How to use loadReportingState method of main Package

Best Syzkaller code snippet using main.loadReportingState

main.go

Source:main.go Github

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...92 h, err := commonHeader(c)93 if err != nil {94 return err95 }96 state, err := loadReportingState(c)97 if err != nil {98 return err99 }100 uiBug := createUIBug(c, bug, state)101 crashes, err := loadCrashesForBug(c, bug)102 if err != nil {103 return err104 }105 data := &uiBugPage{106 Header: h,107 Bug: uiBug,108 Crashes: crashes,109 }110 return templates.ExecuteTemplate(w, "bug.html", data)111}112// handleText serves plain text blobs (crash logs, reports, reproducers, etc).113func handleText(c context.Context, w http.ResponseWriter, r *http.Request) error {114 id, err := strconv.ParseInt(r.FormValue("id"), 10, 64)115 if err != nil {116 return fmt.Errorf("failed to parse text id: %v", err)117 }118 data, err := getText(c, r.FormValue("tag"), id)119 if err != nil {120 return err121 }122 w.Header().Set("Content-Type", "text/plain; charset=utf-8")123 w.Write(data)124 return nil125}126func fetchBugs(c context.Context) ([]*uiBugGroup, error) {127 var bugs []*Bug128 _, err := datastore.NewQuery("Bug").129 Filter("Status=", BugStatusOpen).130 GetAll(c, &bugs)131 if err != nil {132 return nil, err133 }134 state, err := loadReportingState(c)135 if err != nil {136 return nil, err137 }138 groups := make(map[string][]*uiBug)139 for _, bug := range bugs {140 uiBug := createUIBug(c, bug, state)141 groups[bug.Namespace] = append(groups[bug.Namespace], uiBug)142 }143 var res []*uiBugGroup144 for ns, bugs := range groups {145 sort.Sort(uiBugSorter(bugs))146 res = append(res, &uiBugGroup{147 Namespace: ns,148 Bugs: bugs,...

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loadReportingState

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4}5import (6func main() {7 fmt.Println("Hello, playground")8}9import (10func main() {11 fmt.Println("Hello, playground")12}13import (14func main() {15 fmt.Println("Hello, playground")16}17import (18func main() {19 fmt.Println("Hello, playground")20}21import (22func main() {23 fmt.Println("Hello, playground")24}25import (26func main() {27 fmt.Println("Hello, playground")28}29import (30func main() {31 fmt.Println("Hello, playground")32}33import (34func main() {35 fmt.Println("Hello, playground")36}37import (38func main() {39 fmt.Println("Hello, playground")40}41import (42func main() {43 fmt.Println("Hello, playground")44}45import (46func main() {47 fmt.Println("Hello, playground")48}49import (50func main() {51 fmt.Println("Hello,

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loadReportingState

Using AI Code Generation

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1import "fmt"2func main() {3 fmt.Println("Hello, world.")4 loadReportingState()5}6import "fmt"7func main() {8 fmt.Println("Hello, world.")9 loadReportingState()10}11import "fmt"12func main() {13 fmt.Println("Hello, world.")14 loadReportingState()15}16import "fmt"17func main() {18 fmt.Println("Hello, world.")19 loadReportingState()20}21import "fmt"22func main() {23 fmt.Println("Hello, world.")24 loadReportingState()25}26import "fmt"27func main() {28 fmt.Println("Hello, world.")29 loadReportingState()30}31import "fmt"32func main() {33 fmt.Println("Hello, world.")34 loadReportingState()35}36import "fmt"37func main() {38 fmt.Println("Hello, world.")39 loadReportingState()40}41import "fmt"42func main() {43 fmt.Println("Hello, world.")44 loadReportingState()45}46import "fmt"47func main() {48 fmt.Println("Hello, world.")49 loadReportingState()50}51import "fmt"52func main() {53 fmt.Println("Hello, world.")54 loadReportingState()55}56import "fmt"57func main() {

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loadReportingState

Using AI Code Generation

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1import (2func main() {3 m := new(MainClass)4 m.loadReportingState()5}6import (7type MainClass struct {8}9func (m *MainClass) loadReportingState() {10 r := new(ReportingState)11 r.loadReportingState()12}13import (14type ReportingState struct {15}16func (r *ReportingState) loadReportingState() {17 s := new(State)18 p := new(Payment)19 s.loadState()20 p.loadPayment()21}22import (23type State struct {24}25func (s *State) loadState() {26 c := new(Country)27 c.loadCountry()28}29import (30type Country struct {31}32func (c *Country) loadCountry() {33 fmt.Println("Country loaded")34}35import (36type Payment struct {37}38func (p *Payment) loadPayment() {39 fmt.Println("Payment loaded")40}41import (42type State struct {43}44func (s *State) loadState() {45 c := new(Country)46 c.loadCountry()47}48import (49type Country struct {50}51func (c *Country) loadCountry() {

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loadReportingState

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Start")4 loadReportingState()5 fmt.Println("End")6}

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loadReportingState

Using AI Code Generation

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1import "fmt"2import "main"3func main() {4 var loadReportingState = main.loadReportingState()5 fmt.Println(loadReportingState)6}7import "fmt"8import "main"9func main() {10 var loadReportingState = main.loadReportingState()11 fmt.Println(loadReportingState)12}13import "fmt"14import "main"15func main() {16 var loadReportingState = main.loadReportingState()17 fmt.Println(loadReportingState)18}19import "fmt"20import "main"21func main() {22 var loadReportingState = main.loadReportingState()23 fmt.Println(loadReportingState)24}25import "fmt"26import "main"27func main() {28 var loadReportingState = main.loadReportingState()29 fmt.Println(loadReportingState)30}

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