Best Syzkaller code snippet using main.sync
module.go
Source:module.go
...73type ModuleAttr struct {74 attrs []*csmsg.Attr75}76func (m *ModuleAttr) OnModuleSync(r Robot, msg proto.Message) {77 sync := msg.(*csmsg.AttrSyncToC)78 if sync.GetIsAll() || m.attrs == nil {79 m.attrs = make([]*csmsg.Attr, attr.AttrMax)80 }81 for _, v := range sync.Attrs {82 idx := int(v.GetId() - 1)83 m.attrs[idx] = v84 }85}86func (m *ModuleAttr) GetAttr(id int32) *csmsg.Attr {87 if id <= 0 || int(id) > len(m.attrs) {88 return nil89 }90 return m.attrs[id-1]91}92func (m *ModuleAttr) Level() int64 {93 return m.attrs[attr.Level-1].GetVal()94}95func (m *ModuleAttr) Fatigue() int64 {96 return m.attrs[attr.CurrentFatigue-1].GetVal()97}98type ModuleBase struct {99 data *csmsg.BaseSyncToC100}101func (m *ModuleBase) OnModuleSync(r Robot, msg proto.Message) {102 sync := msg.(*csmsg.BaseSyncToC)103 m.data = sync104}105type ModuleCharacter struct {106 charaters map[int32]*csmsg.Character107 teamPrefabs []*csmsg.CharacterTeamPrefab108}109func (m *ModuleCharacter) OnModuleSync(r Robot, msg proto.Message) {110 switch sync := msg.(type) {111 case *csmsg.CharacterSyncToC:112 if sync.GetIsAll() || m.charaters == nil {113 m.charaters = map[int32]*csmsg.Character{}114 }115 for _, v := range sync.GetCharacters() {116 m.charaters[v.GetCharacterID()] = v117 }118 case *csmsg.CharacterTeamPrefabSyncToC:119 m.teamPrefabs = sync.CharacterTeamPrefabs120 }121}122func (m *ModuleCharacter) CharacterCount() int {123 return len(m.charaters)124}125func (m *ModuleCharacter) HasCharacter(cid int32) bool {126 return m.charaters[cid] != nil127}128func (m *ModuleCharacter) RandomCharacters(n int, except map[int32]struct{}) []int32 {129 N := len(m.charaters) - len(except)130 if n > N {131 return nil132 }133 characters := make([]int32, n)134 i := 0135 for k, _ := range m.charaters {136 if _, ok := except[k]; ok {137 continue138 }139 if rand.Intn(N-i) > n {140 characters[i] = k141 i++142 n--143 if n <= 0 {144 break145 }146 }147 }148 return characters149}150type ModuleBackpack struct {151 items map[uint32]*csmsg.BackpackEntity152}153func (m *ModuleBackpack) OnModuleSync(r Robot, msg proto.Message) {154 sync := msg.(*csmsg.BackpackSyncToC)155 if sync.GetAll() || m.items == nil {156 m.items = map[uint32]*csmsg.BackpackEntity{}157 }158 for _, v := range sync.GetEntities() {159 if v.GetCount() == 0 {160 delete(m.items, v.GetId())161 } else {162 m.items[v.GetId()] = v163 }164 }165}166type ModuleQuest struct {167 quests map[int32]*csmsg.Quest168}169func (m *ModuleQuest) OnModuleSync(r Robot, msg proto.Message) {170 sync := msg.(*csmsg.QuestSyncToC)171 if sync.GetIsAll() || m.quests == nil {172 m.quests = map[int32]*csmsg.Quest{}173 }174 for _, v := range sync.Quests {175 m.quests[v.GetQuestID()] = v176 }177}178type ModuleEquip struct {179 equips map[uint32]*csmsg.Equip180}181func (m *ModuleEquip) OnModuleSync(r Robot, msg proto.Message) {182 sync := msg.(*csmsg.EquipSyncToC)183 if sync.GetIsAll() || m.equips == nil {184 m.equips = map[uint32]*csmsg.Equip{}185 }186 for _, v := range sync.GetEquips() {187 m.equips[v.GetID()] = v188 }189}190type ModuleTeam struct {191 team *csmsg.Team192}193func (m *ModuleTeam) OnModuleSync(r Robot, msg proto.Message) {194 switch sync := msg.(type) {195 case *csmsg.TeamSyncToC:196 m.team = sync.GetUpdateTeam()197 case *csmsg.TeamPosSyncToC:198 case *csmsg.TeamStatusSyncToC:199 }200}201type mainChapter struct {202 *csmsg.MainChapter203 stars int32204}205type mainDungeon struct {206 *csmsg.MainDungeon207 stars int32208}209type ModuleMainDungeons struct {210 chapters map[int32]*mainChapter211 dungeons map[int32]*mainDungeon212 normalProgressDungeon int32213 dungeonsCouldChallenged map[int32]int214 dungeonCouldChallengedArray []int32215 nextStarAward struct {216 chapterID int32217 awardNo int32218 }219}220func (m *ModuleMainDungeons) OnModuleSync(r Robot, msg proto.Message) {221 startChapterOfRefreshStartAward := int32(internal.InvalidID)222 sync := msg.(*csmsg.MainDungeonsSyncToC)223 if sync.GetAll() {224 m.chapters = map[int32]*mainChapter{}225 m.dungeons = map[int32]*mainDungeon{}226 m.normalProgressDungeon = internal.InvalidID227 m.dungeonsCouldChallenged = map[int32]int{}228 m.dungeonCouldChallengedArray = nil229 m.nextStarAward.chapterID = internal.InvalidID230 m.nextStarAward.awardNo = internal.InvalidID231 startChapterOfRefreshStartAward = 1232 } else {233 if m.chapters == nil {234 m.chapters = map[int32]*mainChapter{}235 }236 if m.dungeons == nil {237 m.dungeons = map[int32]*mainDungeon{}238 }239 if m.dungeonsCouldChallenged == nil {240 m.dungeonsCouldChallenged = map[int32]int{}241 }242 }243 for _, v := range sync.Chapters {244 m.updateChapter(v)245 chapterID := v.GetId()246 if chapterID == m.nextStarAward.chapterID && v.GetAwardFlag()[m.nextStarAward.awardNo] {247 // æ´æ°ä¸ä¸ä¸ªæ级å¥å±ç« è248 if m.nextStarAward.awardNo == int32(len(v.GetAwardFlag())-1) {249 startChapterOfRefreshStartAward = chapterID + 1250 } else {251 m.nextStarAward.awardNo++252 }253 }254 }255 // å·æ°ä¸ä¸ä¸ªé¢å¥ç« è256 if startChapterOfRefreshStartAward != internal.InvalidID {257 m.refreshNextStarAwardNo(startChapterOfRefreshStartAward)258 }259 for _, v := range sync.Dungeons {260 m.updateDungeon(v)261 }262}263func (m *ModuleMainDungeons) updateChapter(data *csmsg.MainChapter) {264 chapterID := data.GetId()265 chapter := m.chapters[chapterID]266 if chapter == nil {267 chapter = new(mainChapter)268 m.chapters[chapterID] = chapter269 }270 chapter.MainChapter = data271}272func (m *ModuleMainDungeons) addChapterStars(chapterId, stars int32) {273 chapter := m.chapters[chapterId]274 if chapter == nil {275 chapter = new(mainChapter)276 m.chapters[chapterId] = chapter277 }278 chapter.stars += stars279}280func (m *ModuleMainDungeons) updateDungeon(data *csmsg.MainDungeon) {281 dungeonID := data.GetId()282 dungeon := m.dungeons[dungeonID]283 if dungeon == nil {284 dungeon = new(mainDungeon)285 m.dungeons[dungeonID] = dungeon286 }287 dungeon.MainDungeon = data288 oldStars := dungeon.stars289 dungeon.stars = getMainDungeonStars(data)290 if dungeon.GetRemainCount() > 0 {291 if _, ok := m.dungeonsCouldChallenged[dungeonID]; !ok {292 idx := len(m.dungeonCouldChallengedArray)293 m.dungeonCouldChallengedArray = append(m.dungeonCouldChallengedArray, dungeonID)294 m.dungeonsCouldChallenged[dungeonID] = idx295 }296 } else {297 if idx, ok := m.dungeonsCouldChallenged[dungeonID]; ok {298 n := len(m.dungeonCouldChallengedArray) - 1299 m.dungeonCouldChallengedArray[idx] = m.dungeonCouldChallengedArray[n]300 m.dungeonCouldChallengedArray = m.dungeonCouldChallengedArray[0:n]301 delete(m.dungeonsCouldChallenged, dungeonID)302 }303 }304 dungeonCfg := MainDungeon.GetID(dungeonID)305 chapterCfg := MainChapter.GetID(dungeonCfg.ChapterID)306 switch chapterCfg.GetChapterType() {307 case enumType.MainChapterType_Normal:308 if m.normalProgressDungeon < dungeonID {309 m.normalProgressDungeon = dungeonID310 }311 m.addChapterStars(dungeonCfg.ChapterID, dungeon.stars-oldStars)312 }313}314func (m *ModuleMainDungeons) GetNextNormalDungeon() int32 {315 if m.normalProgressDungeon == 0 {316 return internal.InvalidID317 }318 if m.normalProgressDungeon == internal.InvalidID {319 chapterCfg := MainChapter.GetID(1)320 return chapterCfg.DungeonsArray[0].ID321 }322 dungeonCfg := MainDungeon.GetID(m.normalProgressDungeon)323 if dungeonCfg.NextMainDungeonID != internal.InvalidID {324 return dungeonCfg.NextMainDungeonID325 }326 chapterCfg := MainChapter.GetID(dungeonCfg.ChapterID + 1)327 if chapterCfg != nil {328 return chapterCfg.DungeonsArray[0].ID329 }330 return internal.InvalidID331}332func (m *ModuleMainDungeons) DungeonCount(dungeonID int32) int32 {333 dungeon := m.dungeons[dungeonID]334 if dungeon == nil {335 mainDungeonCfg := MainDungeon.GetID(dungeonID)336 if mainDungeonCfg == nil {337 return 0338 }339 dungeonCfg := Dungeon.GetID(mainDungeonCfg.DungeonID)340 if dungeonCfg == nil {341 return 0342 }343 return dungeonCfg.TimesLimit344 }345 return dungeon.GetRemainCount()346}347func (m *ModuleMainDungeons) GetRandomDungeonCouldChallenged() int32 {348 n := len(m.dungeonCouldChallengedArray)349 if n == 0 {350 return internal.InvalidID351 }352 return m.dungeonCouldChallengedArray[rand.Intn(n)]353}354func (m *ModuleMainDungeons) refreshNextStarAwardNo(startChapter int32) {355 m.nextStarAward.chapterID = internal.InvalidID356 m.nextStarAward.awardNo = internal.InvalidID357 for chapterID, chapterCfg := startChapter, MainChapter.GetID(startChapter); chapterCfg != nil; chapterID, chapterCfg = chapterID+1, MainChapter.GetID(chapterID+1) {358 chapter := m.chapters[chapterID]359 if chapter == nil {360 m.nextStarAward.chapterID = chapterID361 m.nextStarAward.awardNo = 0362 return363 } else {364 for i, v := range chapter.GetAwardFlag() {365 if !v {366 m.nextStarAward.chapterID = chapterID367 m.nextStarAward.awardNo = int32(i)368 return369 }370 }371 }372 }373}374func getMainDungeonStars(dungeon *csmsg.MainDungeon) int32 {375 if dungeon == nil {376 return 0377 }378 stars := int32(0)379 for _, v := range dungeon.GetStars() {380 if v {381 stars++382 }383 }384 return stars385}386func (m *ModuleMainDungeons) GetNextStarAwardNo() (chapterID, awardNo int32, couldBeClaimed bool) {387 if m.nextStarAward.chapterID == internal.InvalidID {388 return internal.InvalidID, internal.InvalidID, false389 }390 chapterCfg := MainChapter.GetID(m.nextStarAward.chapterID)391 if chapterCfg == nil {392 zaplogger.GetSugar().Panicf("MainChapter %d config not found", m.nextStarAward.chapterID)393 return m.nextStarAward.chapterID, m.nextStarAward.awardNo, false394 }395 award := chapterCfg.GetStarAward(m.nextStarAward.awardNo)396 if award == nil {397 zaplogger.GetSugar().Panicf("MainChapter %d do not have No.%d star award", m.nextStarAward.chapterID, m.nextStarAward.awardNo+1)398 return m.nextStarAward.chapterID, m.nextStarAward.awardNo, false399 }400 chapterStars := int32(0)401 chapter := m.chapters[m.nextStarAward.chapterID]402 if chapter != nil {403 chapterStars = chapter.stars404 }405 return m.nextStarAward.chapterID, m.nextStarAward.awardNo, chapterStars >= award.Stars406}407func (m *ModuleMainDungeons) IsDungeonPass(dungeonID int32) bool {408 return m.dungeons[dungeonID] != nil409}410type ModuleMaterialDungeons struct {411 dungeons []*csmsg.MaterialDungeon412}413func (m *ModuleMaterialDungeons) OnModuleSync(r Robot, msg proto.Message) {414 sync := msg.(*csmsg.MaterialDungeonSyncToC)415 if sync.GetAll() {416 m.dungeons = sync.MaterialDungeons417 }418 m.dungeons = append(m.dungeons, sync.MaterialDungeons...)419}420type ModuleScarsIngrain struct {421 data *csmsg.ScarsIngrainSyncToC422}423func (m *ModuleScarsIngrain) OnModuleSync(r Robot, msg proto.Message) {424 sync := msg.(*csmsg.ScarsIngrainSyncToC)425 m.data = sync426}427type ModuleRewardQuest struct {428 quests map[int32]*csmsg.RewardQuest429}430func (m *ModuleRewardQuest) OnModuleSync(r Robot, msg proto.Message) {431 sync := msg.(*csmsg.RewardQuestSyncToC)432 if sync.GetIsAll() || m.quests == nil {433 m.quests = map[int32]*csmsg.RewardQuest{}434 }435 for _, v := range sync.Quests {436 m.quests[v.GetQuestID()] = v437 }438}439type ModuleWeapon struct {440 weapons map[uint32]*csmsg.Weapon441}442func (m *ModuleWeapon) OnModuleSync(r Robot, msg proto.Message) {443 sync := msg.(*csmsg.WeaponSyncToC)444 if sync.GetIsAll() || m.weapons == nil {445 m.weapons = map[uint32]*csmsg.Weapon{}446 }447 for _, v := range sync.Weapons {448 m.weapons[v.GetID()] = v449 }450}...
resourceids.go
Source:resourceids.go
...3//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=EncryptionScope -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.Storage/storageAccounts/storageAccount1/encryptionScopes/encryptionScope14//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageAccount -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.Storage/storageAccounts/storageAccount15//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageContainerResourceManager -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.Storage/storageAccounts/storageAccount1/blobServices/default/containers/container16//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageShareResourceManager -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.Storage/storageAccounts/storageAccount1/fileServices/fileService1/fileshares/share17//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageSyncGroup -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.StorageSync/storageSyncServices/storageSyncService1/syncGroups/syncGroup18//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageSyncService -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.StorageSync/storageSyncServices/storageSyncService19//go:generate go run ../../tools/generator-resource-id/main.go -path=./ -name=StorageSyncCloudEndpoint -id=/subscriptions/12345678-1234-9876-4563-123456789012/resourceGroups/resGroup1/providers/Microsoft.StorageSync/storageSyncServices/storageSyncService1/syncGroups/syncGroup1/cloudEndpoints/cloudEndpoint1...
main.go
Source:main.go
1package main2import (3 "time"4 "sync"5)6func snooze(){7 time.Sleep(time.Second * 10)8}9func main(){10 var mainSync sync.WaitGroup11 for i := 0; i < 10000; i++ {12 mainSync.Add(1)13 go func(){14 defer mainSync.Done()15 snooze()16 }()17 }18 mainSync.Wait()19}...
sync
Using AI Code Generation
1import (2func main() {3 wg.Add(1)4 go func() {5 count("sheep")6 wg.Done()7 }()8 wg.Wait()9}10func count(thing string) {11 for i := 1; i <= 5; i++ {12 fmt.Println(i, thing)13 }14}15import "fmt"16func main() {17 go count("sheep")18}19func count(thing string) {20 for i := 1; i <= 5; i++ {21 fmt.Println(i, thing)22 }23}24import (25func main() {26 go count("sheep")27 time.Sleep(time.Second * 2)28}29func count(thing string) {30 for i := 1; i <= 5; i++ {31 fmt.Println(i, thing)32 time.Sleep(time.Millisecond * 500)33 }34}35import (36func main() {37 c := make(chan string)38 go count("sheep", c)39 fmt.Println(msg)40}41func count(thing string, c chan string) {42 for i := 1; i <= 5; i++ {43 fmt.Println(i, thing)44 }45}46import (47func main() {48 wg.Add(1)49 c := make(chan string)50 go func() {51 count("sheep", c)52 wg.Done()53 }()54 fmt.Println(msg)55 wg.Wait()56}57func count(thing string, c chan string) {58 for i := 1;
sync
Using AI Code Generation
1import (2func main() {3 wg.Add(1)4 go func() {5 defer wg.Done()6 fmt.Println("Hello from goroutine")7 }()8 wg.Wait()9}10import (11func main() {12 wg.Add(1)13 go func() {14 defer wg.Done()15 fmt.Println("Hello from goroutine")16 }()17 wg.Wait()18 fmt.Println("Hello from main")19}20import (21func main() {22 wg.Add(2)23 go func() {24 defer wg.Done()25 fmt.Println("Hello from goroutine 1")26 }()27 go func() {28 defer wg.Done()29 fmt.Println("Hello from goroutine 2")30 }()31 wg.Wait()32 fmt.Println("Hello from main")33}34import (35func main() {36 for i := 0; i < 5; i++ {37 wg.Add(1)38 go func() {39 defer wg.Done()40 fmt.Println("Hello from goroutine")41 }()42 }43 wg.Wait()44 fmt.Println("Hello from main")45}46import (47func main() {
sync
Using AI Code Generation
1func main() {2 wg.Add(1)3 go func() {4 defer wg.Done()5 fmt.Println("Hello")6 }()7 wg.Wait()8}9func main() {10 wg.Add(1)11 go func() {12 defer wg.Done()13 fmt.Println("Hello")14 }()15 wg.Wait()16}17func main() {18 wg.Add(1)19 go func() {20 defer wg.Done()21 fmt.Println("Hello")22 }()23 wg.Wait()24}25func main() {26 wg.Add(1)27 go func() {28 defer wg.Done()29 fmt.Println("Hello")30 }()31 wg.Wait()32}33func main() {34 wg.Add(1)35 go func() {36 defer wg.Done()37 fmt.Println("Hello")38 }()39 wg.Wait()40}41func main() {42 wg.Add(1)43 go func() {44 defer wg.Done()45 fmt.Println("Hello")46 }()47 wg.Wait()48}49func main() {50 wg.Add(1)51 go func() {52 defer wg.Done()53 fmt.Println("Hello")54 }()55 wg.Wait()56}57func main() {58 wg.Add(1)59 go func() {60 defer wg.Done()61 fmt.Println("Hello")62 }()63 wg.Wait()64}65func main() {66 wg.Add(1)67 go func() {68 defer wg.Done()69 fmt.Println("Hello")70 }()71 wg.Wait()72}
sync
Using AI Code Generation
1import "fmt"2func main() {3 fmt.Scanln(&input)4 fmt.Println("You entered:", input)5}6import "fmt"7func main() {8 fmt.Println("Please enter a string:")9 fmt.Scanln(&input)10 fmt.Println("You entered:", input)11}12import "fmt"13func main() {14 fmt.Println("Please enter a string:")15 fmt.Scanln(&input)16 fmt.Println("You entered:", input)17}18import "fmt"19func main() {20 fmt.Println("Please enter a string:")21 fmt.Scanln(&input)22 fmt.Println("You entered:", input)23}24import "fmt"25func main() {26 fmt.Println("Please enter a string:")27 fmt.Scanln(&input)28 fmt.Println("You entered:", input)29}30import "fmt"31func main() {32 fmt.Println("Please enter a string:")33 fmt.Scanln(&input)34 fmt.Println("You entered:", input)35}36import "fmt"37func main() {38 fmt.Println("Please enter a string:")39 fmt.Scanln(&input)40 fmt.Println("You entered:", input)41}42import "fmt"43func main() {44 fmt.Println("Please enter a string:")45 fmt.Scanln(&input)46 fmt.Println("You entered:", input)47}48import "fmt"49func main() {50 fmt.Println("Please enter a string:")51 fmt.Scanln(&input)
sync
Using AI Code Generation
1import (2func main() {3 wg.Add(1)4 go foo()5 bar()6 wg.Wait()7}8func foo() {9 for i := 0; i < 45; i++ {10 fmt.Println("Foo:", i)11 }12 wg.Done()13}14func bar() {15 for i := 0; i < 45; i++ {16 fmt.Println("Bar:", i)17 }18}
sync
Using AI Code Generation
1import (2func main() {3 wg.Add(2)4 go func() {5 count("sheep")6 wg.Done()7 }()8 go func() {9 count("fish")10 wg.Done()11 }()12 wg.Wait()13}14func count(thing string) {15 for i := 1; i <= 5; i++ {16 fmt.Println(i, thing)17 time.Sleep(time.Millisecond * 500)18 }19}20import (21func main() {22 wg.Add(2)23 go func() {24 count("sheep")25 wg.Done()26 }()27 go func() {28 count("fish")29 wg.Done()30 }()31 wg.Wait()32}33func count(thing string) {34 for i := 1; i <= 5; i++ {35 fmt.Println(i, thing)36 time.Sleep(time.Millisecond * 500)37 }38}39import (40func main() {41 wg.Add(2)42 c := make(chan string)43 go func() {44 count("sheep", c)45 wg.Done()46 }()47 go func() {48 count("fish", c)49 wg.Done()50 }()51 wg.Wait()52 close(c)53}54func count(thing string, c chan string) {55 for i := 1; i <= 5; i++ {56 time.Sleep(time.Millisecond * 500)57 }58}59import (60func main() {
sync
Using AI Code Generation
1import "fmt"2func main() {3 fmt.Println("Hello, 世界")4}5import "fmt"6func main() {7 fmt.Println("Hello, 世界")8}9import "fmt"10func main() {11 fmt.Println("Hello, 世界")12}
sync
Using AI Code Generation
1import (2func main() {3 fmt.Println("All go routines finished")4}5func foo() {6 for i := 0; i < 10; i++ {7 fmt.Println("foo:", i)8 }9}10func bar() {11 for i := 0; i < 10; i++ {12 fmt.Println("bar:", i)13 }14}15import (16func main() {17 fmt.Println("All go routines finished")18}19func foo() {20 for i := 0; i < 10; i++ {21 fmt.Println("foo:", i)22 }23}24func bar() {25 for i := 0; i < 10; i++ {26 fmt.Println("bar:", i)27 }28}
sync
Using AI Code Generation
1public class Main {2 public static void main(String[] args) {3 System.out.println("Hello World!");4 }5}6public class Main {7 public static void main(String[] args) {8 System.out.println("Hello World!");9 }10}11public class Main {12 public static void main(String[] args) {13 System.out.println("Hello World!");14 }15}16public class Main {17 public static void main(String[] args) {18 System.out.println("Hello World!");19 }20}21public class Main {22 public static void main(String[] args) {23 System.out.println("Hello World!");24 }25}26public class Main {27 public static void main(String[] args) {28 System.out.println("Hello World!");29 }30}31public class Main {32 public static void main(String[] args) {33 System.out.println("Hello World!");34 }35}36public class Main {37 public static void main(String[] args) {38 System.out.println("Hello World!");39 }40}41public class Main {42 public static void main(String[] args) {43 System.out.println("Hello World!");44 }45}46public class Main {47 public static void main(String[] args) {48 System.out.println("Hello World!");49 }50}51public class Main {52 public static void main(String[] args) {53 System.out.println("Hello World!");54 }55}
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