Coyote.Testing.Coverage.CoverageChecker.Assert(Boolean condition, String message)31 at Microsoft.Coyote.Actors.BugFinding.Tests.Available.RespondAppendEntriesAsCandidate()32 at CoyoteTests.BugFindingTest.RespondAppendEntriesAsCandidate()

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RespondAppendEntriesAsCandidate

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1{2 private int _value;3 private BugFindingActorRuntime _runtime;4 private Available _target;5 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnStart))]6 private class Init : State { }7 private void InitOnStart()8 {9 _runtime = (BugFindingActorRuntime)this.Runtime;10 _target = _runtime.CreateActor(typeof(Available));11 _runtime.SendEvent(_target, new UnitEvent());12 }13}14{15 private int _value;16 private BugFindingActorRuntime _runtime;17 private Available _target;18 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnStart))]19 private class Init : State { }20 private void InitOnStart()21 {22 _runtime = (BugFindingActorRuntime)this.Runtime;23 _target = _runtime.CreateActor(typeof(Available));24 _runtime.SendEvent(_target, new UnitEvent());25 }26}27{28 private int _value;29 private BugFindingActorRuntime _runtime;30 private Available _target;31 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnStart))]32 private class Init : State { }33 private void InitOnStart()34 {35 _runtime = (BugFindingActorRuntime)this.Runtime;36 _target = _runtime.CreateActor(typeof(Available));37 _runtime.SendEvent(_target, new UnitEvent());38 }39}40{41 private int _value;42 private BugFindingActorRuntime _runtime;43 private Available _target;44 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnStart))]45 private class Init : State { }46 private void InitOnStart()47 {48 _runtime = (BugFindingActorRuntime)this.Runtime;49 _target = _runtime.CreateActor(typeof

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