Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setHeldItemSlot
Source:PlayerInventoryMockTest.java
...61 assertEquals(item, inventory.getItemInHand());62 }63 64 @Test65 public void setHeldItemSlot_SecondSlot_ChangesSlot()66 {67 inventory.setHeldItemSlot(1);68 assertEquals(1, inventory.getHeldItemSlot());69 ItemStack item = new ItemStack(Material.STONE);70 item.setAmount(25);71 inventory.setItemInMainHand(item);72 assertEquals(item, inventory.getItemInMainHand());73 assertEquals(item, inventory.getItem(PlayerInventoryMock.SLOT_BAR + 1));74 }75 76 @Test77 public void setHeldItemSlot_WithinRange_Works()78 {79 for (int i = 0; i <= 8; i++)80 {81 inventory.setHeldItemSlot(i);82 assertEquals(i, inventory.getHeldItemSlot());83 }84 }85 86 @Test(expected = ArrayIndexOutOfBoundsException.class)87 public void setHeldItemSlot_TooLow_Exception()88 {89 inventory.setHeldItemSlot(-1);90 }91 92 @Test(expected = ArrayIndexOutOfBoundsException.class)93 public void setHeldItemSlot_TooHigh_Exception()94 {95 inventory.setHeldItemSlot(9);96 }97 98 @Test99 public void getArmorContents_Default_Length4()100 {101 assertEquals(4, inventory.getArmorContents().length);102 }103 104 @Test105 public void getExtraContents_Default_Length1()106 {107 assertEquals(1, inventory.getExtraContents().length);108 }109 ...
setHeldItemSlot
Using AI Code Generation
1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import static org.junit.Assert.assertEquals;7import static org.junit.Assert.assertTrue;8{9 public void testSetHeldItemSlot()10 {11 PlayerInventoryMock inventory = new PlayerInventoryMock();12 inventory.setItem(0, new ItemStack(Material.DIAMOND_SWORD));13 inventory.setHeldItemSlot(0);14 assertEquals(0, inventory.getHeldItemSlot());15 }16}17import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;18import org.bukkit.Material;19import org.bukkit.entity.Player;20import org.bukkit.inventory.ItemStack;21import org.junit.Test;22import static org.junit.Assert.assertEquals;23import static org.junit.Assert.assertTrue;24{25 public void testSetHeldItemSlot()26 {27 PlayerInventoryMock inventory = new PlayerInventoryMock();28 inventory.setItem(0, new ItemStack(Material.DIAMOND_SWORD));29 inventory.setHeldItemSlot(0);30 assertEquals(0, inventory.getHeldItemSlot());31 }32}
setHeldItemSlot
Using AI Code Generation
1 public void testInventory(){2 PlayerInventoryMock inv = player.getInventory();3 inv.setHeldItemSlot(0);4 player.updateInventory();5 }6public ItemStack(Material type, int amount, short damage, byte data)7 public void testItemStack(){8 ItemStack item = new ItemStack(Material.DIRT, 1, (short) 0, (byte) 0);9 assertEquals(Material.DIRT, item.getType());10 assertEquals(1, item.getAmount());11 assertEquals(0, item.getDurability());12 assertEquals(0, item.getData().getData());13 }
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