How to use Store method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Store

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Messages;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Enums;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Structs;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Base;19using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Structs;21using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions;22using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Base;23using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Structs;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions.Base;27using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions.Structs;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions.Unions;30using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces.Types.Unions.Unions.Unions.Unions.Base;

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Store

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var notifyNode = runtime.CreateActor(typeof(NotifyNode));15 runtime.SendEvent(notifyNode, new Store("test"));16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 var notifyNode = runtime.CreateActor(typeof(NotifyNode));33 runtime.SendEvent(notifyNode, new Store("test"));34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var notifyNode = runtime.CreateActor(typeof(NotifyNode));51 runtime.SendEvent(notifyNode, new Store("test"));52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 runtime.CreateActor(typeof(NotifyNode), config, "node1");15 runtime.CreateActor(typeof(NotifyNode), config, "node2");16 runtime.CreateActor(typeof(NotifyNode), config, "node3");17 runtime.CreateActor(typeof(NotifyNode), config, "node4");18 runtime.CreateActor(typeof(NotifyNode), config, "node5");19 runtime.CreateActor(typeof(NotifyNode), config, "node6");20 runtime.CreateActor(typeof(NotifyNode), config, "node7");21 runtime.CreateActor(typeof(NotifyNode), config, "node8");22 runtime.CreateActor(typeof(NotifyNode), config, "node9");23 runtime.CreateActor(typeof(NotifyNode), config, "node10");24 runtime.CreateActor(typeof(NotifyNode), config, "node11");25 runtime.CreateActor(typeof(NotifyNode), config, "node12");26 runtime.CreateActor(typeof(NotifyNode), config, "node13");27 runtime.CreateActor(typeof(NotifyNode), config, "node14");28 runtime.CreateActor(typeof(NotifyNode), config, "node15");29 runtime.CreateActor(typeof(NotifyNode), config, "node16");30 runtime.CreateActor(typeof(NotifyNode), config, "node17");31 runtime.CreateActor(typeof(NotifyNode), config, "node18");32 runtime.CreateActor(typeof(NotifyNode), config, "node19");33 runtime.CreateActor(typeof(NotifyNode), config, "node20");34 runtime.CreateActor(typeof(NotifyNode), config, "node21");35 runtime.CreateActor(typeof(NotifyNode), config, "node22");36 runtime.CreateActor(typeof(NotifyNode), config, "node23");37 runtime.CreateActor(typeof(NotifyNode), config, "node24");38 runtime.CreateActor(typeof(NotifyNode), config, "node25");39 runtime.CreateActor(typeof(NotifyNode), config, "node26");40 runtime.CreateActor(typeof(NotifyNode), config, "node27");41 runtime.CreateActor(typeof(NotifyNode), config, "node28

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(1);12 var test = new SystematicTestingEngine(configuration);13 test.RegisterMonitor(typeof(NotifyNode));14 test.RegisterActor(typeof(N

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public async Task Store(int i)6 {7 await Task.CompletedTask;8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13{14 {15 public async Task Store(int i)16 {17 await Task.CompletedTask;18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23{24 {25 public async Task Store(int i)26 {27 await Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 public async Task Store(int i)36 {37 await Task.CompletedTask;38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 public async Task Store(int i)46 {47 await Task.CompletedTask;48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System.Threading.Tasks;53{54 {55 public async Task Store(int i)56 {57 await Task.CompletedTask;58 }59 }60}

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.TestingServices;9 using Xunit;10 using Xunit.Abstractions;11 {12 public NotifyNode(ITestOutputHelper output)13 : base(output)14 {15 }16 [Fact(Timeout = 5000)]17 public void TestNotifyNode()18 {19 this.Test(async r =>20 {21 var n = r.CreateActor(typeof(Node));22 await r.SendEventAsync(n, new Store(1));23 await r.SendEventAsync(n, new Store(2));24 var v = await r.ReceiveEventAsync<int>(n);25 Assert.Equal(2, v);26 });27 }28 {29 public int Value;30 public Store(int value)31 {32 this.Value = value;33 }34 }35 {36 private int Value;37 [OnEventDoAction(typeof(Store), nameof(StoreValue))]38 [OnEventDoAction(typeof(Default), nameof(Notify))]39 {40 }41 private void StoreValue()42 {43 this.Value = (this.ReceivedEvent as Store).Value;44 this.RaiseGotoStateEvent<Init>();45 }46 private void Notify()47 {48 this.SendEvent(this.Id, this.Value);49 }50 }51 }52}

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1{2 {3 public static void Store()4 {5 var node = new Node();6 node.Store("Hello World!");7 }8 }9}10{11 {12 public static void Store()13 {14 var node = new Node();15 node.Store("Hello World!");16 }17 }18}19{20 {21 public static void Store()22 {23 var node = new Node();24 node.Store("Hello World!");25 }26 }27}28{29 {30 public static void Store()31 {32 var node = new Node();33 node.Store("Hello World!");34 }35 }36}37{38 {39 public static void Store()40 {41 var node = new Node();42 node.Store("Hello World!");43 }44 }45}46{47 {48 public static void Store()49 {50 var node = new Node();51 node.Store("Hello World!");52 }53 }54}55{56 {57 public static void Store()58 {59 var node = new Node();60 node.Store("Hello World

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1var actor = new NotifyNode();2actor.Store("HelloWorld", 1, "HelloWorld");3var actor = new NotifyNode();4actor.Store("HelloWorld", 1, "HelloWorld");5var actor = new NotifyNode();6actor.Store("HelloWorld", 1, "HelloWorld");7var actor = new NotifyNode();8actor.Store("HelloWorld", 1, "HelloWorld");9var actor = new NotifyNode();10actor.Store("HelloWorld", 1, "HelloWorld");11var actor = new NotifyNode();12actor.Store("HelloWorld", 1, "HelloWorld");13var actor = new NotifyNode();14actor.Store("HelloWorld", 1, "HelloWorld");15var actor = new NotifyNode();16actor.Store("HelloWorld", 1, "HelloWorld");17var actor = new NotifyNode();18actor.Store("HelloWorld", 1, "HelloWorld");19var actor = new NotifyNode();20actor.Store("HelloWorld", 1, "HelloWorld");21var actor = new NotifyNode();22actor.Store("HelloWorld", 1, "Hello

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