Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...
Store
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 SyncReport.Store(args[0]);12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23{24 {25 int value;26 [OnEntry(nameof(InitOnEntry))]27 [OnEventGotoState(typeof(Inc), typeof(IncState))]28 [OnEventGotoState(typeof(Dec), typeof(DecState))]29 [OnEventGotoState(typeof(Reset), typeof(ResetState))]30 {31 }32 void InitOnEntry()33 {34 this.value = 0;35 }36 [OnEntry(nameof(IncOnEntry))]37 [OnEventGotoState(typeof(Inc), typeof(IncState
Store
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Diagnostics;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 {11 public int Value;12 public Sync(int value)13 {14 this.Value = value;15 }16 }17 private int value;18 [OnEventDoAction(typeof(Sync), nameof(Store))]19 {20 }21 private void Store(Event e)22 {23 this.value = (e as Sync).Value;24 this.Assert(this.value == 1, "Value is not 1");25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using System.Diagnostics;34using Microsoft.Coyote.Actors.BugFinding.Strategies;35{36 {37 {38 public int Value;39 public Sync(int value)40 {41 this.Value = value;42 }43 }44 private int value;45 [OnEventDoAction(typeof(Sync), nameof(Store))]46 {47 }48 private void Store(Event e)49 {50 this.value = (e as Sync).Value;51 this.Assert(this.value == 1, "Value is not 1");52 }53 }54}55{56 {57 public async Task TestSyncReport()58 {59 var configuration = Configuration.Create();60 configuration.LivenessTemperatureThreshold = 100;61 configuration.TestingIterations = 1000;62 configuration.ReportActivityCoverage = true;63 var test = new Action<PSharpRuntime>((r) =>64 {65 r.CreateActor(typeof(SyncReport));66 });67 await PSharpTester.TestAsync(test, configuration);68 }
Store
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public async Task Store()9 {10 await this.SendEvent(this.Id, new Store());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Specifications;17using System;18using System.Threading.Tasks;19{20 {21 public async Task StoreAsync()22 {23 await this.SendEvent(this.Id, new StoreAsync());24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Specifications;30using System;31using System.Threading.Tasks;32{33 {34 public async Task Store()35 {36 await this.SendEvent(this.Id, new Store());37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Specifications;43using System;44using System.Threading.Tasks;45{46 {47 public async Task StoreAsync()48 {49 await this.SendEvent(this.Id, new StoreAsync());50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Specifications;56using System;57using System.Threading.Tasks;
Store
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Strategies;6using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR;7using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.History;12using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers;14using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.Caching;15using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.DPOR;16using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.DPOR.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.DPOR.Strategies.Coverage;18using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.DPOR.Strategies.Coverage.CoverageStrategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.DPOR.Strategies.StateExploration.Strategies.SchedulingStrategies.Probabilistic.ProbabilisticSchedulers.DPOR.Strategies.Coverage.CoverageStrategies.Probabilistic;
Store
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Monitors;8using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport;13using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor.States.Monitor;21using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor.States.Monitor.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor.States.Monitor.States.Monitor;23using Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Test.Machines.SyncReport.States.Monitor.States.Monitor.States.Monitor.States.Monitor.States.Monitor.States;
Store
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "0");2Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "1");3Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "2");4Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "3");5Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "4");6Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "5");7Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "6");8Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "7");9Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "8");10Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "9");11Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "10");12Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", "11");
Store
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);2Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);3Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);4Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);5Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);6Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);7Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);8Microsoft.Coyote.Actors.BugFinding.Tests.SyncReport.Store("2.cs", 0, 0
Store
Using AI Code Generation
1using System;2using System.IO;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var report = new SyncReport();9 report.Add("Hello World");10 report.Store("bugreport.txt");11 Console.WriteLine("Done");12 }13 }14}15using System;16using System.IO;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 var report = new AsyncReport();23 report.Add("Hello World");24 report.Store("bugreport.txt");25 Console.WriteLine("Done");26 }27 }28}29using System;30using System.IO;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var report = new TestReport();37 report.Add("Hello World");38 report.Store("bugreport.txt");39 Console.WriteLine("Done");40 }41 }42}43using System;44using System.IO;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var report = new TestReport();51 report.Add("Hello World");52 report.Store("bugreport.txt");53 Console.WriteLine("Done");54 }55 }56}
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