How to use needThisBuildAsset method of main Package

Best Syzkaller code snippet using main.needThisBuildAsset

asset_storage.go

Source:asset_storage.go Github

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...215 }216 }217 return false, nil218}219func (ad *assetDeprecator) needThisBuildAsset(build *Build, buildAsset *Asset) (bool, error) {220 if buildAsset.Type == dashapi.HTMLCoverageReport {221 // We want to keep coverage reports forever, not just222 // while there are any open bugs. But we don't want to223 // keep all coverage reports, just a share of them.224 return ad.buildArchivePolicy(build, buildAsset)225 }226 if build.Type == BuildNormal || build.Type == BuildFailed {227 // A build-related asset, keep it only while there are open bugs with crashes228 // related to this build.229 return ad.buildBugStatusPolicy(build)230 }231 // TODO: fix this once this is no longer the case.232 return false, fmt.Errorf("job-related assets are not supported yet")233}234func (ad *assetDeprecator) updateBuild(buildID string, urlsToDelete []string) error {235 toDelete := map[string]bool{}236 for _, url := range urlsToDelete {237 toDelete[url] = true238 }239 tx := func(c context.Context) error {240 build, err := loadBuild(ad.c, ad.ns, buildID)241 if build == nil || err != nil {242 // Assume the DB has been updated in the meanwhile.243 return nil244 }245 newAssets := []Asset{}246 for _, asset := range build.Assets {247 if _, ok := toDelete[asset.DownloadURL]; !ok {248 newAssets = append(newAssets, asset)249 }250 }251 build.Assets = newAssets252 build.AssetsLastCheck = timeNow(ad.c)253 if _, err := db.Put(ad.c, buildKey(ad.c, ad.ns, buildID), build); err != nil {254 return fmt.Errorf("failed to save build: %w", err)255 }256 return nil257 }258 if err := db.RunInTransaction(ad.c, tx, nil); err != nil {259 return fmt.Errorf("failed to update build: %w", err)260 }261 return nil262}263func (ad *assetDeprecator) batchProcessBuilds(count int) error {264 // We cannot query only the Build with non-empty Assets array and yet sort265 // by AssetsLastCheck. The datastore returns "The first sort property must266 // be the same as the property to which the inequality filter is applied.267 // In your query the first sort property is AssetsLastCheck but the inequality268 // filter is on Assets.DownloadURL.269 // So we have to omit Filter("Assets.DownloadURL>", ""). here.270 var builds []*Build271 _, err := db.NewQuery("Build").272 Filter("Namespace=", ad.ns).273 Order("AssetsLastCheck").274 Limit(count).275 GetAll(ad.c, &builds)276 if err != nil {277 return fmt.Errorf("failed to fetch builds: %w", err)278 }279 for _, build := range builds {280 toDelete := []string{}281 for _, asset := range build.Assets {282 needed, err := ad.needThisBuildAsset(build, &asset)283 if err != nil {284 return fmt.Errorf("failed to test asset: %w", err)285 } else if !needed {286 toDelete = append(toDelete, asset.DownloadURL)287 }288 }289 err := ad.updateBuild(build.ID, toDelete)290 if err != nil {291 return err292 }293 }294 return nil295}296func queryLatestManagerAssets(c context.Context, ns string, assetType dashapi.AssetType,...

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needThisBuildAsset

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4}5import (6func main() {7 fmt.Println("Hello, playground")8}9import (10func main() {11 fmt.Println("Hello, playground")12}13import (14func main() {15 fmt.Println("Hello, playground")16}17import (18func main() {19 fmt.Println("Hello, playground")20}21import (22func main() {23 fmt.Println("Hello, playground")24}25import (26func main() {27 fmt.Println("Hello, playground")28}29import (30func main() {31 fmt.Println("Hello, playground")32}33import (34func main() {35 fmt.Println("Hello, playground")36}37import (38func main() {39 fmt.Println("Hello, playground")40}41import (42func main() {43 fmt.Println("Hello, playground")44}45import (46func main() {47 fmt.Println("Hello, playground")48}49import (

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needThisBuildAsset

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4 mainClass := NewMainClass()5 mainClass.needThisBuildAsset()6}7import (8func main() {9 fmt.Println("Hello, playground")10 mainClass := NewMainClass()11 mainClass.needThisBuildAsset()12}13import (14func main() {15 fmt.Println("Hello, playground")16 mainClass := NewMainClass()17 mainClass.needThisBuildAsset()18}19import (20func main() {21 fmt.Println("Hello, playground")22 mainClass := NewMainClass()23 mainClass.needThisBuildAsset()24}25import (26func main() {27 fmt.Println("Hello, playground")28 mainClass := NewMainClass()29 mainClass.needThisBuildAsset()30}31import (32func main() {33 fmt.Println("Hello, playground")34 mainClass := NewMainClass()35 mainClass.needThisBuildAsset()36}37import (38func main() {39 fmt.Println("Hello, playground")40 mainClass := NewMainClass()41 mainClass.needThisBuildAsset()42}43import (44func main() {45 fmt.Println("Hello, playground")46 mainClass := NewMainClass()47 mainClass.needThisBuildAsset()48}49import (50func main() {51 fmt.Println("Hello, playground")

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