How to use setItemInHandDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setItemInHandDropChance

Source:PlayerInventoryMock.java Github

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...88 {89 return 1;90 }91 @Override92 public void setItemInHandDropChance(float chance)93 {94 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");95 }96 @Override97 public float getItemInMainHandDropChance()98 {99 return 1;100 }101 @Override102 public void setItemInMainHandDropChance(float chance)103 {104 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");105 }106 @Override...

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setItemInHandDropChance

Using AI Code Generation

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1PlayerInventoryMock playerInventory = new PlayerInventoryMock();2playerInventory.setItemInHandDropChance(0.1f);3playerInventory.setItemInHandDropChance(0.2f);4PlayerInventory playerInventory = mock(PlayerInventory.class);5when(playerInventory.getItemInHandDropChance()).thenReturn(0.1f);6when(playerInventory.getItemInHandDropChance()).thenReturn(0.2f);7PlayerInventory playerInventory = mock(PlayerInventory.class);8when(playerInventory.getItemInHandDropChance()).thenReturn(0.1f);9when(playerInventory.getItemInHandDropChance()).thenReturn(0.2f);10PlayerInventoryMock playerInventory = new PlayerInventoryMock();11playerInventory.setItemInHandDropChance(0.1f);12playerInventory.setItemInHandDropChance(0.2f);13PlayerInventory playerInventory = mock(PlayerInventory.class);14when(playerInventory.getItemInHandDropChance()).thenReturn(0.1f);15when(playerInventory.getItemInHandDropChance()).thenReturn(0.2f);16PlayerInventoryMock playerInventory = new PlayerInventoryMock();17playerInventory.setItemInHandDropChance(0.1f);18playerInventory.setItemInHandDropChance(0.2f);19PlayerInventory playerInventory = mock(PlayerInventory.class);20when(playerInventory.getItemInHandDropChance()).thenReturn(0.1f);21when(playerInventory.getItemInHandDropChance()).thenReturn(0.2f);22PlayerInventoryMock playerInventory = new PlayerInventoryMock();23playerInventory.setItemInHandDropChance(0.1f);24playerInventory.setItemInHandDropChance(0.2f);25PlayerInventory playerInventory = mock(PlayerInventory.class);26when(playerInventory.getItemInHandDropChance()).thenReturn(0.1f);27when(playerInventory.getItemInHandDropChance()).thenReturn(0.2f);28PlayerInventoryMock playerInventory = new PlayerInventoryMock();29playerInventory.setItemInHandDropChance(0.1f

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setItemInHandDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10public class TestPlayerDrops {11 private ServerMock server;12 private PlayerMock player;13 public void setUp() {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void tearDown() {18 MockBukkit.unmock();19 }20 public void testPlayerDrops() {21 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);22 player.getInventory().setItemInMainHand(item);23 PlayerInventoryMock inventory = (PlayerInventoryMock) player.getInventory();24 inventory.setItemInHandDropChance(0.0);25 assert(player.isDead());26 assert(player.getInventory().getItemInMainHand().getAmount() == 1);27 }28}29PlayerDeathEventMock(Player player, List<ItemStack> drops)30PlayerDeathEventMock(Player player, List<ItemStack> drops, int newExp)31PlayerDeathEventMock(Player player, List<ItemStack> drops, int newExp, int newLevel)

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setItemInHandDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.PlayerInventory;4import org.bukkit.inventory.meta.ItemMeta;5import org.bukkit.Material;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8import org.junit.jupiter.api.DisplayName;9import org.junit.jupiter.api.extension.ExtendWith;10import org.mockito.Mock;11import org.mockito.junit.jupiter.MockitoExtension;12import static org.junit.jupiter.api.Assertions.*;13import static org.mockito.Mockito.*;14import static org.mockito.Mockito.mock;15import static org.mockito.Mockito.when;16import static org.mockito.Mockito.verify;17import static org.mockito.Mockito.never;18import static org.mockito.Mockito.any;19import static org.mockito.Mockito.anyInt;20import static org.mockito.Mockito.anyDouble;21import static org.mockito.Mockito.anyString;22import static org.mockito.Mockito.anyBoolean;23import static org.mockito.Mockito.anyList;24import static org.mockito.Mockito.anyMap;25import static org.mockito.Mockito.anySet;26import static org.mockito.Mockito.anyCollection;27import static org.mockito.Mockito.anyIterable;28import static org.mockito.Mockito.anyVararg;29import static org.mockito.Mockito.anyObject;30import static org.mockito.Mockito.anyClass;31import static org.mockito.Mockito.anyArray;32import static org.mockito.Mockito.anyVararg;33import static org.mockito.Mockito.any;

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setItemInHandDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Assert;9import org.junit.Before;10import org.junit.Test;11{12 private ServerMock server;13 private PlayerMock player;14 private PlayerInventoryMock inventory;15 public void setUp()16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 inventory = player.getInventory();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 public void testSetItemInHandDropChance()26 {27 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);28 inventory.setItemInMainHand(item);29 inventory.setItemInHandDropChance(0.5f);30 Assert.assertEquals(0.5f, inventory.getItemInHandDropChance(), 0.01f);31 }32}

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