Best Syzkaller code snippet using main.setTarget
idea.go
Source:idea.go
1package main2/*3// Sorting4// target | shader | translucency type | material | depth | mesh5func idea() {6 // Create a window, which implements some 'target' interface (ie something that can be rendered to)7 win, err := glitch.NewWindow(1920, 1080, "Glitch", glitch.WindowConfig{8 Vsync: true,9 })10 if err != nil { panic(err) }11 // Create a shader program with specified attributes and uniforms12 attrFmt := glitch.VertexFormat{13 glitch.Attrib{"aPos", glitch.AttrVec3},14 glitch.Attrib{"aColor", glitch.AttrVec3},15 glitch.Attrib{"aTexCoord", glitch.AttrVec2},16 }17 uniformFmt := glitch.AttributeFormat{18 glitch.Attrib{"projection", glitch.AttrMat4},19 glitch.Attrib{"transform", glitch.AttrMat4},20 }21 shader, err := glitch.NewShader(vertexSource, fragmentSource, attrFmt, uniformFmt)22 if err != nil { panic(err) }23 // Load Textures24 manImage, err := loadImage("man.png")25 if err != nil {26 panic(err)27 }28 texture := glitch.NewTexture(160, 200, manImage.Pix)29 // Create Meshes30 // meshData, err := loadGltf("man.gltf")31 // mesh := glitch.NewMesh(meshData)32 mesh := glitch.NewMesh(geometry.Quad())33 // Create Text34 // Any way to combine this into quad and stuff like that? Or is it different enough?35 // fontData, err := loadText("font.ttf")36 // glitch.NewFont(fontData)37 // Draw stuff38 // Option 1 - more stateful39 glitch.SetTarget(win)40 glitch.SetShader(shader)41 glitch.SetUniform("transform", identMat)42 glitch.SetUniform("projection", identMat)43 for !win.Closed() {44 glitch.Draw(mesh, matrix) // Draws but transforms verts via matrix45 matrix := identMatrix46 glitch.DrawColorMask(mesh, matrix, color) // Draws but transforms verts via matrix and colors via color47 // What if people want to modify other vertex attributes?48 // Essentially49 {50 // Setup shader params51 glitch.SetUniform("transform", identMat)52 glitch.SetUniform("projection", identMat)53 // pass in data into that same context54 glitch.Draw(mesh, matrix)55 // 1. extra parameters let you modify a few special attributes56 }57 {58 glitch.SetShader(2dShader)59 glitch.SetUniform("myUniform", uniformValue)60 glitch.SetTarget(win)61 glitch.Draw(mesh, matrix)62 glitch.SetTarget(myFramebuffer)63 glitch.Draw(mesh, matrix)64 }65 {66 glitch.SetShader(textShader)67 glitch.SetTarget(win)68 glitch.Draw(mesh, matrix)69 }70 }71 // Option 2 - More object based? Shader being the main thing you draw against72 shader.SetTarget(win)73 shader.SetTexture(0, texture)74 shader.SetUniform("transform", mat)75 shader.SetUniform("projection", mat)76 shader.Draw(mesh, matrix)77 shader.Execute()78 // Option 3 - Pass Based79 pass := shader.NewRenderPass(win) // rendering to a target80 pass.Clear()81 pass.SetTexture(0, texture)82 pass.SetUniform("transform", mat)83 pass.SetUniform("projection", mat)84 pass.Draw(mesh, matrix)85 pass.Execute()86 pass.Execute(win, )87 pass.Clear()88 mesh.Draw(pass, matrix)89 glitch.SetTarget(win)90 glitch.SetShader(shader)91 {92 identMat := mgl32.Mat4{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}93 shader.SetUniform("transform", identMat)94 projMat := mgl32.Ortho2D(0, float32(1920), 0, float32(1080))95 shader.SetUniform("projection", projMat)96 }97 for !win.ShouldClose() {98 if win.Pressed(glitch.KeyBackspace) {99 win.Close()100 }101 glitch.Clear(glitch.RGBA{0.1, 0.2, 0.3, 1.0})102 glitch.SetTexture(0, texture)103 glitch.Draw(mesh)104 glitch.FinalizeDraw()105 win.Update() // SwapBuffers, PollEvents106 }107}108*/...
gui.go
Source:gui.go
1package main2import (3 "log"4 "net"5 "os"6 puzgui "github.com/cbehopkins/puz_gui"7 "github.com/icza/gowut/gwu"8)9func buildWin(s gwu.Session) {10 // Create and build a window11 boggleWin := puzgui.BoggleWindow()12 sudokuWin := puzgui.SudokuWindow()13 countdownWin := puzgui.CountdownWindow()14 anaWin := puzgui.AnaWindow()15 s.AddWin(boggleWin)16 s.AddWin(sudokuWin)17 s.AddWin(countdownWin)18 s.AddWin(anaWin)19}20// SessHandler is our session handler to build the showcases window.21type sessHandler struct{}22func (h sessHandler) Created(s gwu.Session) {23 buildWin(s)24 win := gwu.NewWindow("show", "Available Puzzles")25 cntLnk := gwu.NewLink("Countdown", "cnt")26 sodLnk := gwu.NewLink("Sudoku", "sod")27 bogLnk := gwu.NewLink("Boggle", "bog")28 anaLnk := gwu.NewLink("Anagram", "ana")29 cntLnk.SetTarget("")30 sodLnk.SetTarget("")31 bogLnk.SetTarget("")32 anaLnk.SetTarget("")33 win.Add(cntLnk)34 win.Add(sodLnk)35 win.Add(bogLnk)36 win.Add(anaLnk)37 s.AddWin(win)38}39func (h sessHandler) Removed(s gwu.Session) {}40// Get preferred outbound ip of this machine41func GetOutboundIP() string {42 conn, err := net.Dial("udp", "8.8.8.8:80")43 if err != nil {44 log.Fatal(err)45 }46 defer conn.Close()47 localAddr, _, _ := net.SplitHostPort(conn.LocalAddr().String())48 if err != nil {49 localAddr = ""50 }51 return localAddr52}53func serverString(local bool) string {54 host_string := "localhost"55 port := "8081"56 if !local {57 ip := GetOutboundIP()58 if ip != "" {59 host_string = ip60 }61 }62 return host_string + ":" + port63}64func main() {65 localServer := false66 // Create and start a GUI server (omitting error check)67 server := gwu.NewServer("", serverString(localServer))68 server.SetLogger(log.New(os.Stdout, "", log.Lshortfile))69 server.SetText("Puzzles")70 if localServer {71 // Create and build a window72 boggleWin := puzgui.BoggleWindow()73 sudokuWin := puzgui.SudokuWindow()74 countdownWin := puzgui.CountdownWindow()75 anaWin := puzgui.AnaWindow()76 //77 server.AddWin(boggleWin)78 server.AddWin(sudokuWin)79 server.AddWin(countdownWin)80 server.AddWin(anaWin)81 server.Start("") // Also opens windows list in browser82 } else {83 server.AddSessCreatorName("show", "Puzzle Creator")84 server.AddSHandler(sessHandler{})85 //autoOpen := false86 // Start GUI server87 // var openWins []string88 // if autoOpen {89 // openWins = []string{"show"}90 // }91 if err := server.Start("show"); err != nil {92 log.Println("Error: Cound not start GUI server:", err)93 return94 }95 }96}...
flag_test.go
Source:flag_test.go
1/**2 * Copyright (C) 2015 Deepin Technology Co., Ltd.3 *4 * This program is free software; you can redistribute it and/or modify5 * it under the terms of the GNU General Public License as published by6 * the Free Software Foundation; either version 3 of the License, or7 * (at your option) any later version.8 **/9// +build ignore10package main11import C "launchpad.net/gocheck"12func (*testWrap) TestSet(c *C.C) {13 infos := NewInfos()14 err := infos.SetBusType("session")15 c.Check(err, C.Equals, nil)16 c.Check(infos.BusType(), C.Equals, "session")17 err = infos.SetOutputDir("/dev/shm")18 c.Check(err, C.Equals, nil)19 c.Check(infos.OutputDir(), C.Equals, "/dev/shm")20 infos.SetTarget("gOlang")21 c.Check(err, C.Equals, nil)22 c.Check(infos.Target(), C.Equals, GoLang)23 err = infos.SetTarget("Olang")24 c.Check(err, C.NotNil)25}26func (*testWrap) TestUtils(c *C.C) {27 c.Check(lower("Deepin"), C.Equals, "deepin")28 c.Check(lower("D"), C.Equals, "d")29 c.Check(lower(""), C.Equals, "")30 c.Check(upper("deepin"), C.Equals, "Deepin")31 c.Check(upper("D"), C.Equals, "D")32 c.Check(upper("d"), C.Equals, "D")33 c.Check(upper(""), C.Equals, "")34}35func (*testWrap) TestLoadInfos(c *C.C) {36 infos := NewInfos()37 infos.SetOutputDir("/dev/shm")38 infos.SetBusType("session")39 infos.SetPackageName("dbus-generate.test")40 err := infos.normalize("out", "goLang")41 c.Check(err, C.Equals, nil)42 c.Check(infos.Target(), C.Equals, GoLang)43 c.Check(infos.BusType(), C.Equals, "Session")44 infos = NewInfos()45 infos.SetBusType("session")46 infos.SetTarget("golang")47 infos.normalize("", "")48 c.Check(infos.BusType(), C.Equals, "Session")49 infos.SetTarget("qml")50 infos.normalize("", "")51 c.Check(infos.BusType(), C.Equals, "session")52 infos.SetTarget("pyqt")53 infos.normalize("", "")54 c.Check(infos.BusType(), C.Equals, "session")55}...
setTarget
Using AI Code Generation
1import "fmt"2func main() {3 var t = new(Target)4 t.setTarget()5 fmt.Println(t)6}7import "fmt"8func main() {9 var t = new(Target)10 t.setTarget()11 fmt.Println(t)12}13import "fmt"14func main() {15 var t = new(Target)16 t.setTarget()17 fmt.Println(t)18}19import "fmt"20func main() {21 var t = new(Target)22 t.setTarget()23 fmt.Println(t)24}25import "fmt"26func main() {27 var t = new(Target)28 t.setTarget()29 fmt.Println(t)30}31import "fmt"32func main() {33 var t = new(Target)34 t.setTarget()35 fmt.Println(t)36}37import "fmt"38func main() {39 var t = new(Target)40 t.setTarget()41 fmt.Println(t)42}43import "fmt"44func main() {45 var t = new(Target)46 t.setTarget()47 fmt.Println(t)48}49import "fmt"50func main() {51 var t = new(Target)52 t.setTarget()53 fmt.Println(t)54}55import "fmt"56func main() {57 var t = new(Target)58 t.setTarget()59 fmt.Println(t)60}61import "fmt"62func main() {63 var t = new(Target)64 t.setTarget()65 fmt.Println(t)
setTarget
Using AI Code Generation
1import "fmt"2func main() {3 var target = new(Target)4 target.setTarget(10)5 fmt.Println(target.target)6}7type Target struct {8}9func (t *Target) setTarget(target int) {10}11type Target interface {12 setTarget(target int)13}14import "fmt"15func main() {16 var target = new(Target)17 target.setTarget(10)18 fmt.Println(target.target)19}20type Target struct {21}22func (t *Target) setTarget(target int) {23}24type Target struct {25}26func (t *Target) setTarget(target int) {27}
setTarget
Using AI Code Generation
1import (2func main() {3 m := new(Main)4 m.setTarget("Hello World!")5}6import (7type Main struct {8}9func (m *Main) setTarget(target string) {10 fmt.Println(m.target)11}
setTarget
Using AI Code Generation
1import "fmt"2func main() {3 var a = new(Animal)4 a.setTarget("Dog")5 fmt.Println(a)6}7import "fmt"8type Animal struct {9}10func (a *Animal) setTarget(s string) {11}12func main() {13 var a = new(Animal)14 a.setTarget("Dog")15 fmt.Println(a)16}17import "fmt"18type Animal struct {19}20func (a *Animal) setTarget(s string) {21}22func main() {23 var a = Animal{Target: "Dog"}24 a.setTarget("Dog")25 fmt.Println(a)26}27import "fmt"28type Animal struct {29}30func (a *Animal) setTarget(s string) {31}32func main() {33 var a = Animal{Target: "Dog"}34 a.setTarget("Dog")35 fmt.Println(a)36}37import "fmt"38type Animal struct {39}40func (a *Animal) setTarget(s string) {41}42func main() {43 var a = Animal{Target: "Dog"}44 a.setTarget("Dog")45 fmt.Println(a)46}47import "fmt"48type Animal struct {49}50func (a *Animal) setTarget(s string) {51}52func main() {53 var a = Animal{Target: "Dog"}54 a.setTarget("Dog")55 fmt.Println(a)56}
setTarget
Using AI Code Generation
1import (2func main() {3 var t = new(Target)4 t.setTarget(5)5 fmt.Println(t.getTarget())6}
setTarget
Using AI Code Generation
1import (2func main() {3 mainObj := mainClass{}4 mainObj.setTarget(100)5 fmt.Println(mainObj.target)6}7import (8type mainClass struct {9}10func (mainClass) setTarget(target int) {11 fmt.Println("setTarget method of main class")12}13func main() {14 mainClass{}.setTarget(100)15}16import (17type mainClass struct {18}19func (mainClass) setTarget(target
setTarget
Using AI Code Generation
1import (2func main() {3 myAwesomeClass.SetTarget(10)4 fmt.Println(myAwesomeClass.Target)5}6import (7func main() {8 myAwesomeClass.SetTarget(10)9 fmt.Println(myAwesomeClass.Target)10}11import (12func main() {13 myAwesomeClass.SetTarget(10)14 fmt.Println(myAwesomeClass.Target)15}16import (17func main() {18 myAwesomeClass.SetTarget(10)19 fmt.Println(myAwesomeClass.Target)20}21import (22func main() {23 myAwesomeClass.SetTarget(10)24 fmt.Println(myAwesomeClass.Target)25}26import (27func main() {28 myAwesomeClass.SetTarget(10)29 fmt.Println(myAwesomeClass.Target)30}31import (32func main() {
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