How to use CorrectServerFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CorrectServerFailureOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.States;10{11 {12 static async Task Main(string[] args)13 {14 var config = Configuration.Create().WithVerbosityEnabled().WithTestingIterations(1000000000);15 await RunAsync(config);16 }17 static async Task RunAsync(Configuration config)18 {19 var runtime = RuntimeFactory.Create(config);20 var m = runtime.CreateActor(typeof(M));21 runtime.SendEvent(m, new E());22 await runtime.WaitAsync();23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;32using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;34using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.States;35{36 {37 static async Task Main(string[] args)38 {39 var config = Configuration.Create().WithVerbosityEnabled().WithTestingIterations(1000000000);40 await RunAsync(config);41 }42 static async Task RunAsync(Configuration config)43 {44 var runtime = RuntimeFactory.Create(config);45 var m = runtime.CreateActor(typeof(M));46 runtime.SendEvent(m, new E());47 await runtime.WaitAsync();48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 BecomeTail.CorrectServerFailureOnEntry();13 }14 }15}

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 BecomeTail.CorrectServerFailureOnEntry();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 BecomeTail.CorrectServerFailureOnEntry();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 BecomeTail.CorrectServerFailureOnEntry();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 BecomeTail.CorrectServerFailureOnEntry();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 BecomeTail.CorrectServerFailureOnEntry();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors;

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 BecomeTail actor = new BecomeTail();9 actor.CorrectServerFailureOnEntry();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 BecomeTail actor = new BecomeTail();21 actor.CorrectServerFailureOnEntry();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 BecomeTail actor = new BecomeTail();33 actor.CorrectServerFailureOnEntry();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 BecomeTail actor = new BecomeTail();45 actor.CorrectServerFailureOnEntry();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 BecomeTail actor = new BecomeTail();57 actor.CorrectServerFailureOnEntry();58 }59 }60}

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CorrectServerFailureOnEntry

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1{2 static void Main(string[] args)3 {4 BecomeTail bug = new BecomeTail();5 bug.CorrectServerFailureOnEntry();6 }7}8Microsoft (R) Build Engine version 16.1.76+g14b0a930a7 for .NET Core9 at Microsoft.Coyote.Actors.Runtime.ActorId.AssertIsRegistered() in D:\a\1\s\Source\Runtime\Actors\ActorId.cs:line 20910 at Microsoft.Coyote.Actors.Runtime.ActorId.AssertIsValid() in D:\a\1\s\Source\Runtime\Actors\ActorId.cs:line 22011 at Microsoft.Coyote.Actors.Runtime.ActorId.get_IsDefault() in D:\a\1\s\Source\Runtime\Actors\ActorId.cs:line 24412 at Microsoft.Coyote.Actors.Runtime.ActorId.Equals(ActorId other) in D:\a\1\s\Source\Runtime\Actors\ActorId.cs:line 25713 at Microsoft.Coyote.Actors.Runtime.ActorId.Equals(Object obj) in D

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