How to use appendBuildAssets method of main Package

Best Syzkaller code snippet using main.appendBuildAssets

api.go

Source:api.go Github

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...1039 return nil, fmt.Errorf("failed to parse asset #%d: %w", i, err)1040 }1041 assets = append(assets, asset)1042 }1043 _, err := appendBuildAssets(c, ns, req.BuildID, assets)1044 if err != nil {1045 return nil, err1046 }1047 return nil, nil1048}1049func parseIncomingAsset(c context.Context, newAsset dashapi.NewAsset) (Asset, error) {1050 typeInfo := asset.GetTypeDescription(newAsset.Type)1051 if typeInfo == nil {1052 return Asset{}, fmt.Errorf("unknown asset type")1053 }1054 _, err := url.ParseRequestURI(newAsset.DownloadURL)1055 if err != nil {1056 return Asset{}, fmt.Errorf("invalid URL: %w", err)1057 }...

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asset_storage.go

Source:asset_storage.go Github

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...14 db "google.golang.org/appengine/v2/datastore"15 "google.golang.org/appengine/v2/log"16)17// TODO: decide if we want to save job-related assets.18func appendBuildAssets(c context.Context, ns, buildID string, assets []Asset) (*Build, error) {19 var retBuild *Build20 tx := func(c context.Context) error {21 build, err := loadBuild(c, ns, buildID)22 if err != nil {23 return err24 }25 retBuild = build26 appendedOk := false27 var appendErr error28 for _, newAsset := range assets {29 appendErr = build.AppendAsset(newAsset)30 if appendErr == nil {31 appendedOk = true32 }...

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appendBuildAssets

Using AI Code Generation

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1import (2func main() {3 err := ui.Main(func() {4 name := ui.NewEntry()5 button := ui.NewButton("Hello")6 button.OnClicked(func(*ui.Button) {7 ui.MsgBox(mainwin, "Entry Contents", name.Text())8 name.SetText("")9 })10 box := ui.NewVerticalBox()11 box.Append(ui.NewLabel("Name"), false)12 box.Append(name, false)13 box.Append(button, false)14 mainwin := ui.NewWindow("Hello", 200, 100, false)15 mainwin.SetMargined(true)16 mainwin.SetChild(box)17 mainwin.OnClosing(func(*ui.Window) bool {18 ui.Quit()19 })20 mainwin.Show()21 })22 if err != nil {23 panic(err)24 }25}

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appendBuildAssets

Using AI Code Generation

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1import (2func main() {3 assets := []string{"a", "b", "c"}4 main.AppendBuildAssets(assets)5 fmt.Println(assets)6}7import (8func main() {9 assets := []string{"a", "b", "c"}10 main.AppendBuildAssets(assets)11 fmt.Println(assets)12}13import (14func main() {15 assets := []string{"a", "b", "c"}16 main.AppendBuildAssets(assets)17 fmt.Println(assets)18}19import (20func main() {21 assets := []string{"a", "b", "c"}22 main.AppendBuildAssets(assets)23 fmt.Println(assets)24}25import (26func main() {27 assets := []string{"a", "b", "c"}28 main.AppendBuildAssets(assets)29 fmt.Println(assets)30}31import (32func main() {33 assets := []string{"a", "b", "c"}34 main.AppendBuildAssets(assets)35 fmt.Println(assets)36}37import (38func main() {39 assets := []string{"a", "b", "c"}40 main.AppendBuildAssets(assets)41 fmt.Println(assets)42}43import (44func main() {45 assets := []string{"a", "b", "c"}46 main.AppendBuildAssets(assets)47 fmt.Println(assets)48}

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