How to use getBoots method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.getBoots

Source:PlayerInventoryMockTest.java Github

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...146 assertEquals(boots, contents[0]);147 assertEquals(leggings, contents[1]);148 assertEquals(chestplate, contents[2]);149 assertEquals(helmet, contents[3]);150 assertEquals(boots, inventory.getBoots());151 assertEquals(leggings, inventory.getLeggings());152 assertEquals(chestplate, inventory.getChestplate());153 assertEquals(helmet, inventory.getHelmet());154 }155 156 @Test157 public void setBoots_ArmorItem_ArmorItemSet()158 {159 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);160 inventory.setBoots(boots);161 assertEquals(boots, inventory.getBoots());162 }163 164 @Test165 public void setLeggings_ArmorItem_ArmorItemSet()166 {167 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);168 inventory.setLeggings(leggings);169 assertEquals(leggings, inventory.getLeggings());170 }171 172 @Test173 public void setChestplate_ArmorItem_ArmorItemSet()174 {175 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);176 inventory.setChestplate(chestplate);177 assertEquals(chestplate, inventory.getChestplate());178 }179 180 @Test181 public void setHelmet_ArmorItem_ArmorItemSet()182 {183 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);184 inventory.setHelmet(helmet);185 assertEquals(helmet, inventory.getHelmet());186 }187 188 @Test189 public void setContent_ResultFromGetContent_Works()190 {191 inventory.setContents(inventory.getContents());192 }193 194 @Test195 public void setArmorContents_NewArray_ArmorSet()196 {197 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);198 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);199 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);200 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);201 ItemStack[] contents = {boots, leggings, chestplate, helmet};202 inventory.setArmorContents(contents);203 assertEquals(boots, inventory.getBoots());204 assertEquals(leggings, inventory.getLeggings());205 assertEquals(chestplate, inventory.getChestplate());206 assertEquals(helmet, inventory.getHelmet());207 }208 209 @Test210 public void setItemInOffHand_NewItem_ItemSet()211 {212 ItemStack item = new ItemStack(Material.STONE);213 inventory.setItemInOffHand(item);214 assertEquals(item, inventory.getItemInOffHand());215 assertEquals(item, inventory.getItem(PlayerInventoryMock.OFF_HAND));216 }217 ...

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getBoots

Using AI Code Generation

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1PlayerInventoryMock inventory = new PlayerInventoryMock();2inventory.getBoots();3PlayerInventoryMock inventory = new PlayerInventoryMock();4inventory.setBoots(new ItemStack(Material.DIAMOND_BOOTS));5PlayerInventoryMock inventory = new PlayerInventoryMock();6inventory.getLeggings();7PlayerInventoryMock inventory = new PlayerInventoryMock();8inventory.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));9PlayerInventoryMock inventory = new PlayerInventoryMock();10inventory.getChestplate();11PlayerInventoryMock inventory = new PlayerInventoryMock();12inventory.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));13PlayerInventoryMock inventory = new PlayerInventoryMock();14inventory.getHelmet();15PlayerInventoryMock inventory = new PlayerInventoryMock();16inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));17PlayerInventoryMock inventory = new PlayerInventoryMock();18inventory.getHeldItemSlot();19PlayerInventoryMock inventory = new PlayerInventoryMock();20inventory.setHeldItemSlot(1);21PlayerInventoryMock inventory = new PlayerInventoryMock();22inventory.getItem(1);23PlayerInventoryMock inventory = new PlayerInventoryMock();24inventory.setItem(1, new ItemStack(Material.DIAMOND));

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getBoots

Using AI Code Generation

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1PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();2playerInventoryMock.getBoots();3PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();4playerInventoryMock.getBoots();5PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();6playerInventoryMock.getBoots();7PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();8playerInventoryMock.getBoots();9PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();10playerInventoryMock.getBoots();11PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();12playerInventoryMock.getBoots();13PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();14playerInventoryMock.getBoots();15PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();16playerInventoryMock.getBoots();17PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();18playerInventoryMock.getBoots();19PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();20playerInventoryMock.getBoots();21PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();22playerInventoryMock.getBoots();23PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();24playerInventoryMock.getBoots();

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getBoots

Using AI Code Generation

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1PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();2ItemStack boots = playerInventoryMock.getBoots();3PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();4playerInventoryMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));5PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();6ItemStack boots = playerInventoryMock.getBoots();7PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();8playerInventoryMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));9PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();10ItemStack boots = playerInventoryMock.getBoots();11PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();12playerInventoryMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));13PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();14ItemStack boots = playerInventoryMock.getBoots();15PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();16playerInventoryMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));17PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();18ItemStack boots = playerInventoryMock.getBoots();19PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();20playerInventoryMock.setBoots(new ItemStack(Material.DIAMOND_BOOTS));

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getBoots

Using AI Code Generation

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1 public void getBoots() {2 PlayerInventoryMock inventory = new PlayerInventoryMock();3 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);4 inventory.setBoots(boots);5 assertEquals(boots, inventory.getBoots());6 }7 public void getBoots() {8 PlayerInventoryMock inventory = new PlayerInventoryMock();9 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);10 inventory.setBoots(boots);11 assertEquals(boots, inventory.getBoots());12 }13 public void getBoots() {14 PlayerInventoryMock inventory = new PlayerInventoryMock();15 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);16 inventory.setBoots(boots);17 assertEquals(boots, inventory.getBoots());18 }19 public void getBoots() {20 PlayerInventoryMock inventory = new PlayerInventoryMock();21 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);22 inventory.setBoots(boots);23 assertEquals(boots, inventory.getBoots());24 }25 public void getBoots() {26 PlayerInventoryMock inventory = new PlayerInventoryMock();27 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);28 inventory.setBoots(boots);29 assertEquals(boots, inventory.getBoots());30 }

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getBoots

Using AI Code Generation

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1PlayerInventoryMock inventory = new PlayerInventoryMock();2ItemStack boots = inventory.getBoots();3ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);4inventory.setBoots(boots);5ItemStack boots = inventory.getBoots();6inventory.setBoots(null);7ItemStack boots = inventory.getBoots();

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getBoots

Using AI Code Generation

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1ItemStack boots = player.getInventory().getBoots();2if(boots == null)3{4 return;5}6if(boots.getType() != Material.LEATHER_BOOTS)7{8 return;9}10LeatherArmorMetaMock meta = (LeatherArmorMetaMock)boots.getItemMeta();11meta.setColor(Color.RED);12boots.setItemMeta(meta);13player.getInventory().setBoots(boots);14player.updateInventory();15player.setHealth(20);16player.setFoodLevel(20);17player.setSaturation(20);18player.setExhaustion(0);19player.setFireTicks(0);20player.setFallDistance(0);21player.setRemainingAir(20);22player.setMaximumAir(20);23player.setLevel(0);24player.setTotalExperience(0);25player.setExp(0);26player.setGameMode(GameMode.SURVIVAL);27player.setFlySpeed(0.1f);28player.setWalkSpeed(0.2f);29player.setAllowFlight(false);30player.setFlying(false);31player.setInvulnerable(false);

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