How to use CheckInprocessRequestsInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckInprocessRequestsInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();...

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CheckInprocessRequestsInvariant

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tests.Common;8using Xunit;9using Xunit.Abstractions;10{11 {12 public BecomeTailTests(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestBecomeTail()18 {19 this.Test(r =>20 {21 r.RegisterMonitor(typeof(BecomeTail));22 var id = r.CreateActor(typeof(A));23 r.SendEvent(id, new E());24 r.SendEvent(id, new Halt());25 },26 configuration: GetConfiguration().WithTestingIterations(100));27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.Tests.Common;37using Xunit;38using Xunit.Abstractions;39{40 {41 public BecomeTailTests(ITestOutputHelper output)42 : base(output)43 {44 }45 [Fact(Timeout = 5000)]46 public void TestBecomeTail()47 {48 this.Test(r =>49 {50 r.RegisterMonitor(typeof(BecomeTail));51 var id = r.CreateActor(typeof(A));52 r.SendEvent(id, new E());53 r.SendEvent(id, new Halt());54 },55 configuration: GetConfiguration().WithTestingIterations(100));56 }57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Specifications;64using Microsoft.Coyote.SystematicTesting;

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CheckInprocessRequestsInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;14{15 {16 private ActorId head;17 private ActorId next;18 private int count;19 protected override void OnInitialize(Event e)20 {21 this.count = 5;22 this.head = this.Id;23 Become(this.Tail);24 }25 private async Task Tail(Event e)26 {27 switch (e)28 {29 this.next = ev.Next;30 Become(this.Head);31 break;32 if (this.count > 0)33 {34 this.count--;35 await this.SendEventAsync(this.next, new PingEvent());36 }37 {38 this.Assert(false, "Actor became a tail before receiving all pings.");39 }40 break;41 }42 }43 private async Task Head(Event e)44 {45 switch (e)46 {47 if (this.count > 0)48 {49 this.count--;50 await this.SendEventAsync(this.next, new PingEvent());51 }52 {53 this.Assert(false, "Actor became a head before receiving all pings.");54 }55 break;56 }57 }58 }59}60using Microsoft.Coyote.Actors.BugFinding.Tests;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding;63using System.Threading.Tasks;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.Coyote;70using Microsoft.Coyote.Actors.BugFinding;71using Microsoft.Coyote.Actors.BugFinding.Tests;

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