How to use setItem method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setItem

Source:PlayerInventoryMockTest.java Github

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...39 }40 41 @SuppressWarnings("deprecation")42 @Test43 public void setItemInMainHand_SomeItem_ItemSet()44 {45 ItemStack item = new ItemStack(Material.STONE);46 item.setAmount(25);47 inventory.setItemInMainHand(item);48 assertEquals(item, inventory.getItemInMainHand());49 assertEquals(item, inventory.getItemInHand());50 assertEquals(item, inventory.getContents()[PlayerInventoryMock.SLOT_BAR]);51 }52 53 @SuppressWarnings("deprecation")54 @Test55 public void setItemInHand_SomeItem_ItemSet()56 {57 ItemStack item = new ItemStack(Material.STONE);58 item.setAmount(25);59 inventory.setItemInHand(item);60 assertEquals(item, inventory.getItemInMainHand());61 assertEquals(item, inventory.getItemInHand());62 }63 64 @Test65 public void setHeldItemSlot_SecondSlot_ChangesSlot()66 {67 inventory.setHeldItemSlot(1);68 assertEquals(1, inventory.getHeldItemSlot());69 ItemStack item = new ItemStack(Material.STONE);70 item.setAmount(25);71 inventory.setItemInMainHand(item);72 assertEquals(item, inventory.getItemInMainHand());73 assertEquals(item, inventory.getItem(PlayerInventoryMock.SLOT_BAR + 1));74 }75 76 @Test77 public void setHeldItemSlot_WithinRange_Works()78 {79 for (int i = 0; i <= 8; i++)80 {81 inventory.setHeldItemSlot(i);82 assertEquals(i, inventory.getHeldItemSlot());83 }84 }85 86 @Test(expected = ArrayIndexOutOfBoundsException.class)87 public void setHeldItemSlot_TooLow_Exception()88 {89 inventory.setHeldItemSlot(-1);90 }91 92 @Test(expected = ArrayIndexOutOfBoundsException.class)93 public void setHeldItemSlot_TooHigh_Exception()94 {95 inventory.setHeldItemSlot(9);96 }97 98 @Test99 public void getArmorContents_Default_Length4()100 {101 assertEquals(4, inventory.getArmorContents().length);102 }103 104 @Test105 public void getExtraContents_Default_Length1()106 {107 assertEquals(1, inventory.getExtraContents().length);108 }109 110 @Test111 public void setItem_InInventory_ItemInContents()112 {113 ItemStack item = new ItemStack(Material.STONE);114 inventory.setItem(0, item);115 assertEquals(item, inventory.getContents()[0]);116 }117 118 @Test119 public void setItem_InArmorInventory_ItemInArmorContents()120 {121 ItemStack item = new ItemStack(Material.STONE);122 inventory.setItem(36, item);123 assertEquals(item, inventory.getArmorContents()[0]);124 }125 126 @Test127 public void setItem_InExtraInventory_ItemInExtraContents()128 {129 ItemStack item = new ItemStack(Material.STONE);130 inventory.setItem(40, item);131 assertEquals(item, inventory.getExtraContents()[0]);132 }133 134 @Test135 public void getArmorContents_ContentsChanged_ItemsChanged()136 {137 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);138 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);139 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);140 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);141 inventory.setItem(PlayerInventoryMock.BOOTS, boots);142 inventory.setItem(PlayerInventoryMock.LEGGINGS, leggings);143 inventory.setItem(PlayerInventoryMock.CHESTPLATE, chestplate);144 inventory.setItem(PlayerInventoryMock.HELMET, helmet);145 ItemStack[] contents = inventory.getArmorContents();146 assertEquals(boots, contents[0]);147 assertEquals(leggings, contents[1]);148 assertEquals(chestplate, contents[2]);149 assertEquals(helmet, contents[3]);150 assertEquals(boots, inventory.getBoots());151 assertEquals(leggings, inventory.getLeggings());152 assertEquals(chestplate, inventory.getChestplate());153 assertEquals(helmet, inventory.getHelmet());154 }155 156 @Test157 public void setBoots_ArmorItem_ArmorItemSet()158 {159 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);160 inventory.setBoots(boots);161 assertEquals(boots, inventory.getBoots());162 }163 164 @Test165 public void setLeggings_ArmorItem_ArmorItemSet()166 {167 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);168 inventory.setLeggings(leggings);169 assertEquals(leggings, inventory.getLeggings());170 }171 172 @Test173 public void setChestplate_ArmorItem_ArmorItemSet()174 {175 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);176 inventory.setChestplate(chestplate);177 assertEquals(chestplate, inventory.getChestplate());178 }179 180 @Test181 public void setHelmet_ArmorItem_ArmorItemSet()182 {183 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);184 inventory.setHelmet(helmet);185 assertEquals(helmet, inventory.getHelmet());186 }187 188 @Test189 public void setContent_ResultFromGetContent_Works()190 {191 inventory.setContents(inventory.getContents());192 }193 194 @Test195 public void setArmorContents_NewArray_ArmorSet()196 {197 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);198 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);199 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);200 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);201 ItemStack[] contents = {boots, leggings, chestplate, helmet};202 inventory.setArmorContents(contents);203 assertEquals(boots, inventory.getBoots());204 assertEquals(leggings, inventory.getLeggings());205 assertEquals(chestplate, inventory.getChestplate());206 assertEquals(helmet, inventory.getHelmet());207 }208 209 @Test210 public void setItemInOffHand_NewItem_ItemSet()211 {212 ItemStack item = new ItemStack(Material.STONE);213 inventory.setItemInOffHand(item);214 assertEquals(item, inventory.getItemInOffHand());215 assertEquals(item, inventory.getItem(PlayerInventoryMock.OFF_HAND));216 }217 218 @Test219 public void setExtraContents_NewItem_OffHandSet()220 {221 ItemStack item = new ItemStack(Material.STONE);222 inventory.setExtraContents(new ItemStack[]{item});223 ItemStack[] contents = inventory.getExtraContents();224 assertEquals(item, contents[0]);225 assertEquals(item, inventory.getItemInOffHand());226 }227 ...

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