How to use queryNeededAssets method of main Package

Best Syzkaller code snippet using main.queryNeededAssets

api.go

Source:api.go Github

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...1061 CreateDate: timeNow(c),1062 }, nil1063}1064func apiNeededAssetsList(c context.Context, r *http.Request, payload []byte) (interface{}, error) {1065 return queryNeededAssets(c)1066}1067func findExistingBugForCrash(c context.Context, ns string, titles []string) (*Bug, error) {1068 // First, try to find an existing bug that we already used to report this crash title.1069 var bugs []*Bug1070 _, err := db.NewQuery("Bug").1071 Filter("Namespace=", ns).1072 Filter("MergedTitles=", titles[0]).1073 GetAll(c, &bugs)1074 if err != nil {1075 return nil, fmt.Errorf("failed to query bugs: %v", err)1076 }1077 // We can find bugs with different bug.Title and uncomparable bug.Seq's.1078 // But there should be only one active bug for each crash title,1079 // so if we sort by Seq, the first active bug is our target bug....

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asset_storage.go

Source:asset_storage.go Github

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...62 }63 build.Assets = append(build.Assets, addAsset)64 return nil65}66func queryNeededAssets(c context.Context) (*dashapi.NeededAssetsResp, error) {67 // So far only build assets.68 var builds []*Build69 _, err := db.NewQuery("Build").70 Filter("Assets.DownloadURL>", "").71 Project("Assets.DownloadURL").72 GetAll(c, &builds)73 if err != nil {74 return nil, fmt.Errorf("failed to query builds: %w", err)75 }76 log.Infof(c, "queried %v builds with assets", len(builds))77 resp := &dashapi.NeededAssetsResp{}78 for _, build := range builds {79 for _, asset := range build.Assets {80 resp.DownloadURLs = append(resp.DownloadURLs, asset.DownloadURL)...

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queryNeededAssets

Using AI Code Generation

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1func main() {2 assetIds = append(assetIds, "1")3 assetIds = append(assetIds, "2")4 assetIds = append(assetIds, "3")5 assetNames = append(assetNames, "asset1")6 assetNames = append(assetNames, "asset2")7 assetNames = append(assetNames, "asset3")8 a.queryNeededAssets()9}10func main() {11 assetIds = append(assetIds, "1")12 assetIds = append(assetIds, "2")13 assetIds = append(assetIds, "3")14 assetNames = append(assetNames, "asset1")15 assetNames = append(assetNames, "asset2")16 assetNames = append(assetNames, "asset3")17 a.queryNeededAssets()18}19func main() {20 assetIds = append(assetIds, "1")21 assetIds = append(assetIds, "2")22 assetIds = append(assetIds, "3")23 assetNames = append(assetNames, "asset1")24 assetNames = append(assetNames, "asset2")25 assetNames = append(assetNames, "asset3")26 a.queryNeededAssets()27}28func main() {29 assetIds = append(assetIds, "1")30 assetIds = append(assetIds, "2")31 assetIds = append(assetIds, "3")32 assetNames = append(assetNames, "asset1")33 assetNames = append(assetNames, "asset2")34 assetNames = append(assetNames, "asset3")

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queryNeededAssets

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4 assets := main.QueryNeededAssets("1", "2")5 fmt.Println("Assets:", assets)6}7 /usr/local/go/src/main (from $GOROOT)8 /Users/abc/Go/src/main (from $GOPATH)9 /usr/local/go/src/main (from $GOROOT)10 /Users/abc/Go/src/main (from $GOPATH)11 /usr/local/go/src/main (from $GOROOT)12 /Users/abc/Go/src/main (from $GOPATH)13 /usr/local/go/src/main (from $GOROOT)14 /Users/abc/Go/src/main (from $GOPATH)15 /usr/local/go/src/main (from $GOROOT)16 /Users/abc/Go/src/main (from $GOPATH)17 /usr/local/go/src/main (from $GOROOT)18 /Users/abc/Go/src/main (from $GOPATH)

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