Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Tick
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 100;18 config.MaxFairSchedulingSteps = 100;19 config.MaxStepsFromEntryToExit = 100;20 config.MaxFairStepsFromEntryToExit = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.MaxUnfairStepsFromEntryToExit = 100;23 config.MaxUnfairStepsFromHotState = 100;24 config.MaxUnfairStepsFromColdState = 100;25 config.MaxFairStepsFromHotState = 100;26 config.MaxFairStepsFromColdState = 100;27 config.MaxFairSchedulingSteps = 100;28 config.MaxUnfairSchedulingSteps = 100;29 config.MaxFairStepsFromEntryToExit = 100;30 config.MaxUnfairStepsFromEntryToExit = 100;31 config.MaxFairStepsFromHotState = 100;32 config.MaxUnfairStepsFromHotState = 100;33 config.MaxFairStepsFromColdState = 100;34 config.MaxUnfairStepsFromColdState = 100;35 config.MaxFairStepsFromHotStateToColdState = 100;36 config.MaxUnfairStepsFromHotStateToColdState = 100;37 config.MaxFairStepsFromColdStateToHotState = 100;38 config.MaxUnfairStepsFromColdStateToHotState = 100;39 config.MaxFairStepsFromHotStateToEntry = 100;40 config.MaxUnfairStepsFromHotStateToEntry = 100;41 config.MaxFairStepsFromColdStateToEntry = 100;42 config.MaxUnfairStepsFromColdStateToEntry = 100;43 config.MaxFairStepsFromEntryToHotState = 100;44 config.MaxUnfairStepsFromEntryToHotState = 100;45 config.MaxFairStepsFromEntryToColdState = 100;
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine.States;13{14 {15 static void Main(string[] args)16 {17 var config = Configuration.Create();18 config.SchedulingStrategy = SchedulingStrategy.Random;19 config.SchedulingIterations = 100;20 config.Verbose = 1;21 config.MaxFairSchedulingSteps = 100;22 config.MaxUnfairSchedulingSteps = 100;23 config.EnableDataRaceDetection = false;24 config.EnableCycleDetection = false;25 config.EnableIntegerOverflowDetection = false;26 config.EnableActorGarbageCollection = false;27 config.EnableActorStateTracking = false;28 config.EnableActorTaskTracking = false;29 config.EnableStateGraphChecking = false;30 config.EnableActorTestingTracing = false;31 var runtime = RuntimeFactory.Create(config);32 runtime.CreateActor(typeof(NotifyNode), new NotifyNode.Init());33 runtime.Run();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;46using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine;47using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine.Events;48using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Machine.States;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();
Tick
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using System;7 using System.Threading.Tasks;8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(NotifyNode));13 runtime.Run();14 }15 }16}
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;7{8 {9 {10 public ActorId Node;11 public Notify(ActorId node)12 {13 this.Node = node;14 }15 }16 [OnEventDoAction(typeof(Notify), nameof(NotifyNodeHandler))]17 private class Init : Event { }18 private void NotifyNodeHandler()19 {20 this.SendEvent(this.ReceivedEvent as Notify);21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;30{31 {32 {33 public ActorId Node;34 public Notify(ActorId node)35 {36 this.Node = node;37 }38 }39 [OnEventDoAction(typeof(Notify), nameof(NotifyNodeHandler))]40 private class Init : Event { }41 private void NotifyNodeHandler()42 {43 this.SendEvent(this.ReceivedEvent as Notify);44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;53{54 {55 {56 public ActorId Node;57 public Notify(ActorId node)58 {59 this.Node = node;60 }61 }62 [OnEventDoAction(typeof(
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 await BugFindingEngine.RunBugFindingTestAsync(config, async () =>13 {14 var notifyNode = Actor.Create<NotifyNode>(new ActorId("node"));15 var node1 = Actor.Create<NotifyNode>(new ActorId("node1"));16 var node2 = Actor.Create<NotifyNode>(new ActorId("node2"));17 var node3 = Actor.Create<NotifyNode>(new ActorId("node3"));18 var node4 = Actor.Create<NotifyNode>(new ActorId("node4"));19 var node5 = Actor.Create<NotifyNode>(new ActorId("node5"));20 var node6 = Actor.Create<NotifyNode>(new ActorId("node6"));21 var node7 = Actor.Create<NotifyNode>(new ActorId("node7"));22 var node8 = Actor.Create<NotifyNode>(new ActorId("node8"));23 var node9 = Actor.Create<NotifyNode>(new ActorId("node9"));24 var node10 = Actor.Create<NotifyNode>(new ActorId("node10"));25 var node11 = Actor.Create<NotifyNode>(new ActorId("node11"));26 var node12 = Actor.Create<NotifyNode>(new ActorId("node12"));27 var node13 = Actor.Create<NotifyNode>(new ActorId("node13"));28 var node14 = Actor.Create<NotifyNode>(new ActorId("node14"));29 var node15 = Actor.Create<NotifyNode>(new ActorId("node15"));30 var node16 = Actor.Create<NotifyNode>(new ActorId("node16"));31 var node17 = Actor.Create<NotifyNode>(new ActorId("node17"));32 var node18 = Actor.Create<NotifyNode>(new ActorId("node18"));33 var node19 = Actor.Create<NotifyNode>(new ActorId("node19"));34 var node20 = Actor.Create<NotifyNode>(new ActorId("node20"));35 var node21 = Actor.Create<NotifyNode>(new ActorId("node21"));
Tick
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10{11 {12 private readonly List<ActorId> _observers;13 public NotifyNode()14 {15 this._observers = new List<ActorId>();16 }17 [OnEventDoAction(typeof(InitEvent), nameof(InitAction))]18 [OnEventDoAction(typeof(NotifyEvent), nameof(NotifyAction))]19 private class InitState : State { }20 private void InitAction(Event e)21 {22 var evt = e as InitEvent;23 this._observers.AddRange(evt.Observers);24 }25 private void NotifyAction(Event e)26 {27 var evt = e as NotifyEvent;28 foreach (var observer in this._observers)29 {30 this.Send(observer, evt);31 }32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;42using Microsoft.Coyote.Specifications;43using Microsoft.Coyote.SystematicTesting;44{45 {46 [OnEventDoAction(typeof(NotifyEvent), nameof(NotifyAction))]47 private class InitState : State { }48 private void NotifyAction(Event e)49 {50 var evt = e as NotifyEvent;51 this.Assert(evt.Value == 1, "Value is not 1.");52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;
Tick
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Runtime;14using Xunit;15using Xunit.Abstractions;16{17 {18 public NotifyNodeTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestNotifyNode()24 {25 this.TestWithError(r =>26 {27 r.RegisterMonitor<NotifyNodeMonitor>();28 r.RegisterMonitor<NotifyNodeMonitor2>();29 r.CreateActor(typeof(NotifyNode));30 },31 configuration: GetConfiguration().WithTestingIterations(100),32 replay: true);33 }34 private Configuration GetConfiguration()35 {36 return Configuration.Create()37 .WithTestingIterations(100)38 .WithRandomScheduling()39 .WithMaxSchedulingSteps(1000)40 .WithMaxFairSchedulingSteps(1000)41 .WithExecutionStepDelay(1)42 .WithTraceScheduling(true)43 .WithVerbosityEnabled(true);44 }45 }46 {47 [OnEventDoAction(typeof(NotifyNode.NodeUp), nameof(OnNodeUp))]48 [OnEventDoAction(typeof(NotifyNode.NodeDown), nameof(OnNodeDown))]49 [OnEventDoAction(typeof(NotifyNode.NodeUp), nameof(OnNodeUp2))]50 [OnEventDoAction(typeof(NotifyNode.NodeDown), nameof(OnNodeDown2))]51 [OnEventDoAction(typeof(NotifyNode.NodeUp), nameof(OnNodeUp3))]52 [OnEventDoAction(typeof(NotifyNode.NodeDown), nameof(OnNodeDown3))]53 [OnEventDoAction(typeof(NotifyNode.NodeUp), nameof(OnNodeUp4))]54 [OnEventDoAction(typeof(NotifyNode.NodeDown),
Tick
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.MaxFairSchedulingSteps = 100;11 config.MaxStepsFromAnyEntry = 100;12 config.MaxStepsFromAnyEntry = 100;13 config.MaxStepsFromAnyChoice = 100;14 config.MaxStepsFromAnyAction = 100;15 config.MaxStepsFromAnySend = 100;16 config.MaxStepsFromAnyReceive = 100;17 config.MaxStepsFromAnyWait = 100;18 config.MaxStepsFromAnyWaitAll = 100;19 config.MaxStepsFromAnyWaitAny = 100;20 config.MaxStepsFromAnyYield = 100;21 config.MaxStepsFromAnyDefer = 100;22 config.MaxStepsFromAnyRandom = 100;23 config.MaxStepsFromAnyCreateActor = 100;24 config.MaxStepsFromAnyCreateMachine = 100;25 config.MaxStepsFromAnyCreateRemote = 100;26 config.MaxStepsFromAnyCreateTimer = 100;27 config.MaxStepsFromAnyCancelTimer = 100;28 config.MaxStepsFromAnyRaiseEvent = 100;29 config.MaxStepsFromAnyGotoState = 100;30 config.MaxStepsFromAnyPushState = 100;31 config.MaxStepsFromAnyPopState = 100;32 config.MaxStepsFromAnyCallAction = 100;33 config.MaxStepsFromAnyCallFunc = 100;34 config.MaxStepsFromAnyCallGotoState = 100;35 config.MaxStepsFromAnyCallPushState = 100;36 config.MaxStepsFromAnyCallPopState = 100;37 config.MaxStepsFromAnyOnEventDoAction = 100;38 config.MaxStepsFromAnyOnEventGotoState = 100;
Tick
Using AI Code Generation
1public static void Main(string[] args)2{3 BugFindingTests.NotifyNode();4}5public static void Main(string[] args)6{7 BugFindingTests.NotifyNode();8}9public static void Main(string[] args)10{11 BugFindingTests.NotifyNode();12}13public static void Main(string[] args)14{15 BugFindingTests.NotifyNode();16}17public static void Main(string[] args)18{19 BugFindingTests.NotifyNode();20}21public static void Main(string[] args)22{23 BugFindingTests.NotifyNode();24}25public static void Main(string[] args)26{27 BugFindingTests.NotifyNode();28}29public static void Main(string[] args)30{31 BugFindingTests.NotifyNode();32}33public static void Main(string[] args)34{35 BugFindingTests.NotifyNode();36}37public static void Main(string[] args)38{39 BugFindingTests.NotifyNode();40}
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