Best Syzkaller code snippet using main.dropEntities
admin.go
Source:admin.go
...64 }65 childKeys = append(childKeys, keys1...)66 }67 fmt.Fprintf(w, " %v: %v\n", entity.child, len(childKeys))68 if err := dropEntities(c, childKeys, dryRun); err != nil {69 return err70 }71 }72 if err := dropEntities(c, keys, dryRun); err != nil {73 return err74 }75 }76 return nil77}78func dropNamespaceReportingState(c context.Context, w http.ResponseWriter, ns string, dryRun bool) error {79 tx := func(c context.Context) error {80 state, err := loadReportingState(c)81 if err != nil {82 return err83 }84 newState := new(ReportingState)85 for _, ent := range state.Entries {86 if ent.Namespace != ns {87 newState.Entries = append(newState.Entries, ent)88 }89 }90 if !dryRun {91 if err := saveReportingState(c, newState); err != nil {92 return err93 }94 }95 fmt.Fprintf(w, "ReportingState: %v\n", len(state.Entries)-len(newState.Entries))96 return nil97 }98 return db.RunInTransaction(c, tx, nil)99}100func dropEntities(c context.Context, keys []*db.Key, dryRun bool) error {101 if dryRun {102 return nil103 }104 for len(keys) != 0 {105 batch := 100106 if batch > len(keys) {107 batch = len(keys)108 }109 if err := db.DeleteMulti(c, keys[:batch]); err != nil {110 return err111 }112 keys = keys[batch:]113 }114 return nil...
dropEntities
Using AI Code Generation
1import "fmt"2type Entity interface {3 Drop()4}5type Main struct {6}7func (m *Main) AddEntity(e Entity) {8 m.entities = append(m.entities, e)9}10func (m *Main) DropEntities() {11 for _, e := range m.entities {12 e.Drop()13 }14}15type Player struct {16}17func (p *Player) Drop() {18 fmt.Println(p.name, "dropped")19}20type Item struct {21}22func (i *Item) Drop() {23 fmt.Println(i.name, "dropped")24}25func main() {26 m := &Main{}27 p := &Player{name: "player"}28 i := &Item{name: "item"}29 m.AddEntity(p)30 m.AddEntity(i)31 m.DropEntities()32}
dropEntities
Using AI Code Generation
1import "fmt"2func main() {3 fmt.Println("Hello, playground")4 m.dropEntities()5}6import "fmt"7func (m main) dropEntities() {8 fmt.Println("Hello, playground")9}
dropEntities
Using AI Code Generation
1import (2func main() {3 var i interface{}4 var s = []int{1, 2, 3, 4, 5}5 fmt.Println("Before Dropping Elements: ", i)6 dropEntities(i, 2)7 fmt.Println("After Dropping Elements: ", i)8}9func dropEntities(i interface{}, n int) {10 v := reflect.ValueOf(i)11 if v.Kind() != reflect.Slice {12 fmt.Println("Interface is not a Slice")13 }14 if n > v.Len() {15 fmt.Println("Number of Elements to be dropped is more than the length of the Slice")16 }17 for i := 0; i < n; i++ {18 v = reflect.AppendSlice(v.Slice(0, v.Len()-1), v.Slice(v.Len(), v.Len()))19 }20 i = v.Interface()21}
dropEntities
Using AI Code Generation
1import (2func main() {3 m := NewMain()4 m.dropEntities()5}6import (7func main() {8 m := NewMain()9 m.dropEntities()10}11import (12func main() {13 m := NewMain()14 m.dropEntities()15}16import (17func main() {18 m := NewMain()19 m.dropEntities()20}21import (22func main() {23 m := NewMain()24 m.dropEntities()25}26import (27func main() {28 m := NewMain()
dropEntities
Using AI Code Generation
1import "fmt"2func main() {3 m.dropEntities()4}5type Main struct {6}7func (m *Main) dropEntities() {8 for i := 0; i < len(m.Entities); i++ {9 fmt.Println(m.Entities[i].Name)10 }11}12type Entity struct {13}14func main() {15 m.Entities = append(m.Entities, e)16}17main.(*Main).dropEntities(0xc00000e0c0)18main.main()19import "fmt"20type Main struct {21}22type Entity struct {23}24func (m *Main) dropEntities() {25 for i := 0; i < len(m.Entities); i++ {26 fmt.Println(m.Entities[i].Name)27 }28}29func main() {30 m.Entities = []Entity{}31 m.Entities = append(m.Entities, e)32 m.dropEntities()33}
dropEntities
Using AI Code Generation
1import (2func main() {3 client := dropbox.NewDropbox()4 err := client.DropEntities("test.txt")5 if err != nil {6 fmt.Println("Error dropping entities: ", err)7 } else {8 fmt.Println("Successfully dropped entities")9 }10}
dropEntities
Using AI Code Generation
1func main() {2 mainObj := main{entities: entities}3 mainObj.dropEntities()4}5func main() {6 mainObj := main{entities: entities}7 mainObj.dropEntities()8}9func main() {10 mainObj := main{entities: entities}11 mainObj.dropEntities()12}13func main() {14 mainObj := main{entities: entities}15 mainObj.dropEntities()16}17func main() {18 mainObj := main{entities: entities}19 mainObj.dropEntities()20}21func main() {22 mainObj := main{entities: entities}23 mainObj.dropEntities()24}25func main() {26 mainObj := main{entities: entities}27 mainObj.dropEntities()28}29func main() {30 mainObj := main{entities: entities}31 mainObj.dropEntities()32}33func main() {34 mainObj := main{entities: entities}35 mainObj.dropEntities()36}37func main()
dropEntities
Using AI Code Generation
1import java.util.*;2{3 public static void main(String[] args)4 {5 Main m = new Main();6 m.dropEntities();7 }8}
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