Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Sync
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event...
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 RunAsync().Wait();12 }13 private static async Task RunAsync()14 {15 var configuration = Configuration.Create();16 configuration.LivenessTemperatureThreshold = 100;17 configuration.SchedulingIterations = 1000;18 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;19 configuration.SchedulingIterationsToPrintDebugInfo = 1;20 configuration.SchedulingVerbosity = 2;21 await BugFindingEngine.RunAsync(configuration, async () =>22 {23 var m = Actor.Create<NotifyNode>(new ActorId(1), new NotifyNode());24 m.SendEvent(new NotifyNode.Notify());25 });26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main(string[] args)38 {39 RunAsync().Wait();40 }41 private static async Task RunAsync()42 {43 var configuration = Configuration.Create();44 configuration.LivenessTemperatureThreshold = 100;45 configuration.SchedulingIterations = 1000;46 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;47 configuration.SchedulingIterationsToPrintDebugInfo = 1;48 configuration.SchedulingVerbosity = 2;49 await BugFindingEngine.RunAsync(configuration, async () =>50 {
Sync
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode sync = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode();11 sync.Sync();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode sendEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode();25 sendEvent.SendEvent();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode sendEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode();39 sendEvent.SendEvent();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode sendEvent = new Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode();53 sendEvent.SendEvent();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Task.Run(async () =>11 {12 ActorId id = ActorId.CreateRandom();13 ActorRuntime runtime = ActorRuntime.Create();14 var actor = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.NotifyNodeConfig { Id = id });15 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNode), new NotifyNode.NotifyNodeConfig { Id = id }, async () =>16 {17 await Task.Delay(1000);18 await runtime.SendEventAsync(id, new NotifyNode.NotifyEvent());19 });20 await Task.Delay(1000);21 await runtime.SendEventAsync(id, new NotifyNode.NotifyEvent());22 });23 Console.ReadLine();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 Console.WriteLine("Hello World!");36 Task.Run(async () =>37 {38 ActorId id = ActorId.CreateRandom();39 ActorRuntime runtime = ActorRuntime.Create();40 var actor = runtime.CreateActor(typeof(NotifyNode), new NotifyNode.NotifyNodeConfig { Id = id });41 await runtime.CreateActorAndExecuteAsync(typeof(NotifyNode), new NotifyNode.NotifyNodeConfig { Id = id }, async () =>42 {43 await Task.Delay(1000);44 await runtime.SendEventAsync(id, new NotifyNode.NotifyEvent());45 });46 await Task.Delay(1000);47 await runtime.SendEventAsync(id, new NotifyNode.NotifyEvent());48 });49 Console.ReadLine();50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 static void Main(string[] args)60 {61 Console.WriteLine("Hello World
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private TaskCompletionSource<bool> tcs;8 private int count;9 [OnEventDoAction(typeof(Event), nameof(Notify))]10 {11 }12 private void Notify()13 {14 this.count++;15 if (this.count == 2)16 {17 this.tcs.SetResult(true);18 }19 }20 public Task<bool> Sync()21 {22 this.tcs = new TaskCompletionSource<bool>();23 this.count = 0;24 this.SendEvent(this.Id, new Event());25 this.SendEvent(this.Id, new Event());26 return this.tcs.Task;27 }28 }29 {30 private static async Task Main()31 {32 var runtime = RuntimeFactory.Create();33 var node = runtime.CreateActor(typeof(NotifyNode));34 var result = await node.Sync();35 Console.WriteLine(result);36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43{44 {45 private TaskCompletionSource<bool> tcs;46 private int count;47 [OnEventDoAction(typeof(Event), nameof(Notify))]48 {49 }50 private void Notify()51 {52 this.count++;53 if (this.count == 2)54 {55 this.tcs.SetResult(true);56 }57 }58 public Task<bool> Sync()59 {60 this.tcs = new TaskCompletionSource<bool>();61 this.count = 0;62 this.SendEvent(this.Id, new Event());63 this.SendEvent(this.Id, new Event());64 return this.tcs.Task;65 }66 }67 {68 private static async Task Main()69 {70 var runtime = RuntimeFactory.Create();71 var node = runtime.CreateActor(typeof(NotifyNode));72 var result = await node.Sync();73 Console.WriteLine(result);74 }75 }76}
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;3{4 {5 static void Main(string[] args)6 {7 var machine = new NotifyNode();8 machine.Sync();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;14{15 {16 static void Main(string[] args)17 {18 var machine = new NotifyNode();19 machine.Sync();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;25{26 {27 static void Main(string[] args)28 {29 var machine = new NotifyNode();30 machine.Sync();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;36{37 {38 static void Main(string[] args)39 {40 var machine = new NotifyNode();41 machine.Sync();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;47{48 {49 static void Main(string[] args)50 {51 var machine = new NotifyNode();52 machine.Sync();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;58{59 {
Sync
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(CheckpointMonitor));9 var runtime = ActorRuntime.Create();10 var node = runtime.CreateActor(typeof(NotifyNode));11 runtime.SendEvent(node, new NotifyEvent());12 Console.ReadLine();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 ActorRuntime.RegisterMonitor(typeof(CheckpointMonitor));24 var runtime = ActorRuntime.Create();25 var node = runtime.CreateActor(typeof(NotifyNode));26 runtime.SendEvent(node, new NotifyEvent());27 Console.ReadLine();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 static void Main(string[] args)37 {38 ActorRuntime.RegisterMonitor(typeof(CheckpointMonitor));39 var runtime = ActorRuntime.Create();40 var node = runtime.CreateActor(typeof(NotifyNode));41 runtime.SendEvent(node, new NotifyEvent());42 Console.ReadLine();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 static void Main(string[] args)52 {53 ActorRuntime.RegisterMonitor(typeof(CheckpointMonitor));54 var runtime = ActorRuntime.Create();55 var node = runtime.CreateActor(typeof(NotifyNode));56 runtime.SendEvent(node, new NotifyEvent());57 Console.ReadLine();58 }59 }60}
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyNode.Interfaces;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Task t = Task.Run(() => Run());12 t.Wait();13 }14 static async Task Run()15 {16 var runtime = RuntimeFactory.Create();17 var config = Configuration.Create();18 config.SchedulingIterations = 100;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.SchedulingSeed = 0;21 config.SchedulingLogLevel = SchedulingLogLevel.Verbose;22 config.SchedulingMaxSteps = 100;23 config.SchedulingMaxFairSchedulingSteps = 100;24 config.SchedulingMaxStepsWithoutNewCoverage = 100;25 config.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;26 config.SchedulingMaxFairSchedulingStepsPerIteration = 100;27 config.SchedulingMaxStepsPerIteration = 100;28 config.SchedulingDebugging = true;29 config.SchedulingVerbosity = 2;30 config.SchedulingRandomExecution = true;31 config.SchedulingFairScheduling = true;32 config.SchedulingRandomSeed = 0;33 config.SchedulingMaxInterleavings = 100;34 config.SchedulingMaxInterleavingsWithoutNewCoverage = 100;35 config.SchedulingMaxSchedulingSteps = 100;36 config.SchedulingMaxSchedulingStepsWithoutNewCoverage = 100;37 config.SchedulingMaxStepsInPath = 100;38 config.SchedulingMaxStepsInPathWithoutNewCoverage = 100;39 config.SchedulingMaxStepsInUnexploredPath = 100;40 config.SchedulingMaxStepsInUnexploredPathWithoutNewCoverage = 100;41 config.SchedulingMaxUnfairSchedulingSteps = 100;42 config.SchedulingMaxUnfairSchedulingStepsWithoutNewCoverage = 100;43 config.SchedulingMaxUnfairSchedulingStepsPerIteration = 100;44 config.SchedulingMaxUnfairSteps = 100;45 config.SchedulingMaxUnfairStepsWithoutNewCoverage = 100;
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Linq;8{9 {10 public NotifyNode(ActorId node)11 {12 this.SendEvent(node, new NotifyEvent());13 }14 protected override Task OnEventAsync(Event e)15 {16 if (e is NotifyEvent)17 {18 return Task.CompletedTask;19 }20 {21 return Task.CompletedTask;22 }23 }24 }25 {26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Specifications;31using System;32using System.Threading.Tasks;33using System.Collections.Generic;34using System.Linq;35{36 {37 public NotifyNode(ActorId node)38 {39 this.SendEvent(node, new NotifyEvent());40 }41 protected override Task OnEventAsync(Event e)42 {43 if (e is NotifyEvent)44 {45 return Task.CompletedTask;46 }47 {48 return Task.CompletedTask;49 }50 }51 }52 {53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using System;59using System.Threading.Tasks;60using System.Collections.Generic;61using System.Linq;62{63 {64 public NotifyNode(ActorId node)65 {66 this.SendEvent(node, new NotifyEvent());67 }68 protected override Task OnEventAsync(Event e)69 {
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