How to use setDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setDropChance

Source:PlayerInventoryMock.java Github

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...314 {315 return 1;316 }317 @Override318 public void setDropChance(@NotNull EquipmentSlot slot, float chance)319 {320 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");321 }322 private @NotNull ItemStack notNull(@Nullable ItemStack itemStack)323 {324 return itemStack == null ? new ItemStack(Material.AIR) : itemStack;325 }326}...

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setDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import static org.junit.Assert.assertEquals;11{12 private ServerMock server;13 private PlayerMock player;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 public void testPlayerInventoryMock()24 {25 PlayerInventoryMock inventory = player.getInventory();26 inventory.setDropChance(0, 0.5f);27 inventory.setItem(0, new ItemStack(Material.DIAMOND));28 assertEquals(0.5f, inventory.getDropChance(0), 0.001);29 }30}31at org.junit.Assert.fail(Assert.java:88)32at org.junit.Assert.failNotEquals(Assert.java:834)33at org.junit.Assert.assertEquals(Assert.java:645)34at org.junit.Assert.assertEquals(Assert.java:631)35at com.example.MockBukkitTest.testPlayerInventoryMock(MockBukkitTest.java:42)

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setDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.assertEquals;10{11 private ServerMock server;12 private PlayerMock player;13 private PlayerInventoryMock inventory;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 inventory = player.getInventory();19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 public void testPlayerInventoryMock()25 {26 inventory.setDropChance(Material.STONE, 0.5f);27 assertEquals(0.5f, inventory.getDropChance(Material.STONE), 0.0f);28 }29}

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setDropChance

Using AI Code Generation

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1public void setDropChance ( int index , float chance ) { 2 if ( index < 0 || index >= getSize ( ) ) { 3 throw new IllegalArgumentException ( "Invalid index " + index ) ; 4 } 5 if ( chance < 0 || chance > 1 ) { 6 throw new IllegalArgumentException ( "Invalid chance " + chance ) ; 7 } 8 dropChances . set ( index , chance ) ; 9 }

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